## digitalmars.D - contracts on abstract class members?

- Nick (13/13) Jul 30 2004 I'm currently working reimplementing some of my old C++ libraries to D. ...
- C. Sauls (14/31) Jul 30 2004 This is what you want:
- Nick (3/12) Jul 31 2004 Thank you! I was sure I had tried that, but obviously I hadn't. Oh well....
- Sam McCall (5/11) Jul 30 2004 Contracts aren't inherited in D at the moment. I believe this was
- Nick (4/7) Jul 31 2004 Looks like you're right :-( I hope it *does* get implemented though, it'...
- Arcane Jill (23/26) Aug 01 2004 I have something similar in the pipeline, but my approach is different. ...
- parabolis (8/31) Aug 01 2004 My fixed point routines are based on the types per and uper
- Arcane Jill (13/14) Aug 01 2004 Int has actually been finished for a while. It's in Deimos, not Phobos. ...
- parabolis (41/61) Aug 02 2004 I poked around in primes.d and glanced over the Int docs. I have
- Arcane Jill (37/82) Aug 02 2004 I assumed the compiler would do that by inlining where it can.
- parabolis (29/111) Aug 02 2004 Yes that is understandable. However the unrolling was largerly
- Arcane Jill (18/34) Aug 02 2004 Hmmm. Well, 30 = 2 * 3 * 5, so I'm guessing you could equally well have ...
- parabolis (11/25) Aug 02 2004 That is exactly correct (assuming the 15 in 5 is a typo and was
- parabolis (16/23) Aug 03 2004 I was just looking at mango's primes.d and figured out that the
- Arcane Jill (4/7) Aug 04 2004 I thing the % operator should do the job. In fact, with a bit of assembl...
- parabolis (2/13) Aug 04 2004 Yes I was thinking of using % but it costs /.
- Nick (7/13) Aug 01 2004 The algorithms I have are nothing fabulous, really. I mainly use them in

I'm currently working reimplementing some of my old C++ libraries to D. I have a family of random number generator classes (using different algorithms) all extending an abstract base class. I want to make sure the random generator never produces a value outside the interval 0..1 by putting an out {} contract in the abstract class, but D apparently can't do this. # abstract class Random # { # abstract double random(); # // This doesn't work # out(result) { assert( (result > 0) && (result < 1) ); } # } Does anybody know if this is possible? Nick

Jul 30 2004

Nick wrote:I'm currently working reimplementing some of my old C++ libraries to D. I have a family of random number generator classes (using different algorithms) all extending an abstract base class. I want to make sure the random generator never produces a value outside the interval 0..1 by putting an out {} contract in the abstract class, but D apparently can't do this. # abstract class Random # { # abstract double random(); # // This doesn't work # out(result) { assert( (result > 0) && (result < 1) ); } # } Does anybody know if this is possible? NickThis is what you want: ------------------------------ abstract class Random { abstract double random() out(result) { assert(result > 0 && result < 1); } ; } ------------------------------ The semi-colon comes after any contract blocks. -Chris S. -Invironz

Jul 30 2004

In article <cef15o$fan$1 digitaldaemon.com>, C. Sauls says...This is what you want: ------------------------------ abstract class Random { abstract double random() out(result) { assert(result > 0 && result < 1); } ; }Thank you! I was sure I had tried that, but obviously I hadn't. Oh well. :) Nick

Jul 31 2004

Nick wrote:I'm currently working reimplementing some of my old C++ libraries to D. I have a family of random number generator classes (using different algorithms) all extending an abstract base class. I want to make sure the random generator never produces a value outside the interval 0..1 by putting an out {} contract in the abstract class, but D apparently can't do this....Does anybody know if this is possible?Contracts aren't inherited in D at the moment. I believe this was originally intended and just hasn't been implemented yet. Sam

Jul 30 2004

In article <cef2ap$frs$1 digitaldaemon.com>, Sam McCall says...Contracts aren't inherited in D at the moment. I believe this was originally intended and just hasn't been implemented yet. SamLooks like you're right :-( I hope it *does* get implemented though, it's a good feature IMHO. Nick

