digitalmars.D - Automatic dynamic dispatch
- Andrej Mitrovic (78/78) Feb 05 2013 Someone asked about how to invoke a function with the dynamic type of
- Jacob Carlborg (4/82) Feb 05 2013 That's pretty cool.
- Zhenya (23/118) Feb 06 2013 Hi!
- Paulo Pinto (3/98) Feb 06 2013 Wiki entry?
- Andrej Mitrovic (15/16) Feb 06 2013 Yeah, but I'm having a real hard time understanding how the wiki
- Andrej Mitrovic (3/5) Feb 06 2013 Anyway it's up now:
Someone asked about how to invoke a function with the dynamic type of an object. Essentially the user wanted to implement functions external to a class without touching the class vtable (he might not have access to it if it's in another library), but he explicitly wanted to work on the derived type and not the base type, for example: class A { } class B : A { } class C : B { } void foo(B b) { } // requires B or derived from B, not A void foo(C c) { } // requires C or derived from C, not A Since all classes have a TypeInfo_Class associated with them, we can create a few helper templates which figure out the entire class tree from a set of leaf classes, and then tries to dynamically dispatch to the appropriate function at runtime. Here's the code to do just that: http://dpaste.dzfl.pl/8338067b And pasted here for convenience: import std.stdio; import std.typetuple; import std.traits; import std.string; class A { } class B : A { } class C : B { } class D : B { } template ClassTreeImpl(Leaves...) { static if (Leaves.length > 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0]), ClassTreeImpl!(Leaves[1..$])) ClassTreeImpl; } else static if (Leaves.length == 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0])) ClassTreeImpl; } else { alias TypeTuple!() ClassTreeImpl; } } template ClassTree(Leaves...) { alias DerivedToFront!(NoDuplicates!(ClassTreeImpl!(Leaves))) ClassTree; } void callFunc(alias func, Args...)(Args args) if (Args.length >= 1 && is(Args[0] == class)) { auto objInfo = typeid(args[0]); foreach (Base; ClassTree!(C, D)) { if (objInfo == Base.classinfo) { static if (__traits(compiles, // avoid CT errors due to unrolled static foreach { return func(cast(Base)(cast(void*)args[0]), args[1..$]); }() )) { return func(cast(Base)(cast(void*)args[0]), args[1..$]); } } } assert(0, format("function '%s' is not callable with object of dynamic type '%s'", __traits(identifier, func), objInfo.toString())); } void foo(C c, int x) { writefln("foo(C) : received %s", x); } void foo(D d, int x, int y) { writefln("foo(D) : received %s %s", x, y); } void main() { A c = new C; A d = new D; A a = new A; callFunc!foo(c, 1); // ok callFunc!foo(d, 2, 3); // ok callFunc!foo(a, 3); // will assert at runtime } It would have been a good blog entry, but I don't blog so.. :)
Feb 05 2013
On 2013-02-06 05:37, Andrej Mitrovic wrote:Someone asked about how to invoke a function with the dynamic type of an object. Essentially the user wanted to implement functions external to a class without touching the class vtable (he might not have access to it if it's in another library), but he explicitly wanted to work on the derived type and not the base type, for example: class A { } class B : A { } class C : B { } void foo(B b) { } // requires B or derived from B, not A void foo(C c) { } // requires C or derived from C, not A Since all classes have a TypeInfo_Class associated with them, we can create a few helper templates which figure out the entire class tree from a set of leaf classes, and then tries to dynamically dispatch to the appropriate function at runtime. Here's the code to do just that: http://dpaste.dzfl.pl/8338067b And pasted here for convenience: import std.stdio; import std.typetuple; import std.traits; import std.string; class A { } class B : A { } class C : B { } class D : B { } template ClassTreeImpl(Leaves...) { static if (Leaves.length > 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0]), ClassTreeImpl!(Leaves[1..$])) ClassTreeImpl; } else static if (Leaves.length == 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0])) ClassTreeImpl; } else { alias TypeTuple!() ClassTreeImpl; } } template ClassTree(Leaves...) { alias DerivedToFront!(NoDuplicates!(ClassTreeImpl!(Leaves))) ClassTree; } void callFunc(alias func, Args...)(Args args) if (Args.length >= 1 && is(Args[0] == class)) { auto objInfo = typeid(args[0]); foreach (Base; ClassTree!(C, D)) { if (objInfo == Base.classinfo) { static if (__traits(compiles, // avoid CT errors due to unrolled static foreach { return func(cast(Base)(cast(void*)args[0]), args[1..$]); }() )) { return func(cast(Base)(cast(void*)args[0]), args[1..$]); } } } assert(0, format("function '%s' is not callable with object of dynamic type '%s'", __traits(identifier, func), objInfo.toString())); } void foo(C c, int x) { writefln("foo(C) : received %s", x); } void foo(D d, int x, int y) { writefln("foo(D) : received %s %s", x, y); } void main() { A c = new C; A d = new D; A a = new A; callFunc!foo(c, 1); // ok callFunc!foo(d, 2, 3); // ok callFunc!foo(a, 3); // will assert at runtime } It would have been a good blog entry, but I don't blog so.. :)That's pretty cool. -- /Jacob Carlborg
Feb 05 2013
