digitalmars.D - Any D developer at GDC europe next week ?
- Stephan (3/3) Aug 09 2011 Hi perhaps there is a chance to talk about D in the game industry ?!
- Jesse Phillips (2/9) Aug 09 2011 While not what you asked for, you may be interested in the D Bits blog, ...
- Stephan (3/12) Aug 09 2011 Yup I am following it closely :)
- Trass3r (1/3) Aug 09 2011 Convince Crytek to switch to D ;)
- Stephan (3/7) Aug 10 2011 I will do my best :)
- Marco Leise (7/15) Aug 10 2011 Start by asking what programming language they use. C++? Oh rly? Then as...
- Nick Sabalausky (6/24) Aug 10 2011 That's actually very similar to an approach I've heard about ("LEAP" -
- Paulo Pinto (5/23) Aug 12 2011 I hope you will have good arguments when they start speaking
- Peter Alexander (4/29) Aug 12 2011 The conversation wouldn't get to tools. It would end with a simple
- Nick Sabalausky (7/10) Aug 12 2011 Any sentence involving the phrases "C++" and "it works" needs to be appe...
- Jouko Koski (5/7) Aug 13 2011 When I talk about D programming language to somebody, I prefer avoiding ...
- Jonathan M Davis (15/21) Aug 13 2011 Not to mention, if you're trying to get a C++ programmer to try D, odds ...
- Peter Alexander (10/22) Aug 13 2011 Almost everyone in the games industry knows that C++ is a rubbish
- Jouko Koski (5/7) Aug 14 2011 When I talk about D programming language to somebody, I prefer avoiding ...
Hi perhaps there is a chance to talk about D in the game industry ?! I will be there. Anyone else ? -Stephan
Aug 09 2011
Stephan Wrote:Hi perhaps there is a chance to talk about D in the game industry ?! I will be there. Anyone else ? -StephanWhile not what you asked for, you may be interested in the D Bits blog, http://www.gamedev.net/blog/1140-d-bits/
Aug 09 2011
On 09.08.2011 17:49, Jesse Phillips wrote:Stephan Wrote:Yup I am following it closely :) -StephanHi perhaps there is a chance to talk about D in the game industry ?! I will be there. Anyone else ? -StephanWhile not what you asked for, you may be interested in the D Bits blog, http://www.gamedev.net/blog/1140-d-bits/
Aug 09 2011
Hi perhaps there is a chance to talk about D in the game industry ?! I will be there.Convince Crytek to switch to D ;)
Aug 09 2011
On 09.08.2011 18:52, Trass3r wrote:I will do my best :) -StephanHi perhaps there is a chance to talk about D in the game industry ?! I will be there.Convince Crytek to switch to D ;)
Aug 10 2011
Am 10.08.2011, 10:20 Uhr, schrieb Stephan <spam extrawurst.org>:On 09.08.2011 18:52, Trass3r wrote:Start by asking what programming language they use. C++? Oh rly? Then ask them what they like and don't like about it. And when they feel really pity about their current situation with C++ you drop an innocent side-note about how you use D and how arrays, templates and other stuff works there. Also if you meet the founders there talking about what a wonderful city Istanbul is may get you a foot in the door.I will do my best :) -StephanHi perhaps there is a chance to talk about D in the game industry ?! I will be there.Convince Crytek to switch to D ;)
Aug 10 2011
"Marco Leise" <Marco.Leise gmx.de> wrote in message news:op.vzz7f9b29y6py2 dslb-088-070-152-209.pools.arcor-ip.net...Am 10.08.2011, 10:20 Uhr, schrieb Stephan <spam extrawurst.org>:That's actually very similar to an approach I've heard about ("LEAP" - "Listen Empathize Agree Partner") for dealing with patients of psychological disorders that involve denial (addiction, schizophrenia, etc...). I suppose you could consider liking C++ a psychological disorder ;)On 09.08.2011 18:52, Trass3r wrote:Start by asking what programming language they use. C++? Oh rly? Then ask them what they like and don't like about it. And when they feel really pity about their current situation with C++ you drop an innocent side-note about how you use D and how arrays, templates and other stuff works there. Also if you meet the founders there talking about what a wonderful city Istanbul is may get you a foot in the door.I will do my best :) -StephanHi perhaps there is a chance to talk about D in the game industry ?! I will be there.Convince Crytek to switch to D ;)
Aug 10 2011
I hope you will have good arguments when they start speaking about available tooling for C++ vs D. Specially about the all the platforms Crytek supports. "Marco Leise" <Marco.Leise gmx.de> wrote in message news:op.vzz7f9b29y6py2 dslb-088-070-152-209.pools.arcor-ip.net...Am 10.08.2011, 10:20 Uhr, schrieb Stephan <spam extrawurst.org>:On 09.08.2011 18:52, Trass3r wrote:Start by asking what programming language they use. C++? Oh rly? Then ask them what they like and don't like about it. And when they feel really pity about their current situation with C++ you drop an innocent side-note about how you use D and how arrays, templates and other stuff works there. Also if you meet the founders there talking about what a wonderful city Istanbul is may get you a foot in the door.I will do my best :) -StephanHi perhaps there is a chance to talk about D in the game industry ?! I will be there.Convince Crytek to switch to D ;)