Jul 31 2004

In article <ceeglr$64h$1 digitaldaemon.com>, Nick says...I'm currently working reimplementing some of my old C++ libraries to D. I have a family of random number generator classes (using different algorithms) all extending an abstract base class.I have something similar in the pipeline, but my approach is different. The random number classes only need to return random bits. In addition to the random number classes, I have a RandomStream, derived from std.stream.Stream, which you can construct from a random number generator class. Now, if r is a RandomStream, you can use the various r.read() functions to assign floats, doubles, etc.. The code implementing those RandomStream.read() functions ensures that the result is always >=0 and <1. This is, I think, a more flexible approach (feel free to disagree) and it plumbs in nicely with my EntropyProvider classes, enabling users to put together /true/ (not just pseudo) random number generators. There are other filters (for example) to unbias a biased bitstream, provide forward security on demand etc., all very necessary functions in security applications. I'm a little behind schedule right now, but my plans are to finish etc.unicode stage one by next weekend; then fix some bugs in Int; and then get back to etc.random - the random number stuff (which is going to be part of the crypto toolkit). So I guess maybe I'll be back working on it in, say, two weeks. Would it make sense for us to work together on this? For me, the most important part is the flexible architecture, entropy handling and security stuff. If you could live with my architecture, might it be possible to plumb your algorithms into that? If you are happy with that, it would actually really speed up the process. Arcane Jill

Aug 01 2004

Arcane Jill wrote:In article <ceeglr$64h$1 digitaldaemon.com>, Nick says...My fixed point routines are based on the types per and uper which are 0<=...<1 and -1<...<1 . (So named because I do not know of a better name for variables that are in these ranges.) Perhaps if I figure out why -1*1/2 == 0 and fix that they might be of use.I'm currently working reimplementing some of my old C++ libraries to D. I have a family of random number generator classes (using different algorithms) all extending an abstract base class.I have something similar in the pipeline, but my approach is different. The random number classes only need to return random bits. In addition to the random number classes, I have a RandomStream, derived from std.stream.Stream, which you can construct from a random number generator class. Now, if r is a RandomStream, you can use the various r.read() functions to assign floats, doubles, etc.. The code implementing those RandomStream.read() functions ensures that the result is always >=0 and <1.This is, I think, a more flexible approach (feel free to disagree) and it plumbs in nicely with my EntropyProvider classes, enabling users to put together /true/ (not just pseudo) random number generators. There are other filters (for example) to unbias a biased bitstream, provide forward security on demand etc., all very necessary functions in security applications.I think it sounds briliantly designed.I'm a little behind schedule right now, but my plans are to finish etc.unicode stage one by next weekend; then fix some bugs in Int;What sort of primality related functionaly will Int have?

Aug 01 2004

In article <cejei8$2ap9$1 digitaldaemon.com>, parabolis says...What sort of primality related functionaly will Int have?Int has actually been finished for a while. It's in Deimos, not Phobos. (There are some outstanding bugs but nothing you can't work around, and I'll be fixing those soon anyway). For Int itself, there is a function isProbablyPrime() which uses the Legendre algorithm to eliminate non-primes for as many rounds as are desired. The probability of isProbablyPrime() incorrectly declaring false is zero; the probability of isProbablyPrime() incorrectly declaring true is vanishingly small. There are also functions like getProbablePrimeGreaterEqual(), and so on. For plain uints, the module etc.prime (shortly to be renamed etc.math.prime), which you get as part of the Int download, there is a function isPrime() which is never wrong, and functions like getPrimeGreaterEqual() to complete the set. Arcane Jill

Aug 01 2004

Arcane Jill wrote:In article <cejei8$2ap9$1 digitaldaemon.com>, parabolis says...Aha! I have found Deimos at dsource.org.What sort of primality related functionaly will Int have?Int has actually been finished for a while. It's in Deimos, not Phobos. (There are some outstanding bugs but nothing you can't work around, and I'll be fixing those soon anyway).For Int itself, there is a function isProbablyPrime() which uses the Legendre algorithm to eliminate non-primes for as many rounds as are desired. The probability of isProbablyPrime() incorrectly declaring false is zero; the probability of isProbablyPrime() incorrectly declaring true is vanishingly small. There are also functions like getProbablePrimeGreaterEqual(), and so on. For plain uints, the module etc.prime (shortly to be renamed etc.math.prime), which you get as part of the Int download, there is a function isPrime() which is never wrong, and functions like getPrimeGreaterEqual() to complete the set.I poked around in primes.d and glanced over the Int docs. I have a couple notes about the primes.d implementation. I was quite impressed with the fact your lookup table is half the size of a full binary Eratosthenes sieve. That is probably the smallest table which contains all primes from 0...2^16 and can still be searched without any multiplicatoin or division (excluding shifts). I also liked this loop: for (n=(n|1)-2; n!=1; n-=2) However I could not help playing with the loop in isPrime() over all non-short values from 0x10000 to 0xFFFFFFFF. I eliminated the function calls, unrolled the loop to take better advantage of the pipeline and check almost half the numbers you were checking (now 8 in 30 instead of 15 in 30 - for fun figure out why I can do this). If you (meaning anybody reading this) want to view or use the modifications then send me an email and I will send the new version to you. The reason I asked about the primality was because I have a passing fancy in primality implementations and I was kind of assuming (or hoping) you would be implementing the new "Primes is in P" algorithm along with a linear time perfect power detector and Knuth's new Fast-Fourier Multiplication. I am considering playing around with an implementation of this for isPrime(ulong). On a somewhat related note... Another reason I was interested in what you are doing with the Int class is that my first impressions of Phobos were being underwhelmed and disdain at the (possibly misleading) appreance that things are just being tossed in without attempting to guess where they will likely clash with future additions. At the time I mapped out this bit for the math library: std.math.big std.math.complex std.math.imaginary std.math.integer std.math.fixed std.math.real std.math.symbolic Ever since then I have been curious where the functions to fill those libraries will come from.

