digitalmars.D - A possible solution for the opIndexXxxAssign morass
- Andrei Alexandrescu (20/20) Oct 13 2009 Right now we're in trouble with operators: opIndex and opIndexAssign
- Don (7/44) Oct 13 2009 Well timed. I just wrote this operator overloading proposal, part 1.
- Robert Jacques (20/47) Oct 13 2009 I've mentioned this problem before, in relation to multi-dimensional
- Bill Baxter (17/23) Oct 13 2009 I think it's a good start.
- Lars T. Kyllingstad (14/61) Oct 14 2009 I like the idea of enforcing relationships between operators. In fact, I...
- Don (14/78) Oct 14 2009 Unfortunately, the last one doesn't work for reals. a*b could overflow
- Lars T. Kyllingstad (7/88) Oct 14 2009 But the case x*2 --> x+x would also likely be the most common in terms
- Bill Baxter (16/77) Oct 14 2009 th
- Andrei Alexandrescu (9/12) Oct 14 2009 I'm not sure multiplication is generally commutative (e.g. in linear
- Robert Jacques (5/18) Oct 14 2009 When a is a scaler, a * x <=> x * a generally holds. It's only when
- Denis Koroskin (3/27) Oct 14 2009 It's commutativity (http://en.wikipedia.org/wiki/Commutativity)
- Don (24/38) Oct 14 2009 It only applies a is an int or real. Its purpose is to allow
- Steven Schveighoffer (18/38) Oct 15 2009 Oh, I didn't realize that's what you meant. I thought that opXxxAssign ...
- Steven Schveighoffer (12/31) Oct 13 2009 I'm guessing you meant opAssign here, or meant to write +=?
- Andrei Alexandrescu (8/34) Oct 13 2009 Great. Indeed the proposed solution leaves a[b][c] += d problematic, and...
- Robert Jacques (5/33) Oct 13 2009 Well, that last case I'd prefer handled by something more generic, like ...
- Bill Baxter (8/46) Oct 13 2009 Huh? It didn't sound to me like it would get rid of anything, except
- Andrei Alexandrescu (7/14) Oct 13 2009 That's a good point. But something is inherently problematic about name
- Bill Baxter (12/26) Oct 13 2009 unt
- Robert Jacques (5/18) Oct 13 2009 A distinct type for a..b is needed to support the mixed slicing and inde...
- Denis Koroskin (7/27) Oct 13 2009 How about this case:
- Robert Jacques (5/49) Oct 13 2009 That already has an operator:
- Denis Koroskin (7/61) Oct 13 2009 I meant:
- Steven Schveighoffer (26/34) Oct 13 2009 I think the optimization translates to opAssign as well:
- Bill Baxter (26/59) Oct 13 2009 =3D c;"
- Michel Fortin (19/51) Oct 13 2009 I'd rewrite it as opIndexAddAssign(b, c); That way you can also rewrite:
- JC (5/42) Oct 13 2009 This idea along with a slice overload would save me a lot of pain and
- Bill Baxter (4/8) Oct 13 2009 It won't be implemented in D1. Stability -- it's the beauty and the
- Chad J (8/8) Oct 13 2009 Forgotten already?
- Bill Baxter (5/13) Oct 13 2009 Apparently, yes!
- bearophile (6/8) Oct 14 2009 Such slice also needs a way to specify the end of the enclosing interval...
- Kagamin (2/5) Oct 14 2009 Dollar is just a synonym for length, isn't it?
- Lars T. Kyllingstad (4/11) Oct 14 2009 Yes, but if opIndex and opSlice take multiple indices (like in a matrix)...
- Kagamin (2/4) Oct 14 2009 size_t length(size_t idx);
- Andrei Alexandrescu (5/19) Oct 14 2009 I think the compiler should rewrite $ to __currentarray.length in unary
- Robert Jacques (3/8) Oct 14 2009 User types can also override Dollar, though I don't remember off the top...
- Jason House (6/12) Oct 14 2009 I would hope that *= += /= and friends could all be handled efficiently ...
- Bill Baxter (63/75) Oct 14 2009 ntly with one function written by the programmer. As I see it, there are...
- Jason House (2/28) Oct 14 2009 The only issue with templates is that they're never virtual
- Andrei Alexandrescu (6/33) Oct 14 2009 You can make virtuals out of templates, but not templates out of
- Robert Jacques (5/43) Oct 14 2009 I've done something similar for a SmallVec struct. Most of the operator ...
- Fawzi Mohamed (15/62) Oct 15 2009 I would really like a solution to all the overloading ops, as I missed
- Robert Jacques (2/63) Oct 15 2009 Would you like some example code?
- Fawzi Mohamed (57/74) Oct 15 2009 I suppose you would like it ;)
- Fawzi Mohamed (3/86) Oct 15 2009 mmmh I mixed up a bit the ref returning and pointer returning case...
- Bill Baxter (80/151) Oct 14 2009 ently with one function written by the programmer. As I see it, there ar...
Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. Andrei
Oct 13 2009
Andrei Alexandrescu wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiWell timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.
Oct 13 2009
On Tue, 13 Oct 2009 11:56:36 -0400, Don <nospam nospam.com> wrote:Andrei Alexandrescu wrote:I've mentioned this problem before, in relation to multi-dimensional arrays: // Slice a row out of an Matrix row0 = myMatrix[0,0..$]; So basically, opIndex and opSlice need to merge to support this use case. I've always ended up doing this with using size_t[2] or size_t[3] (for slicing with strides) when I've coded Nd-arrays, though this is a bit clunky. However, a while ago someone mentioned that tuple, though cool/useful/etc wasn't being used as much (compared to other languages) because of a lack of syntactic sugar. Which gave me the idea of using the .. operator to be syntactic sugar for tuple, as it would solve two birds with one stone. (Maybe three, if you count MVR) Also needed is an extension of the opDollar to return different values based on the index: opDollar(size_t index); P.S. There's also at least one template bug blocking Nd-arrays and small vector types: (http://d.puremagic.com/issues/show_bug.cgi?id=2257). P.S.S. Another template issue is that templating both opX and opX_r generally results in an overload conflict.Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiWell timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.
