digitalmars.D - GLSL vector math lib release
- Ilya Zaitseff (4/4) Aug 30 2004 In early development, and not optimized for speed.
- h3r3tic (4/10) Aug 30 2004 cool, but have you seen unDig's math routines ?
- Ilya Zaitseff (3/5) Aug 31 2004 Free for any purposes.
- tm030127d galeb.etf.bg.ac.yu (3/7) Aug 31 2004 I can't download the file!
In early development, and not optimized for speed. Math functions are simular to OpenGL Shading Language (GLSL). Any comments? :) http://sark7.nm.ru/glslmath.zip
Aug 30 2004
Ilya Zaitseff wrote:In early development, and not optimized for speed. Math functions are simular to OpenGL Shading Language (GLSL). Any comments? :) http://sark7.nm.ru/glslmath.zipcool, but have you seen unDig's math routines ? oh, what's the license for your lib ? /+ gonna have to get my hands back on 3d coding any time soon... +/
Aug 30 2004
h3r3tic wrote:cool, but have you seen unDig's math routines ?Looks like I reinvent the wheel :)oh, what's the license for your lib ?Free for any purposes.
Aug 31 2004
On Tue, 31 Aug 2004 11:16:10 +1100, Ilya Zaitseff <sark7 mail333.com> wrote:In early development, and not optimized for speed. Math functions are simular to OpenGL Shading Language (GLSL). Any comments? :) http://sark7.nm.ru/glslmath.zipI can't download the file!
Aug 31 2004