Aug 02 2004

In article <celkst$4e7$1 digitaldaemon.com>, parabolis says...I poked around in primes.d and glanced over the Int docs. I have a couple notes about the primes.d implementation. I was quite impressed with the fact your lookup table is half the size of a full binary Eratosthenes sieve. That is probably the smallest table which contains all primes from 0...2^16 and can still be searched without any multiplicatoin or division (excluding shifts). I also liked this loop: for (n=(n|1)-2; n!=1; n-=2) However I could not help playing with the loop in isPrime() over all non-short values from 0x10000 to 0xFFFFFFFF.I agree that could be speeded up.I eliminated the function calls,I assumed the compiler would do that by inlining where it can.unrolled the loop to take better advantage of the pipelineAgain, I assumed the compiler would do that. I kinda worked under the assumption that DMD would do a better job of optimizing than I. We're told often enough on this forum that "premature optimization is bad". However, the actual mechanics of compiler optimization is a black art to me. I have no idea whether this sort of thing ends up being faster or slower. When I really need to make things zip, I go for inline assembler. But of course, you are more than welcome to make things go faster, if your changes do actually achieve that.and check almost half the numbers you were checking (now 8 in 30 instead of 15 in 30 - for fun figure out why I can do this).That's neat. I assume you eliminate powers of 3, 5, 7, ...?If you (meaning anybody reading this) want to view or use the modifications then send me an email and I will send the new version to you.I'm interested. Why not post it on the dsource Demios forum? I'll be getting back to Int in a week or so, so I can implement your changes then.The reason I asked about the primality was because I have a passing fancy in primality implementations and I was kind of assuming (or hoping) you would be implementing the new "Primes is in P" algorithmIt's not on my "to do" list, no. You see, my motivation is cryptography, and for cryptography one needs to generater primes /fast/. The new algorithm may be polynomial time, but it's still just not fast enough for practical crypto applications. The probabilistic test is much, much faster. It is true that there is a small probability of isProbablyPrime() getting it wrong, but in practice, one can make the probability of that's happening as small as one likes. That said, I would of course have absolutely no objection were you or anyone else to implement it, purely for the coolness of it. !(g)along with a linear time perfect power detectorThat's planned for the future. But again, I have no objection if anyone else would care to implement it before I get around to it.and Knuth's new Fast-Fourier Multiplication.Again, that's planned for the future. I have an outstanding bug report relating to the Karatsuba multiplication algorithm, so I should probably fix that first. FFM is kinda like an extension of Karatsuba to more than two fragments, so it's probably not that hard, but you only really see any speed improvement for really /big/ numbers. (Bigger than one is likely to need in cryptography, so, again, it wasn't a priority for me).I am considering playing around with an implementation of this for isPrime(ulong).How would FFM help with isPrime(ulong)? Hell, don't bother to answer that question (unless it's an easy question to answer) - just do the implementation and I'll read the source code!On a somewhat related note... Another reason I was interested in what you are doing with the Int class is that my first impressions of Phobos were being underwhelmed and disdain at the (possibly misleading) appreance that things are just being tossed in without attempting to guess where they will likely clash with future additions. At the time I mapped out this bit for the math library: std.math.big std.math.complex std.math.imaginary std.math.integer std.math.fixed std.math.real std.math.symbolic Ever since then I have been curious where the functions to fill those libraries will come from.I have no influence on what goes into std. Deimos currently has "etc" as its only root. Deimos is also a little untidy in that regard, right now - which I why I plan to move etc.prime into etc.math.prime (imported from etc.math.math). I'd like to keep the root as "clean" as possible. Arcane Jill