Oct 13 2009
On Tue, Oct 13, 2009 at 8:56 AM, Don <nospam nospam.com> wrote:Well timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.I think it's a good start. In the list of properties, you should probably mention that 'a' is a scalar. But I wonder how the rules involving scalars could be enforced, given that it's possible to define new scalar types. One would have to tell the compiler somehow which types are scalars relative to the type being defined. The ++ operators don't make sense for many of the types you listed. Maybe that should be broken out. Actually three of the things really stand out as computer-isms that don't really belong with the other mathematical properties: x =y <==> x = x y x++ <==> ++x x =y returns x Also, you can add Clifford algebra, Grassmann algebra, and geometric algebra to the list of things where the mathematical properties hold. --bb
Oct 13 2009
Don wrote:Andrei Alexandrescu wrote:I like the idea of enforcing relationships between operators. In fact, I think we can take it even further, and require that operator overloading in general *must* follow mathematical rules, and anything else leads to undefined behaviour. For example, if n is an integer, a and b are scalars, and x and y are general types, the compiler should be free to rewrite n*x <--> x + x + ... + x <--> 2*x + 2*x + ... x^^n <--> x * x * ... * x <--> x^^2 * x^^2 * ... x/a + y/b <--> (b*x + a*y)/(a*b) and so on, based on what it finds to be the most efficient operations. (Note how I snuck my favourite suggestion for an exponentiation operator in there. I *really* want that.) -LarsRight now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiWell timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.
Oct 14 2009
Lars T. Kyllingstad wrote:Don wrote:Unfortunately, the last one doesn't work for reals. a*b could overflow or underflow. x/ real.max + y / real.max is exactly 2.0 if x and y are both real.max But (real.max * x + real.max *y)/(real.max * real.max) is infinity/infinity = NaN. The others don't always work in general, either. I'm worried about decimal floats. Say n==10, then it's an exact operation; but addition isn't exact. It always works for n==2, since there's at most one roundoff in both cases. But I do feel that with floating-point, we've lost so many identities, that we must preserve every one which we have left.Andrei Alexandrescu wrote:I like the idea of enforcing relationships between operators. In fact, I think we can take it even further, and require that operator overloading in general *must* follow mathematical rules, and anything else leads to undefined behaviour. For example, if n is an integer, a and b are scalars, and x and y are general types, the compiler should be free to rewrite n*x <--> x + x + ... + x <--> 2*x + 2*x + ... x^^n <--> x * x * ... * x <--> x^^2 * x^^2 * ... x/a + y/b <--> (b*x + a*y)/(a*b) and so on, based on what it finds to be the most efficient operations.Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiWell timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.(Note how I snuck my favourite suggestion for an exponentiation operator in there. I *really* want that.)I want it too. Heck, I might even make a patch for it <g>.
Oct 14 2009
Don wrote:Lars T. Kyllingstad wrote:Good point. I am thinking like a mathematician, not a programmer. :)Don wrote:Unfortunately, the last one doesn't work for reals. a*b could overflow or underflow. x/ real.max + y / real.max is exactly 2.0 if x and y are both real.max But (real.max * x + real.max *y)/(real.max * real.max) is infinity/infinity = NaN.Andrei Alexandrescu wrote:I like the idea of enforcing relationships between operators. In fact, I think we can take it even further, and require that operator overloading in general *must* follow mathematical rules, and anything else leads to undefined behaviour. For example, if n is an integer, a and b are scalars, and x and y are general types, the compiler should be free to rewrite n*x <--> x + x + ... + x <--> 2*x + 2*x + ... x^^n <--> x * x * ... * x <--> x^^2 * x^^2 * ... x/a + y/b <--> (b*x + a*y)/(a*b) and so on, based on what it finds to be the most efficient operations.Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiWell timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.The others don't always work in general, either. I'm worried about decimal floats. Say n==10, then it's an exact operation; but addition isn't exact. It always works for n==2, since there's at most one roundoff in both cases.But the case x*2 --> x+x would also likely be the most common in terms of optimisation, right?But I do feel that with floating-point, we've lost so many identities, that we must preserve every one which we have left.If you do, make sure to announce it loudly and clearly on the NG. Don't want to miss it. ;) -Lars(Note how I snuck my favourite suggestion for an exponentiation operator in there. I *really* want that.)I want it too. Heck, I might even make a patch for it <g>.
Oct 14 2009
On Wed, Oct 14, 2009 at 12:48 AM, Lars T. Kyllingstad <public kyllingen.nospamnet> wrote:Don wrote:thAndrei Alexandrescu wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] +=3D c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading wi=othe existing operator names. Consider: a +=3D b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] +=3D c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] =3D c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiWell timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established. The indexing thing was something I didn't have a solution for. BTW we need to deal with slices as well as indexes. I think the way to d=inthis is to make a slice into a type of index.I like the idea of enforcing relationships between operators. In fact, I think we can take it even further, and require that operator overloading =general *must* follow mathematical rules, and anything else leads to undefined behaviour. For example, if n is an integer, a and b are scalars=,and x and y are general types, the compiler should be free to rewrite =A0 =A0 =A0 =A0 n*x =A0<--> =A0x + x + ... + x =A0 =A0<--> =A02*x + 2*x +=...=A0 =A0 =A0 =A0x^^n =A0<--> =A0x * x * ... * x =A0 =A0<--> =A0x^^2 * x^^2=* ...=A0 x/a + y/b =A0<--> =A0(b*x + a*y)/(a*b) and so on, based on what it finds to be the most efficient operations. (N=otehow I snuck my favourite suggestion for an exponentiation operator in the=re.I *really* want that.)You have to be careful when you go rewriting mathematical expressions on the computer, though. The numerical error for two mathematically identical expressions can be quite different when evaluated in finite precision arithmetic. I'd love an exponentiation operator, too. --bb
Oct 14 2009
Don wrote:Well timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established.I'm not sure multiplication is generally commutative (e.g. in linear algebra it isn't). So why should a * x be interchangeable with x * a? Also, the much-discussed identity: x = y <--> x = x y is difficult to enforce statically in practice. I think some types would want to define both to achieve good efficiency. It would be hard for the compiler to render one unnecessary or to prove that the two are equivalent. Andrei
Oct 14 2009
On Wed, 14 Oct 2009 10:31:06 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Don wrote:When a is a scaler, a * x <=> x * a generally holds. It's only when something isn't a scaler, i.e. x1 * x2 != x2 * x1, that community(?) doesn't hold.Well timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established.I'm not sure multiplication is generally commutative (e.g. in linear algebra it isn't). So why should a * x be interchangeable with x * a? Also, the much-discussed identity: x = y <--> x = x y is difficult to enforce statically in practice. I think some types would want to define both to achieve good efficiency. It would be hard for the compiler to render one unnecessary or to prove that the two are equivalent. Andrei