On Wednesday, 6 February 2013 at 04:37:17 UTC, Andrej Mitrovic wrote:Someone asked about how to invoke a function with the dynamic type of an object. Essentially the user wanted to implement functions external to a class without touching the class vtable (he might not have access to it if it's in another library), but he explicitly wanted to work on the derived type and not the base type, for example: class A { } class B : A { } class C : B { } void foo(B b) { } // requires B or derived from B, not A void foo(C c) { } // requires C or derived from C, not A Since all classes have a TypeInfo_Class associated with them, we can create a few helper templates which figure out the entire class tree from a set of leaf classes, and then tries to dynamically dispatch to the appropriate function at runtime. Here's the code to do just that: http://dpaste.dzfl.pl/8338067b And pasted here for convenience: import std.stdio; import std.typetuple; import std.traits; import std.string; class A { } class B : A { } class C : B { } class D : B { } template ClassTreeImpl(Leaves...) { static if (Leaves.length > 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0]), ClassTreeImpl!(Leaves[1..$])) ClassTreeImpl; } else static if (Leaves.length == 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0])) ClassTreeImpl; } else { alias TypeTuple!() ClassTreeImpl; } } template ClassTree(Leaves...) { alias DerivedToFront!(NoDuplicates!(ClassTreeImpl!(Leaves))) ClassTree; } void callFunc(alias func, Args...)(Args args) if (Args.length >= 1 && is(Args[0] == class)) { auto objInfo = typeid(args[0]); foreach (Base; ClassTree!(C, D)) { if (objInfo == Base.classinfo) { static if (__traits(compiles, // avoid CT errors due to unrolled static foreach { return func(cast(Base)(cast(void*)args[0]), args[1..$]); }() )) { return func(cast(Base)(cast(void*)args[0]), args[1..$]); } } } assert(0, format("function '%s' is not callable with object of dynamic type '%s'", __traits(identifier, func), objInfo.toString())); } void foo(C c, int x) { writefln("foo(C) : received %s", x); } void foo(D d, int x, int y) { writefln("foo(D) : received %s %s", x, y); } void main() { A c = new C; A d = new D; A a = new A; callFunc!foo(c, 1); // ok callFunc!foo(d, 2, 3); // ok callFunc!foo(a, 3); // will assert at runtime } It would have been a good blog entry, but I don't blog so.. :)Hi! When I read your post I remembered,that some time ago I had written in D an n-dimensional dispatcher simular to the one,described by Andrei in Modern C++ Design.But my dispatcher allow casting of arguments: import std.stdio; class Foo {} class Bar : Foo {} class Gun {} void main() { Dispatcher!2 d; d.add((Foo f,Gun g) {writeln("FooXGun")}); d(new Bar,new Gun);//prints FooXGun,because Bar can be converted to Foo } Maybe my code has more mixin's than needed,but it works,and it has some disadvantages,but I would be glad if it was useful: http://dpaste.dzfl.pl/2ff50a12
Feb 06 2013
On Wednesday, 6 February 2013 at 04:37:17 UTC, Andrej Mitrovic wrote:Someone asked about how to invoke a function with the dynamic type of an object. Essentially the user wanted to implement functions external to a class without touching the class vtable (he might not have access to it if it's in another library), but he explicitly wanted to work on the derived type and not the base type, for example: class A { } class B : A { } class C : B { } void foo(B b) { } // requires B or derived from B, not A void foo(C c) { } // requires C or derived from C, not A Since all classes have a TypeInfo_Class associated with them, we can create a few helper templates which figure out the entire class tree from a set of leaf classes, and then tries to dynamically dispatch to the appropriate function at runtime. Here's the code to do just that: http://dpaste.dzfl.pl/8338067b And pasted here for convenience: import std.stdio; import std.typetuple; import std.traits; import std.string; class A { } class B : A { } class C : B { } class D : B { } template ClassTreeImpl(Leaves...) { static if (Leaves.length > 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0]), ClassTreeImpl!(Leaves[1..$])) ClassTreeImpl; } else static if (Leaves.length == 1) { alias TypeTuple!(Leaves[0], BaseClassesTuple!(Leaves[0])) ClassTreeImpl; } else { alias TypeTuple!() ClassTreeImpl; } } template ClassTree(Leaves...) { alias DerivedToFront!(NoDuplicates!(ClassTreeImpl!(Leaves))) ClassTree; } void callFunc(alias func, Args...)(Args args) if (Args.length >= 1 && is(Args[0] == class)) { auto objInfo = typeid(args[0]); foreach (Base; ClassTree!(C, D)) { if (objInfo == Base.classinfo) { static if (__traits(compiles, // avoid CT errors due to unrolled static foreach { return func(cast(Base)(cast(void*)args[0]), args[1..$]); }() )) { return func(cast(Base)(cast(void*)args[0]), args[1..$]); } } } assert(0, format("function '%s' is not callable with object of dynamic type '%s'", __traits(identifier, func), objInfo.toString())); } void foo(C c, int x) { writefln("foo(C) : received %s", x); } void foo(D d, int x, int y) { writefln("foo(D) : received %s %s", x, y); } void main() { A c = new C; A d = new D; A a = new A; callFunc!foo(c, 1); // ok callFunc!foo(d, 2, 3); // ok callFunc!foo(a, 3); // will assert at runtime } It would have been a good blog entry, but I don't blog so.. :)Wiki entry?
Feb 06 2013
On 2/6/13, Paulo Pinto <pjmlp progtools.org> wrote:Wiki entry?Yeah, but I'm having a real hard time understanding how the wiki works. For example in the http://wiki.dlang.org/Cookbook page, I click on Edit for the Meta Programming section, and I get this: ==== Meta Programming ==== {{#ask: [[Cookbook/Type::Recipe]] [[Category:Meta Programming]] | ?Cookbook/Status= | ?Level= | format=ul | sep=; }} <!--------></td><td style="vertical-align: top; width: 50%;"> I don't get it, where are the titles Combining structs, Creating a subtype using struct template, etc, which are seen when you read the page?
Feb 06 2013
On 2/6/13, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:On 2/6/13, Paulo Pinto <pjmlp progtools.org> wrote:Anyway it's up now: http://wiki.dlang.org/Dispatching_an_object_based_on_its_dynamic_typeWiki entry?
Feb 06 2013