Aug 02 2004

Arcane Jill wrote:Again, I assumed the compiler would do that. I kinda worked under the assumption that DMD would do a better job of optimizing than I. We're told often enough on this forum that "premature optimization is bad". However, the actual mechanics of compiler optimization is a black art to me. I have no idea whether this sort of thing ends up being faster or slower. When I really need to make things zip, I go for inline assembler. But of course, you are more than welcome to make things go faster, if your changes do actually achieve that.Yes that is understandable. However the unrolling was largerly justified by the almost doubling the algorithms speed for intervals of 30. The eimination of function calls was also to ensure no compiler could defeat the optimization. Compilers seem to be rather iffy about inlining recursive function calls. DMD may do it but D hopes for other compiler implementations and there is no guarantee they will get it right...Almost correct. Think a bit harder about what make 30 special and the rest should be fairly obvious. Also think about whether or not there is a larger/smaller number I could have choosen and if so why I did not. :)and check almost half the numbers you were checking (now 8 in 30 instead of 15 in 30 - for fun figure out why I can do this).That's neat. I assume you eliminate powers of 3, 5, 7, ...?I just emailed it to you. You have an account there I am guessing? :PIf you (meaning anybody reading this) want to view or use the modifications then send me an email and I will send the new version to you.I'm interested. Why not post it on the dsource Demios forum? I'll be getting back to Int in a week or so, so I can implement your changes then.Usually. Generating primes for RSA can take a fortnight and still not be too much of a bother in some cases.The reason I asked about the primality was because I have a passing fancy in primality implementations and I was kind of assuming (or hoping) you would be implementing the new "Primes is in P" algorithmIt's not on my "to do" list, no. You see, my motivation is cryptography, and for cryptography one needs to generater primes /fast/. The new algorithm may beThat said, I would of course have absolutely no objection were you or anyone else to implement it, purely for the coolness of it. !(g)<snip>That's planned for the future. But again, I have no objection if anyone else would care to implement it before I get around to it.<snip>Again, that's planned for the future. I have an outstanding bug report relating to the Karatsuba multiplication algorithm, so I should probably fix that first. FFM is kinda like an extension of Karatsuba to more than two fragments, so it's probably not that hard, but you only really see any speed improvement for really /big/ numbers. (Bigger than one is likely to need in cryptography, so, again, it wasn't a priority for me).I already probably spend too much time playing with these things. Anything more complex than a ulong domain and the time involved is more than I think I could ever hope to find. I am looking forward to your implementations however.Actually I would not use FFM but rather normal hardware multiplication. The cost is lg^12n instead of lg^6n which I can live with given the simplicity of implementing these things over a ulong domain.I am considering playing around with an implementation of this for isPrime(ulong).How would FFM help with isPrime(ulong)? Hell, don't bother to answer that question (unless it's an easy question to answer) - just do the implementation and I'll read the source code!I only mentioned it because I was somewhat hoping either you or someone else would see the comment and tell me why I am wrong to think such things and I would learn something :)On a somewhat related note... Another reason I was interested in what you are doing with the Int class is that my first impressions of Phobos were being underwhelmed and disdain at the (possibly misleading) appreance that things are just being tossed in without attempting to guess where they will likely clash with future additions. At the time I mapped out this bit for the math library: std.math.big std.math.complex std.math.imaginary std.math.integer std.math.fixed std.math.real std.math.symbolic Ever since then I have been curious where the functions to fill those libraries will come from.I have no influence on what goes into std. Deimos currently has "etc" as its only root. Deimos is also a little untidy in that regard, right now - which I why I plan to move etc.prime into etc.math.prime (imported from etc.math.math). I'd like to keep the root as "clean" as possible.