Oct 14 2009
On Wed, 14 Oct 2009 18:39:27 +0400, Robert Jacques <sandford jhu.edu> wrote:On Wed, 14 Oct 2009 10:31:06 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:It's commutativity (http://en.wikipedia.org/wiki/Commutativity)Don wrote:When a is a scaler, a * x <=> x * a generally holds. It's only when something isn't a scaler, i.e. x1 * x2 != x2 * x1, that community(?) doesn't hold.Well timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established.I'm not sure multiplication is generally commutative (e.g. in linear algebra it isn't). So why should a * x be interchangeable with x * a? Also, the much-discussed identity: x = y <--> x = x y is difficult to enforce statically in practice. I think some types would want to define both to achieve good efficiency. It would be hard for the compiler to render one unnecessary or to prove that the two are equivalent. Andrei
Oct 14 2009
Andrei Alexandrescu wrote:Don wrote:It only applies a is an int or real. Its purpose is to allow constant-folding in the compiler front-end (specifically, when a is a manifest constant).Well timed. I just wrote this operator overloading proposal, part 1. http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7 I concentrated on getting the use cases established.I'm not sure multiplication is generally commutative (e.g. in linear algebra it isn't). So why should a * x be interchangeable with x * a?Also, the much-discussed identity: x = y <--> x = x y is difficult to enforce statically in practice. I think some types would want to define both to achieve good efficiency. It would be hard for the compiler to render one unnecessary or to prove that the two are equivalent.Yes, it could not be enforced. But note that there would be no ambiguity as to which should be used in any given expression. I would propose that the opXXXAssign() variants should exist *only* for performance optimisation, and be completely divorced from the "+=" syntax (effectively, += would be discarded after the parsing step). My ancient Bugzilla proposal actually included opSubAssign() and opSubAssign_r() for x = x - y; and x = y - x; If the x = y <--> x = x y transformations became legal, this would allow unnecessary temporaries to be completely eliminated. The suggested transformation would be that x = x + y would be transformed into x.opAddAssign(y) whenever it exists, and x = y + x would become x.opAddAssign_r(y) The transformations would therefore be entirely predictable. It would make Numpy-style arithmetic impossible (where z=x; x+=y; modifies z, but z = x; x = x+y; does not modify z (under this proposal, the second would be transformed into the first)). Tightly defined semantics improve performance and reduce the potential for abuse. But, there are existing libraries/techniques which depend on C++'s cavalier, "anything goes" attitude to operator overloading. Are we able to sacrifice them?
Oct 14 2009
On Thu, 15 Oct 2009 02:58:51 -0400, Don <nospam nospam.com> wrote:Andrei Alexandrescu wrote:Oh, I didn't realize that's what you meant. I thought that opXxxAssign was to be eliminated and x += y was to be transformed into x.opAssign(x.opXxx(y). I like this proposal better -- opXxxAssign can exist for optimization reasons, and enforcing the relationship between = and = by parsing one into the other. By parsing x += y into x = x + y, and allowing overloading of a chain of operations, you may even get more mileage out of something like x += y + z + w; Someone earlier suggested opXxx(a1, a2, ...) could be interpreted as an operator for dealing with chained operations. You could also maybe have an opChain or something that takes as arguments the operands and the operators to maybe perform some optimization (i.e. like reordering matrix operations). You should update your DIP to specify that opXxxAssign should be allowed for optimization purposes (BTW, classes could benefit from this, because then x += y *would* be the same as x = x + y). -SteveAlso, the much-discussed identity: x = y <--> x = x y is difficult to enforce statically in practice. I think some types would want to define both to achieve good efficiency. It would be hard for the compiler to render one unnecessary or to prove that the two are equivalent.Yes, it could not be enforced. But note that there would be no ambiguity as to which should be used in any given expression. I would propose that the opXXXAssign() variants should exist *only* for performance optimisation, and be completely divorced from the "+=" syntax (effectively, += would be discarded after the parsing step). My ancient Bugzilla proposal actually included opSubAssign() and opSubAssign_r() for x = x - y; and x = y - x; If the x = y <--> x = x y transformations became legal, this would allow unnecessary temporaries to be completely eliminated. The suggested transformation would be that x = x + y would be transformed into x.opAddAssign(y) whenever it exists, and x = y + x would become x.opAddAssign_r(y) The transformations would therefore be entirely predictable.
Oct 15 2009
On Tue, 13 Oct 2009 11:16:01 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c)I'm guessing you meant opAssign here, or meant to write +=?What do you think? I may be missing some important cases or threats.It's simple, and gets rid of all opIndex operators except for opIndex itself. The question then becomes, what if you wanted to overload this? a[b][c] += d; You can do a[b] returns a ref. But then you now allow a[b] op x, thereby possibly exposing a private piece of info. This may or may not be important. I like the way your idea is going. -Steve
Oct 13 2009
Steven Schveighoffer wrote:On Tue, 13 Oct 2009 11:16:01 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Oh, sorry. I meant to write +=.There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c)I'm guessing you meant opAssign here, or meant to write +=?Great. Indeed the proposed solution leaves a[b][c] += d problematic, and also prevents this potential development: a += b + c + d; to be rewritten as: a.opAddAssign(b, c, d); AndreiWhat do you think? I may be missing some important cases or threats.It's simple, and gets rid of all opIndex operators except for opIndex itself. The question then becomes, what if you wanted to overload this? a[b][c] += d; You can do a[b] returns a ref. But then you now allow a[b] op x, thereby possibly exposing a private piece of info. This may or may not be important. I like the way your idea is going.
Oct 13 2009
On Tue, 13 Oct 2009 12:21:20 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Steven Schveighoffer wrote:Well, that last case I'd prefer handled by something more generic, like an opExpression(Expr, T...)(T params); (i.e. a way of doing expression template/ BLADE like stuff, without the syntactic or runtime overhead.On Tue, 13 Oct 2009 11:16:01 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Oh, sorry. I meant to write +=.There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c)I'm guessing you meant opAssign here, or meant to write +=?Great. Indeed the proposed solution leaves a[b][c] += d problematic, and also prevents this potential development: a += b + c + d; to be rewritten as: a.opAddAssign(b, c, d); AndreiWhat do you think? I may be missing some important cases or threats.It's simple, and gets rid of all opIndex operators except for opIndex itself. The question then becomes, what if you wanted to overload this? a[b][c] += d; You can do a[b] returns a ref. But then you now allow a[b] op x, thereby possibly exposing a private piece of info. This may or may not be important. I like the way your idea is going.
