digitalmars.D - Access violations, reloaded
- mike (77/77) Nov 15 2006 Hi!
- Walter Bright (3/9) Nov 16 2006 Looks like you're returning a reference to a local variable (temp). This...
Hi!
First off I wanted to say how great the new features are - D is getting =
 =
more and more impressive. On a side note it's funny that by reading your=
  =
discussions about Ruby iterators I got interested in Ruby, had a look in=
to  =
it and I was very impressed too. It seems that Ruby and D are both quite=
  =
on the cutting edge of programming languages these days.
Anyway, here's the problem:
(I posted about that some time ago in the D.learn ng, I hope it's ok to =
 =
follow up on it here. Code is pseudo-code typed from memory.)
I have a function that gets a C string from a DLL (it's a byte *, but th=
e  =
plugin works with char * internally). Host provides the buffer, plugin  =
fills it:
' char[] getDisplayValue()
' {
'      byte[2000] temp;
'      pluginInstance.dispatch(GET_VALUE, &temp[0]);
'      return myConvertFunc(temp);
' }
myConvertFunc looks like that:
' char[] myConvertFunc(byte *buffer)
' {
'      return strip(toString(cast(char *)buffer)); // When I .dup here i=
t  =
crashes even faster!
' }
Then I have the GUI render code:
' [...]
' surface =3D SDL_RenderText(toStringz(getDisplayValue));
' SDL_BlitSurface(surface, position);
' SDL_FreeSurface(surface);
' [...]
Somewhere in this lurks an Access Violation which occurs randomly EITHER=
  =
in the convert function, when getDisplayValue wants to return the value,=
  =
in the SDL_RenderText OR when blitting the surface onto the screen. It i=
s  =
NOT reproducable exactly where it happens, but it happens roughly after =
 =
the same time (about a minute or two, never actually timed it) each run.=
  =
Memory goes up constantly while it's running. My best guess is that  =
there's a problem with local variables, .dup-ing them and the GC which  =
collects at the wrong time.
I now rewrote it like that:
' void getDisplayValueZ(byte *buffer)
' {
'     pluginInstance.dispatch(GET_VALUE, buffer);
' }
And in the render code:
' [...]
' byte[2000] buffer;
' getDisplayValueZ(&buffer[0]);
' surface =3D SDL_RenderText(cast(char *)&buffer[0]);
' SDL_BlitSurface(surface, position);
' SDL_FreeSurface(surface);
' [...]
That works. No Access Violation, no increase in memory usage.
Anyway, I'm still curious about it. I understand why there's no increase=
  =
in memory usage in the second version, but I don't understand why there'=
s  =
an Access Violation in the first version to begin with. There must be so=
me  =
fundamental issue that I didn't quite get yet, those Access Violations  =
bite me every now and then. Any hint would be great.
Regards,
Mike
-- =
Erstellt mit Operas revolution=E4rem E-Mail-Modul: http://www.opera.com/=
mail/
 Nov 15 2006
mike wrote:
 ' char[] getDisplayValue()
 ' {
 '      byte[2000] temp;
 '      pluginInstance.dispatch(GET_VALUE, &temp[0]);
 '      return myConvertFunc(temp);
 ' }
Looks like you're returning a reference to a local variable (temp). This 
will cause erratic behavior, probably crashing.
 Nov 16 2006








 
  
  
  Walter Bright <newshound digitalmars.com>
 Walter Bright <newshound digitalmars.com>