Aug 12 2011
On 12/08/11 3:27 PM, Paulo Pinto wrote:I hope you will have good arguments when they start speaking about available tooling for C++ vs D. Specially about the all the platforms Crytek supports. "Marco Leise"<Marco.Leise gmx.de> wrote in message news:op.vzz7f9b29y6py2 dslb-088-070-152-209.pools.arcor-ip.net...The conversation wouldn't get to tools. It would end with a simple reply: "Everyone here knows C++, no one knows D. All our code is written in C++ and it works."Am 10.08.2011, 10:20 Uhr, schrieb Stephan<spam extrawurst.org>:On 09.08.2011 18:52, Trass3r wrote:Start by asking what programming language they use. C++? Oh rly? Then ask them what they like and don't like about it. And when they feel really pity about their current situation with C++ you drop an innocent side-note about how you use D and how arrays, templates and other stuff works there. Also if you meet the founders there talking about what a wonderful city Istanbul is may get you a foot in the door.I will do my best :) -StephanHi perhaps there is a chance to talk about D in the game industry ?! I will be there.Convince Crytek to switch to D ;)
Aug 12 2011
"Peter Alexander" <peter.alexander.au gmail.com> wrote in message news:j23r6m$1nlj$1 digitalmars.com...The conversation wouldn't get to tools. It would end with a simple reply: "Everyone here knows C++, no one knows D. All our code is written in C++ and it works."Any sentence involving the phrases "C++" and "it works" needs to be appended with something like "...sort of" or "...barely". Also, nobody knows C++. Many people use it. But it's not really possible to actually know it. To misquote Cleveland Brown out of context: "You never win. You just do a little better every time."
Aug 12 2011
"Nick Sabalausky" <a a.a> wrote:Any sentence involving the phrases "C++" and "it works" needs to be appended with something like "...sort of" or "...barely".When I talk about D programming language to somebody, I prefer avoiding this sort of tone entirely. -- Jouko
Aug 13 2011
On Saturday, August 13, 2011 10:49:43 Jouko Koski wrote:"Nick Sabalausky" <a a.a> wrote:Not to mention, if you're trying to get a C++ programmer to try D, odds are that they don't think that C++ is junk. There's almost certainly stuff about it which they don't like or wish were improved, but they're almost certainly not going to think that C++ is junk or that it only works "sort of" or "barely." C++ works extremely well for a lot of stuff, which is why it's used for a lot of stuff. It has lot of issues too, and it's understandable if someone doesn't want to use it, but odds are that someone who uses C++ on a regular basis - _especially_ if they use it by choice - is not going to think all that badly of it. Honestly, if you're trying to get someone to try D, you're going to need to talk about D's good points, _not_ why the language that you're trying to get them to drop is junk. That's likely to just make them defensive and not listen to you. - Jonathan M DavisAny sentence involving the phrases "C++" and "it works" needs to be appended with something like "...sort of" or "...barely".When I talk about D programming language to somebody, I prefer avoiding this sort of tone entirely.
Aug 13 2011
On 13/08/11 6:26 AM, Nick Sabalausky wrote:"Peter Alexander"<peter.alexander.au gmail.com> wrote in message news:j23r6m$1nlj$1 digitalmars.com...Almost everyone in the games industry knows that C++ is a rubbish language. They don't choose it because they think it's good, they choose it because: - It's what everyone in the games industry knows. - It gives you enough control over the hardware. - All the libraries, tools and SDKs are built around it. - The abstractions it provides are "good enough" to get things done without too much of a performance penalty. How "good" a language is *rarely* has any impact on the decision to use it.The conversation wouldn't get to tools. It would end with a simple reply: "Everyone here knows C++, no one knows D. All our code is written in C++ and it works."Any sentence involving the phrases "C++" and "it works" needs to be appended with something like "...sort of" or "...barely". Also, nobody knows C++. Many people use it. But it's not really possible to actually know it. To misquote Cleveland Brown out of context: "You never win. You just do a little better every time."
Aug 13 2011
"Peter Alexander" <peter.alexander.au gmail.com> wrote:Almost everyone in the games industry knows that C++ is a rubbish language.When I talk about D programming language to somebody, I prefer avoiding this sort of argumentation entirely. -- Jouko
Aug 14 2011