Oct 13 2009
On Tue, Oct 13, 2009 at 9:08 AM, Steven Schveighoffer <schveiguy yahoo.com> wrote:On Tue, 13 Oct 2009 11:16:01 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Huh? It didn't sound to me like it would get rid of anything, except for the use of the word "index" in many methods that have to do with index operations. That just seems confusing to me. I think the opIndexXxxAssign functions may need to be added, but adding them by overloading existing names doesn't seem a win to me. --bbRight now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c)I'm guessing you meant opAssign here, or meant to write +=?What do you think? I may be missing some important cases or threats.It's simple, and gets rid of all opIndex operators except for opIndex itself.
Oct 13 2009
Bill Baxter wrote:Huh? It didn't sound to me like it would get rid of anything, except for the use of the word "index" in many methods that have to do with index operations. That just seems confusing to me. I think the opIndexXxxAssign functions may need to be added, but adding them by overloading existing names doesn't seem a win to me. --bbThat's a good point. But something is inherently problematic about name explosion (In the proposed solution there is still an explosion in the count of functions that need to be written.) Now I realize there's also a need for opSliceXxxAssign, bleh. Unless we ascribe a distinct type to a .. b. Andrei
Oct 13 2009
On Tue, Oct 13, 2009 at 10:08 AM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Bill Baxter wrote:untHuh? It didn't sound to me like it would get rid of anything, except for the use of the word "index" in many methods that have to do with index operations. =A0That just seems confusing to me. =A0 I think the opIndexXxxAssign functions may need to be added, but adding them by overloading existing names doesn't seem a win to me. --bbThat's a good point. But something is inherently problematic about name explosion (In the proposed solution there is still an explosion in the co=of functions that need to be written.) Now I realize there's also a need for opSliceXxxAssign, bleh. Unless we ascribe a distinct type to a .. b.Yeh, the name explosion is just a symptom of the real problem, which is function count explosion. That's what needs fixing, if anything. But I don't really think having a lot of functions is the issue, it's implementers having to *write* a lot of boring repetitive functions that is the problem. So if the drudgery can be automated somehow (in the cases where the pattern is regular), then that would solve the problem in my mind. Even if it was still a function explosion under the hood. --bb
Oct 13 2009
On Tue, 13 Oct 2009 13:08:59 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Bill Baxter wrote:A distinct type for a..b is needed to support the mixed slicing and index that occurs in Nd-array/Matrixes: i.e. auto row0 = myMatrix[0,0..$];Huh? It didn't sound to me like it would get rid of anything, except for the use of the word "index" in many methods that have to do with index operations. That just seems confusing to me. I think the opIndexXxxAssign functions may need to be added, but adding them by overloading existing names doesn't seem a win to me. --bbThat's a good point. But something is inherently problematic about name explosion (In the proposed solution there is still an explosion in the count of functions that need to be written.) Now I realize there's also a need for opSliceXxxAssign, bleh. Unless we ascribe a distinct type to a .. b. Andrei
Oct 13 2009
On Tue, 13 Oct 2009 19:16:01 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiHow about this case: a[b1..b2] = c; ? I could be solved if b1..b2 would return some built-in range type, defined in object.d, though.
Oct 13 2009
On Tue, 13 Oct 2009 12:28:05 -0400, Denis Koroskin <2korden gmail.com> wrote:On Tue, 13 Oct 2009 19:16:01 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:That already has an operator: int opSliceAssign(int v, size_t x, size_t y); a[3..4] = v; // same as a.opSliceAssign(v,3,4);Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiHow about this case: a[b1..b2] = c; ? I could be solved if b1..b2 would return some built-in range type, defined in object.d, though.
Oct 13 2009
On Tue, 13 Oct 2009 20:34:06 +0400, Robert Jacques <sandford jhu.edu> wrote:On Tue, 13 Oct 2009 12:28:05 -0400, Denis Koroskin <2korden gmail.com> wrote:I meant: a[b1..b2] += c; Another thing I dislike about this proposal is that "a[b] += c;" translates into "opAddAssign" and doesn't mention "index" while "a[b] = c;" does ("opIndexAssign").On Tue, 13 Oct 2009 19:16:01 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:That already has an operator: int opSliceAssign(int v, size_t x, size_t y); a[3..4] = v; // same as a.opSliceAssign(v,3,4);Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. AndreiHow about this case: a[b1..b2] = c; ? I could be solved if b1..b2 would return some built-in range type, defined in object.d, though.
