www.digitalmars.com         C & C++   DMDScript  

digitalmars.D - A public domain game written in D

reply Dukc <ajieskola gmail.com> writes:
http://lixgame.com/

A public domain game very much like Lemmings. I'm almost sure 
some of you here have played Lemmings.

NOTE: I have not made or even contributed to that project. I just 
stumbled upon it when surfing the net and thought you may be 
interested to hear.
Feb 03 2017
parent reply SimonN <eiderdaus gmail.com> writes:
On Friday, 3 February 2017 at 21:14:48 UTC, Dukc wrote:
 http://lixgame.com/

 A public domain game very much like Lemmings. I'm almost sure 
 some of you here have played Lemmings.

 NOTE: I have not made or even contributed to that project. I 
 just stumbled upon it when surfing the net and thought you may 
 be interested to hear.
Hi, I'm the author, ask me anything. :-) Lix is a Lemmings-like game with working singleplayer, but I'm still porting the networked multiplayer. I've deferred my announcement to the D community because multiplayer is still WIP. With dmd 2.073, Lix doesn't compile because CTFE can't initialize classes/struct pointers anymore. I'm working on this. Lix builds with 2.072 and earlier. -- Simon
Feb 03 2017
next sibling parent reply Stefan Koch <uplink.coder googlemail.com> writes:
On Saturday, 4 February 2017 at 04:03:08 UTC, SimonN wrote:
 On Friday, 3 February 2017 at 21:14:48 UTC, Dukc wrote:
 http://lixgame.com/

 A public domain game very much like Lemmings. I'm almost sure 
 some of you here have played Lemmings.

 NOTE: I have not made or even contributed to that project. I 
 just stumbled upon it when surfing the net and thought you may 
 be interested to hear.
Hi, I'm the author, ask me anything. :-) Lix is a Lemmings-like game with working singleplayer, but I'm still porting the networked multiplayer. I've deferred my announcement to the D community because multiplayer is still WIP. With dmd 2.073, Lix doesn't compile because CTFE can't initialize classes/struct pointers anymore. I'm working on this. Lix builds with 2.072 and earlier. -- Simon
you need to make enums into static immmutable. If you ever worked for you when using enums you were living dangerously.
Feb 04 2017
parent SimonN <eiderdaus gmail.com> writes:
On Saturday, 4 February 2017 at 08:50:42 UTC, Stefan Koch wrote:
 you need to make enums into static immmutable.

 If you ever worked for you when using enums you were living 
 dangerously.
I've pushed a fix by moved the code to runtime, the static asserts to unittested asserts. Thanks for your hint still; will keep in mind for the future. The problematic code was like this: class A { /* ... */ } struct B { A a; /* ... */ } enum B errorsNowDuringCTFE = /* ... */; I wrote this over a year ago, trying to find out just how much can be forced into CTFE. The compiler accepted it, and yeah, it worked cross-platform. I imagined that 'enum' and 'static immutable' were equivalent, even though that looked like a stretch. Keep up the good, aggressive compiler development that finds such latent bugs! -- Simon
Feb 04 2017
prev sibling parent reply Dukc <ajieskola gmail.com> writes:
On Saturday, 4 February 2017 at 04:03:08 UTC, SimonN wrote:
 I've deferred my announcement to the D community because 
 multiplayer is still WIP.
I hope I didn't spoil the surprise. I thought that because it's public on GH you don't mind someone mention it. Anyway, interesting. My favorite language being used to remake one of my favorite games.
Feb 04 2017
parent SimonN <eiderdaus gmail.com> writes:
On Saturday, 4 February 2017 at 16:29:05 UTC, Dukc wrote:
 On Saturday, 4 February 2017 at 04:03:08 UTC, SimonN wrote:
 I've deferred my announcement to the D community because 
 multiplayer is still WIP.
I hope I didn't spoil the surprise. I thought that because it's public on GH you don't mind someone mention it. Anyway, interesting. My favorite language being used to remake one of my favorite games.
No hard feelings! It's deliberately public, I want Lix discoverable by explicit searches for Lemmings-related projects. I'm glad you found it mature enough for a posting here. -- Simon
Feb 04 2017