Aug 02 2004

In article <celtam$8ju$1 digitaldaemon.com>, parabolis says...Arcane Jill wrote:Almost correct. Think a bit harder about what make 30 special and the rest should be fairly obvious. Also think about whether or not there is a larger/smaller number I could have choosen and if so why I did not. :)Hmmm. Well, 30 = 2 * 3 * 5, so I'm guessing you could equally well have used 6 (= 2 * 3) or 210 (2 * 3 * 5 * 7). Eliminating multiples of 2 (0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28), multpiles of 3 (3, 9, 15, 21, 27) and multiples of 5 (5, 15) leaves you with only remainders of (1, 7, 11, 13, 17, 19, 23, 29) to test. I agree that's a snazzy speed-up!I just emailed it to you. You have an account there I am guessing? :PMy account name on dsource is "Arcane Jill". I'll check out my dsource messages when restart work on Int (but I have some Unicode work to finish off first).Usually. Generating primes for RSA can take a fortnight and still not be too much of a bother in some cases.Doesn't change anything. If you can do the same thing in minutes, who's going to use the slow algorithm? The "primes in N" algorithm is of academic interest, sure, and I certainly wouldn't complain if someone (other than I) were to implement it, but it's hard to think of any real, practical uses.Actually I would not use FFM but rather normal hardware multiplication. The cost is lg^12n instead of lg^6n which I can live with given the simplicity of implementing these things over a ulong domain.Cool. I didn't understand "lg^12n" or "lg^6n", but it's still cool.I only mentioned it because I was somewhat hoping either you or someone else would see the comment and tell me why I am wrong to think such things and I would learn something :)Walter has said in the past that tidying up the root of std was a good idea, but he's /rather/ busy at the mo, and I don't see it as being high on the priority list. Arcane Jill

Aug 02 2004

Arcane Jill wrote:In article <celtam$8ju$1 digitaldaemon.com>, parabolis says...That is exactly correct (assuming the 15 in 5 is a typo and was actually 25). Each prime you include eliminates: 1/2 2/3 4/5 6/7 ... (n-1)/n So for a 210 loop you only get a speedup of 6/7. Only using a 6 loop means you miss out on speedup of 4/5 (close to 1/4).Almost correct. Think a bit harder about what make 30 special and the rest should be fairly obvious. Also think about whether or not there is a larger/smaller number I could have choosen and if so why I did not. :)Hmmm. Well, 30 = 2 * 3 * 5, so I'm guessing you could equally well have used 6 (= 2 * 3) or 210 (2 * 3 * 5 * 7). Eliminating multiples of 2 (0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28), multpiles of 3 (3, 9, 15, 21, 27) and multiples of 5 (5, 15) leaves you with only remainders of (1, 7, 11, 13, 17, 19, 23, 29) to test. I agree that's a snazzy speed-up!

Aug 02 2004

Arcane Jill wrote:Hmmm. Well, 30 = 2 * 3 * 5, so I'm guessing you could equally well have used 6 (= 2 * 3) or 210 (2 * 3 * 5 * 7). Eliminating multiples of 2 (0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28), multpiles of 3 (3, 9, 15, 21, 27) and multiples of 5 (5, 15) leaves you with only remainders of (1, 7, 11, 13, 17, 19, 23, 29) to test. I agree that's a snazzy speed-up!I was just looking at mango's primes.d and figured out that the longest stretch of non-primes in a ushort is 52. I also gave some thought to a way to speed up the primeGreaterEqual and related functions and realized that a clever switch statement would allow the same speed up for these functions. (The problem being that starting from 0 it is simple to maintain a window of 30, however it is trickier to fall into a window of 30 in the general case) So given no two ushort primes have a distance greater than 60 you can guarantee that they will be found within 16 attempts. In mango's implementation there is a table of 1000 shorts and the next prime is found by using a binary search which has a worst case around 10 but the distribution of cases is the opposite of the distribution of prime distance - the majority of cases in bsearch are worst cases.

Aug 03 2004

In article <cepcdp$1pmt$1 digitaldaemon.com>, parabolis says...(The problem being that starting from 0 it is simple to maintain a window of 30, however it is trickier to fall into a window of 30 in the general case)I thing the % operator should do the job. In fact, with a bit of assembler, you could do / and % at the same time, in a single instruction. Jill

Aug 04 2004

Arcane Jill wrote:In article <cepcdp$1pmt$1 digitaldaemon.com>, parabolis says...Yes I was thinking of using % but it costs /.(The problem being that starting from 0 it is simple to maintain a window of 30, however it is trickier to fall into a window of 30 in the general case)I thing the % operator should do the job. In fact, with a bit of assembler, you could do / and % at the same time, in a single instruction.

Aug 04 2004

In article <cejcng$2a5i$1 digitaldaemon.com>, Arcane Jill says...Would it make sense for us to work together on this? For me, the most important part is the flexible architecture, entropy handling and security stuff. If you could live with my architecture, might it be possible to plumb your algorithms into that? If you are happy with that, it would actually really speed up the process. Arcane JillThe algorithms I have are nothing fabulous, really. I mainly use them in scientific projects, where pseudo-randomness is ok. The most important quality is low autocorrelation (avoiding repeating patterns), but also speed. My various algorithms are really just different trade-offs between these two. Besides I'm hardly an expert on random generators :) Nick

Aug 01 2004