Oct 13 2009
On Tue, 13 Oct 2009 12:44:21 -0400, Denis Koroskin <2korden gmail.com> wrote:Another thing I dislike about this proposal is that "a[b] += c;" translates into "opAddAssign" and doesn't mention "index" while "a[b] = c;" does ("opIndexAssign").I think the optimization translates to opAssign as well: a[b] = c; => a.opAssign(b, c); On Tue, 13 Oct 2009 12:37:50 -0400, Bill Baxter <wbaxter gmail.com> wrote:Huh? It didn't sound to me like it would get rid of anything, except for the use of the word "index" in many methods that have to do with index operations. That just seems confusing to me. I think the opIndexXxxAssign functions may need to be added, but adding them by overloading existing names doesn't seem a win to me.The point is to avoid having operator function names multiply out of control. Re-examining it, I agree with you -- It makes little sense to have an operator that involves an indexing lack the term Index. If only there was a way to make the indexing orthogonal to the other operation. For example something like: struct X { private int[] arr; opIndex(int idx) // declares a new "namespace" where idx is an implicitly passed argument { int opAssign(int x) { arr[idx] = x; return x; } } } I know this probably doesn't parse well, should opIndex be a keyword? or an attribute? -Steve
Oct 13 2009
On Tue, Oct 13, 2009 at 10:00 AM, Steven Schveighoffer <schveiguy yahoo.com> wrote:On Tue, 13 Oct 2009 12:44:21 -0400, Denis Koroskin <2korden gmail.com> wrote:=3D c;"Another thing I dislike about this proposal is that "a[b] +=3D c;" translates into "opAddAssign" and doesn't mention "index" while "a[b] =:does ("opIndexAssign").I think the optimization translates to opAssign as well: a[b] =3D c; =3D> a.opAssign(b, c); On Tue, 13 Oct 2009 12:37:50 -0400, Bill Baxter <wbaxter gmail.com> wrote=haveHuh? It didn't sound to me like it would get rid of anything, except for the use of the word "index" in many methods that have to do with index operations. =A0That just seems confusing to me. =A0 I think the opIndexXxxAssign functions may need to be added, but adding them by overloading existing names doesn't seem a win to me.The point is to avoid having operator function names multiply out of control. =A0Re-examining it, I agree with you -- It makes little sense to=an operator that involves an indexing lack the term Index. If only there was a way to make the indexing orthogonal to the other operation. =A0For example something like: struct X { =A0 private int[] arr; =A0 opIndex(int idx) // declares a new "namespace" where idx is an implic=itlypassed argument =A0 { =A0 =A0 =A0int opAssign(int x) =A0 =A0 =A0{ =A0 =A0 =A0 =A0 arr[idx] =3D x; =A0 =A0 =A0 =A0 return x; =A0 =A0 =A0} =A0 } } I know this probably doesn't parse well, should opIndex be a keyword? or =anattribute?I don't think the number of /names/ required is the problem. It's just the sheer number of functions themselves that's the issue. I think a lot of that could mostly be fixed by some smart macros. And until they exist, mixins can help. struct Vec { float x,y,z; mixin(implementOperators("+ - / * +=3D -=3D /=3D *=3D", q{ a.x op=3D b.x; a.y op=3D b.y; a.z op=3D b.z; }); } The code gives a list of operators to implement and one prototypical op=3D body. With a smart enough CTFE string function that's all you need to generate all the listed operators. Not sure how to work index operators into that. --bb
Oct 13 2009
On 2009-10-13 11:16:01 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> said:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c);I'd rewrite it as opIndexAddAssign(b, c); That way you can also rewrite: a[b..c] = d; as opSliceAddAssign(b, c, d);There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c)That looks like a good idea, although I'd be a little tempted to put the variable-length part at the end so you can easily choose to use variadic arguments. Also noteworthy: none of this work if you want to mix index and slices: a[b, c..d] = f;What do you think? I may be missing some important cases or threats.Wasn't the bigger problem with operator overloading the fact that you have to redefine it for every primitive operator? I seem to recall you arguing for a way to overload all the operators at the same time. Where's that going? -- Michel Fortin michel.fortin michelf.com http://michelf.com/
Oct 13 2009
This idea along with a slice overload would save me a lot of pain and performance while working with matrices in my production code. Any ideas when this could be implemented in D1? Jonathan Andrei Alexandrescu wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency. Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider: a += b gets rewritten as a.opAddAssign(b) Then how about this - rewrite this: a[b] += c as a.opAddAssign(b, c); There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes: a[b1, b2, ..., bn] = c gets rewritten as a.opAddAssign(b1, b2, ..., bn, c) What do you think? I may be missing some important cases or threats. Andrei
Oct 13 2009
On Tue, Oct 13, 2009 at 10:22 AM, JC <jcrapuchettes gmail.com> wrote:This idea along with a slice overload would save me a lot of pain and performance while working with matrices in my production code. Any ideas when this could be implemented in D1? JonathanIt won't be implemented in D1. Stability -- it's the beauty and the beast of D1. --bb
Oct 13 2009
Forgotten already? http://prowiki.org/wiki4d/wiki.cgi?DocComments/Property#Semantic This is the same problem as property lvalue-ness and it has the same solution. When property rewriting is done correctly, the opIndexAssign problem can then be solved almost for free. Just treat opIndex expressions as properties, and when they are the subject of a side-effect then make sure the write property (AKA opIndexAssign) gets called.
Oct 13 2009
On Tue, Oct 13, 2009 at 10:39 AM, Chad J <chadjoan __spam.is.bad__gmail.com> wrote:Forgotten already?Apparently, yes!http://prowiki.org/wiki4d/wiki.cgi?DocComments/Property#Semantic This is the same problem as property lvalue-ness and it has the same solution. =A0When property rewriting is done correctly, the opIndexAssign problem can then be solved almost for free. Just treat opIndex expressions as properties, and when they are the subject of a side-effect then make sure the write property (AKA opIndexAssign) gets called.Good call. --bb
Oct 13 2009
Don:BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.Such slice also needs a way to specify the end of the enclosing interval, the $ syntax. Slice may enjoy a lot a third optional argument (default = 1), that represents the stride. (In the Chapel language all this is generalized into the concept of Domain, that I think is a good language feature to introduce in D). Bye, bearophile
Oct 14 2009
Robert Jacques Wrote:Also needed is an extension of the opDollar to return different values based on the index: opDollar(size_t index);Dollar is just a synonym for length, isn't it?
Oct 14 2009
Kagamin wrote:Robert Jacques Wrote:Yes, but if opIndex and opSlice take multiple indices (like in a matrix) opDollar needs a way to distinguish between the different dimensions. -LarsAlso needed is an extension of the opDollar to return different values based on the index: opDollar(size_t index);Dollar is just a synonym for length, isn't it?
Oct 14 2009
Lars T. Kyllingstad Wrote:Yes, but if opIndex and opSlice take multiple indices (like in a matrix) opDollar needs a way to distinguish between the different dimensions.size_t length(size_t idx);
Oct 14 2009
Lars T. Kyllingstad wrote:Kagamin wrote:I think the compiler should rewrite $ to __currentarray.length in unary index expressions, and to __currentarray.length!(n) in multiple index expressions. AndreiRobert Jacques Wrote:Yes, but if opIndex and opSlice take multiple indices (like in a matrix) opDollar needs a way to distinguish between the different dimensions. -LarsAlso needed is an extension of the opDollar to return different values based on the index: opDollar(size_t index);Dollar is just a synonym for length, isn't it?
Oct 14 2009
On Wed, 14 Oct 2009 06:11:22 -0400, Kagamin <spam here.lot> wrote:Robert Jacques Wrote:User types can also override Dollar, though I don't remember off the top of my head how.Also needed is an extension of the opDollar to return different values based on the index: opDollar(size_t index);Dollar is just a synonym for length, isn't it?
Oct 14 2009
Andrei Alexandrescu Wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency.I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps: 1. Look up a value by index 2. Mutate the value 3. Store the result shouldnot be. What about defining an opIndexOpOpAssign that accepts a delegate
Oct 14 2009
On Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:Andrei Alexandrescu Wrote:ntly with one function written by the programmer. As I see it, there are 3 = basic steps:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] +=3D c; with reasonable expressiveness and efficiency.I would hope that *=3D +=3D /=3D and friends could all be handled efficie=1. Look up a value by index 2. Mutate the value 3. Store the resultAnd as Chad J reminds us, same goes for in-place property mutations like a.b +=3D c. It's just a matter of accessing .b vs .opIndex(b). And really same goes for any function a.memfun(b) +=3D c could benefit from the same thing (a.length(index)+=3D3 anyone?)2 shouldnot be. What about defining an opIndexOpOpAssign that accepts a del= It could also be done using a template thing to inject the "mutate the value" operation: void opIndexOpOpAssignOpSpamOpSpamSpamSpam(string Op)(Thang c, Thing idx) { ref v =3D <lookup [idx] however you like> mixin("v "~Op~" c;"); <store to v to [idx] however you like> } or make it an alias function argument and use Op(v, b). Sparse matrices are a good case to look at for issues. a[b] is defined for every [b], but if the value is zero nothing is actually stored. So there may or may not be something you can return a reference to. In C++ things like std::map just declare that if you try to access a value that isn't there, it gets created. That way operator[] can always return a reference. It would be great if we could make a[b] not force a ref return in cases where there is no lvalue that corresponds to the index (or property) being accessed. Gracefully degrade to the slow path in those cases. A good thing about a template is you can pretty easily specify which cases to allow using template constraints: void opIndexOpOpAssignOpSpamOpSpamSpamSpam(string Op)(Thang c, Thing b) if (Op in "+=3D -=3D") { ... } (+ 1 small dream there about 'in' being defined to mean substring search for string arguments -- that doesn't currently work does it?) If the template can't be instantiated for the particular operation, then the compiler would try to revert to the less efficient standby: auto tmp =3D a[b]; tmp op=3D c; a[b] =3D tmp; The whole thing can generalize to all accessors too. Instead of just passing the Op, the compiler could pass the accessor string, and args for that accessor. Here an accessor means ".opIndex(b)", ".foo", or even a general ".memfun(b)" void opIndexOpOpAssignOpSpamOpSpamSpamSpam(string Member, string Op)(Thang c, Thing b) if (Member in ".foo() .bar() .opIndex()") { string call =3D ctReplace(Member, "()", "(b)"); // Member looks like ".memfun()" this turns it into ".memfun(b)" ref v =3D mixin("this" ~ call ~ ";"); < any extra stuff you want to do on accesses to v > mixin("v "~Op~" c;"); < store v back to member > } It's ugly and perhaps too low-level, but that can be worked on if the general principle is sound. Utility functions can be defined to do whatever it is that turns out to be a recurring pattern. Lack of being virtual could be a problem for classes. --bb
Oct 14 2009
Bill Baxter Wrote:On Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:The only issue with templates is that they're never virtualAndrei Alexandrescu Wrote:And as Chad J reminds us, same goes for in-place property mutations like a.b += c. It's just a matter of accessing .b vs .opIndex(b). And really same goes for any function a.memfun(b) += c could benefit from the same thing (a.length(index)+=3 anyone?)Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency.I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps: 1. Look up a value by index 2. Mutate the value 3. Store the resultshouldnot be. What about defining an opIndexOpOpAssign that accepts a delegateIt could also be done using a template thing to inject the "mutate the value" operation:
Oct 14 2009
Jason House wrote:Bill Baxter Wrote:You can make virtuals out of templates, but not templates out of virtuals. I think Walter is now inclined to look at a template-based solution for operator overloading. That would save a mighty lot of code without preventing classes that prefer virtual dispatch from doing so. AndreiOn Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:The only issue with templates is that they're never virtualAndrei Alexandrescu Wrote:And as Chad J reminds us, same goes for in-place property mutations like a.b += c. It's just a matter of accessing .b vs .opIndex(b). And really same goes for any function a.memfun(b) += c could benefit from the same thing (a.length(index)+=3 anyone?)Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency.I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps: 1. Look up a value by index 2. Mutate the value 3. Store the resultshouldnot be. What about defining an opIndexOpOpAssign that accepts a delegateIt could also be done using a template thing to inject the "mutate the value" operation:
Oct 14 2009
On Wed, 14 Oct 2009 16:49:28 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Jason House wrote:I've done something similar for a SmallVec struct. Most of the operator overloads are actually aliases of templated functions (one each for uni-ops, bi-ops, bi-op_r and opassign)Bill Baxter Wrote:You can make virtuals out of templates, but not templates out of virtuals. I think Walter is now inclined to look at a template-based solution for operator overloading. That would save a mighty lot of code without preventing classes that prefer virtual dispatch from doing so. AndreiOn Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:The only issue with templates is that they're never virtualAndrei Alexandrescu Wrote:And as Chad J reminds us, same goes for in-place property mutations like a.b += c. It's just a matter of accessing .b vs .opIndex(b). And really same goes for any function a.memfun(b) += c could benefit from the same thing (a.length(index)+=3 anyone?)Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency.I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps: 1. Look up a value by index 2. Mutate the value 3. Store the resultspecialize/inline it?It could also be done using a template thing to inject the "mutate the value" operation:
Oct 14 2009
On 2009-10-14 23:09:26 +0200, "Robert Jacques" <sandford jhu.edu> said:On Wed, 14 Oct 2009 16:49:28 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:I would really like a solution to all the overloading ops, as I missed them in NArray, I think that some small rewriting is ok, but it must be *small*, no magic as already said by other numerics can be tricky. Also Andrei proposal seem workable, but there is also another solution: Note that a ref return for opIndex, could work in most situations. As Bill correctly pointed out sparse matrix offer the most challenging example, there one wants to have two different functions: opIndex and opIndexLhs, the second being called when the index is on the left hand side of an assignment, so that reading a 0 entry in a matrix returns 0, whereas assigning it allocates place for it. This makes it slightly more complex to control what is being assigned (as you need to return a structure overloading opXAssign, but I think it would be ok in most cases. FawziJason House wrote:I've done something similar for a SmallVec struct. Most of the operator overloads are actually aliases of templated functions (one each for uni-ops, bi-ops, bi-op_r and opassign)Bill Baxter Wrote:You can make virtuals out of templates, but not templates out of virtuals. I think Walter is now inclined to look at a template-based solution for operator overloading. That would save a mighty lot of code without preventing classes that prefer virtual dispatch from doing so. AndreiOn Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:The only issue with templates is that they're never virtualAndrei Alexandrescu Wrote:And as Chad J reminds us, same goes for in-place property mutations like a.b += c. It's just a matter of accessing .b vs .opIndex(b). And really same goes for any function a.memfun(b) += c could benefit from the same thing (a.length(index)+=3 anyone?)Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency.I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps: 1. Look up a value by index 2. Mutate the value 3. Store the resultspecialize/inline it?It could also be done using a template thing to inject the "mutate the value" operation:
Oct 15 2009
On Thu, 15 Oct 2009 04:48:57 -0400, Fawzi Mohamed <fmohamed mac.com> wrote:On 2009-10-14 23:09:26 +0200, "Robert Jacques" <sandford jhu.edu> said:Would you like some example code?On Wed, 14 Oct 2009 16:49:28 -0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:I would really like a solution to all the overloading ops, as I missed them in NArray, I think that some small rewriting is ok, but it must be *small*, no magic as already said by other numerics can be tricky. Also Andrei proposal seem workable, but there is also another solution: Note that a ref return for opIndex, could work in most situations. As Bill correctly pointed out sparse matrix offer the most challenging example, there one wants to have two different functions: opIndex and opIndexLhs, the second being called when the index is on the left hand side of an assignment, so that reading a 0 entry in a matrix returns 0, whereas assigning it allocates place for it. This makes it slightly more complex to control what is being assigned (as you need to return a structure overloading opXAssign, but I think it would be ok in most cases. FawziJason House wrote:I've done something similar for a SmallVec struct. Most of the operator overloads are actually aliases of templated functions (one each for uni-ops, bi-ops, bi-op_r and opassign)Bill Baxter Wrote:You can make virtuals out of templates, but not templates out of virtuals. I think Walter is now inclined to look at a template-based solution for operator overloading. That would save a mighty lot of code without preventing classes that prefer virtual dispatch from doing so. AndreiOn Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:The only issue with templates is that they're never virtualAndrei Alexandrescu Wrote:And as Chad J reminds us, same goes for in-place property mutations like a.b += c. It's just a matter of accessing .b vs .opIndex(b). And really same goes for any function a.memfun(b) += c could benefit from the same thing (a.length(index)+=3 anyone?)Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] += c; with reasonable expressiveness and efficiency.I would hope that *= += /= and friends could all be handled efficiently with one function written by the programmer. As I see it, there are 3 basic steps: 1. Look up a value by index 2. Mutate the value 3. Store the resultcompiler magic to specialize/inline it?It could also be done using a template thing to inject the "mutate the value" operation:
Oct 15 2009
On 2009-10-15 17:51:56 +0200, "Robert Jacques" <sandford jhu.edu> said:On Thu, 15 Oct 2009 04:48:57 -0400, Fawzi Mohamed <fmohamed mac.com> wrote:I suppose you would like it ;) // example 1 class Matrix(T){ T opIndex(size_t i,size_t j){ if (has_(i,j)){ return data[index(i,j)]; } else { return cast(T)0; } } ref T opIndexLhs(size_t i,size_t j){ if (has_(i,j)){ return &data[index(i,j)]; } else { //alloc new place and set things so that index(i,j) returns it return &data[index(i,j)]; } } } then m[3,4]+=4.0; would be converted in m.opIndexLhs(3,4)+=4.0; typically with just one method (opIndexLhs) all += -=,... are covered if one needs more control class AbsMatrix(T){ T opIndex(size_t i,size_t j){ if (has_(i,j)){ return data[index(i,j)]; } else { return cast(T)0; } } struct Setter{ T* pos; void opAddAssign(T val){ *pos+=abs(val); } } Setter opIndexLhs(size_t i,size_t j){ Setter pos; if (has_(i,j)){ res.pos=&data[index(i,j)]; } else { //alloc new place and set things so that index(i,j) returns it res.pos=&data[index(i,j)]; } return res; } } if one does not allow ref T as return type then one can return a pointer and do static if(is(typeof(*m.opIndexLhs(3,4)))) *m.opIndexLhs(3,4)+=4.0; else m.opIndexLhs(3,4)+=4.0; so that the trick with the struct is still possible.[...] Note that a ref return for opIndex, could work in most situations. As Bill correctly pointed out sparse matrix offer the most challenging example, there one wants to have two different functions: opIndex and opIndexLhs, the second being called when the index is on the left hand side of an assignment, so that reading a 0 entry in a matrix returns 0, whereas assigning it allocates place for it. This makes it slightly more complex to control what is being assigned (as you need to return a structure overloading opXAssign, but I think it would be ok in most cases. FawziWould you like some example code?
Oct 15 2009
On 2009-10-15 22:55:02 +0200, Fawzi Mohamed <fmohamed mac.com> said:On 2009-10-15 17:51:56 +0200, "Robert Jacques" <sandford jhu.edu> said:mmmh I mixed up a bit the ref returning and pointer returning case... clearly there should be no &...On Thu, 15 Oct 2009 04:48:57 -0400, Fawzi Mohamed <fmohamed mac.com> wrote:I suppose you would like it ;) // example 1 class Matrix(T){ T opIndex(size_t i,size_t j){ if (has_(i,j)){ return data[index(i,j)]; } else { return cast(T)0; } } ref T opIndexLhs(size_t i,size_t j){ if (has_(i,j)){ return &data[index(i,j)]; } else { //alloc new place and set things so that index(i,j) returns it return &data[index(i,j)]; } } }[...] Note that a ref return for opIndex, could work in most situations. As Bill correctly pointed out sparse matrix offer the most challenging example, there one wants to have two different functions: opIndex and opIndexLhs, the second being called when the index is on the left hand side of an assignment, so that reading a 0 entry in a matrix returns 0, whereas assigning it allocates place for it. This makes it slightly more complex to control what is being assigned (as you need to return a structure overloading opXAssign, but I think it would be ok in most cases. FawziWould you like some example code?then m[3,4]+=4.0; would be converted in m.opIndexLhs(3,4)+=4.0; typically with just one method (opIndexLhs) all += -=,... are covered if one needs more control class AbsMatrix(T){ T opIndex(size_t i,size_t j){ if (has_(i,j)){ return data[index(i,j)]; } else { return cast(T)0; } } struct Setter{ T* pos; void opAddAssign(T val){ *pos+=abs(val); } } Setter opIndexLhs(size_t i,size_t j){ Setter pos; if (has_(i,j)){ res.pos=&data[index(i,j)]; } else { //alloc new place and set things so that index(i,j) returns it res.pos=&data[index(i,j)]; } return res; } } if one does not allow ref T as return type then one can return a pointer and do static if(is(typeof(*m.opIndexLhs(3,4)))) *m.opIndexLhs(3,4)+=4.0; else m.opIndexLhs(3,4)+=4.0; so that the trick with the struct is still possible.
Oct 15 2009
On Wed, Oct 14, 2009 at 9:34 AM, Bill Baxter <wbaxter gmail.com> wrote:On Wed, Oct 14, 2009 at 7:42 AM, Jason House <jason.james.house gmail.com> wrote:ently with one function written by the programmer. As I see it, there are 3= basic steps:Andrei Alexandrescu Wrote:Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like a[b] +=3D c; with reasonable expressiveness and efficiency.I would hope that *=3D +=3D /=3D and friends could all be handled effici=y1. Look up a value by index 2. Mutate the value 3. Store the resultAnd as Chad J reminds us, same goes for in-place property mutations like =A0a.b +=3D c. It's just a matter of =A0accessing =A0.b =A0vs .opIndex(b). =A0 And reall=same goes for any function =A0a.memfun(b) +=3D c could benefit from the same thing (a.length(index)+=3D3 anyone?)It could also be done using a template thing to inject the "mutate the value" operation: void opIndexOpOpAssignOpSpamOpSpamSpamSpam(string Op)(Thang c, Thing idx)={=A0 =A0 ref v =3D <lookup [idx] however you like> =A0 =A0 mixin("v "~Op~" c;"); =A0 =A0 <store to v to [idx] however you like> } or make it an alias function argument and use Op(v, b). Sparse matrices are a good case to look at for issues. =A0a[b] is defined for every [b], but if the value is zero nothing is actually stored. =A0So there may or may not be something you can return a reference to. =A0 In C++ things like std::map just declare that if you try to access a value that isn't there, it gets created. =A0That way operator[] can always return a reference. =A0 It would be great if we could make a[b] not force a ref return in cases where there is no lvalue that corresponds to the index (or property) being accessed. Gracefully degrade to the slow path in those cases. A good thing about a template is you can pretty easily specify which cases to allow using template constraints: void opIndexOpOpAssignOpSpamOpSpamSpamSpam(string Op)(Thang c, Thing b) =A0 =A0 =A0 if (Op in "+=3D -=3D") { =A0 ... } (+ 1 small dream there about 'in' being defined to mean substring search for string arguments -- that doesn't currently work does it?) If the template can't be instantiated for the particular operation, then the compiler would try to revert to the less efficient standby: auto tmp =3D a[b]; tmp op=3D c; a[b] =3D tmp; The whole thing can generalize to all accessors too. =A0Instead of just passing the Op, the compiler could pass the accessor string, and args for that accessor. =A0Here an accessor means ".opIndex(b)", =A0".foo", or even a general ".memfun(b)" void opIndexOpOpAssignOpSpamOpSpamSpamSpam(string Member, string Op)(Thang c, Thing b) =A0 if (Member in ".foo() .bar() .opIndex()") { =A0 =A0 string call =3D ctReplace(Member, "()", "(b)"); =A0// Member look=slike ".memfun()" =A0this turns it into ".memfun(b)" =A0 =A0 ref v =3D mixin("this" ~ call ~ ";"); =A0 =A0 < any extra stuff you want to do on accesses to v > =A0 =A0 mixin("v "~Op~" c;"); =A0 =A0 < store v back to member > } It's ugly and perhaps too low-level, but that can be worked on if the general principle is sound. =A0 Utility functions can be defined to do whatever it is that turns out to be a recurring pattern. =A0Lack of being virtual could be a problem for classes.After mulling over it some more, basically what I'm describing is simply a function that gives the user a chance to rewrite the AST of these kinds of ".memfun(args) op=3D " type operations. When the compiler sees "obj.memfun(b) +=3D c" It gives that bit of the syntax tree to the AST manipulator function (if obj defines one) and the function can then alter it however desired. This is made somewhat clunky by the fact that our only representation for ASTs is strings. Actually this could just be a CTFE function. It doesn't need to be a temp= late. Just imagine there's a compile-time struct passed in that could do things like this: string opWhateverAssign(AST syntax) { // First some examples: // Assume obj.memfun(b0,b1) +=3D c is what appeared in source code. enum s0 =3D syntax.args; // yields "b0, b1" -- compiler knows args to this fn are called "b0" and "b1" enum s1 =3D syntax.args[0]; // yields "b0" enum s2 =3D syntax.rvalue; // yields "c" enum s3 =3D syntax.member; // yields "memfun" enum s4 =3D syntax.formatCallString("v =3D $syntax.member( x,y )"); // yields "v=3Dmemfun(x,y)" enum s5 =3D syntax.defaultImpl; // yields "auto v=3Dmemfun(b0,b1); v+=3Dc; memfun(b0,b1)=3Dv;" // ok now I'll actually do something static if (syntax.member =3D=3D "opIndex") { // say this is a sparse matrix class return ctFormat(q{ if (!this.matrix_contains($syntax.args)) { this.create_entry($syntax.args); } auto v =3D &this.matrix_storage[$syntax.args]; *v $syntax.op $syntax.rvalue; }); } else { return syntax.defaultImpl; } } This assumes we can have CTFE functions inside structs/classes. It assumes a function called ctFormat that can format a string at compile-time and do perl-like variable interpolation. It assumes we can pass structs to CTFE functions and use them there. Really it doesn't have to be just the opAssign type calls either. You could allow such interceptors for any method call or member access. This is really close to a nemerle-like macro, actually. Just modify 4 lines and it is one. macro opWhateverAssign(AST syntax) { // First some examples: // ok now I'll actually do something static if (syntax.member =3D=3D "opIndex") { // say this is a sparse matrix class <[ if (!this.matrix_contains($syntax.args)) { this.create_entry($syntax.args); } auto v =3D &this.matrix_storage[$syntax.args]; *v $syntax.op $syntax.rvalue; ]> } else { <[ $syntax.defaultImpl; ]> } } And this really makes me think it's silly to put off macro syntax till D3. Everything needed is basically there. In contrast to a new paradigm to reinvent parallel computing. --bb
Oct 14 2009