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digitalmars.D - Template debugger

reply James Widman <james jwidman.com> writes:
Earlier this week, after mentally tracing through my perception of the 
process that led to a type resulting from the instantiation of a 
somewhat complex C++ template,  it occurred to me that it might be 
useful (especially as people begin to produce ever more elaborate 
templates in D) to have some kind of interactive debugger for these 
compile-time objects.  

I'm imagining something that allows me to browse through D source, 
select some template instantiation, and then step into it (as one would 
step into a function call).  In a separate window would be displayed 
various template parameters (and the types that have been assigned to 
them).  One would also be able to see the names of dependent types 
(analogous to instance variables) and their types (analogous to values).  
In this way, one would be able to see the type being built up from the 
template arguments and dependent types in a fashion analogous to that in 
which one can see the return value of a function being computed while 
stepping through it in a normal debugger. 

It's just a thought I'm toying with, but I'm curious as to whether 
anyone else would expect to find that useful.  I suspect that it could 
help beginners to more rapidly solidify their understanding of 
templates.  Experimentation with a tool like that could also serve as an 
aid in designing template-related enhancements for a future version of 
the language. 

My guess is that it might not be too hard to implement since most of the 
hard logic (i.e., the template instantiation logic) is already 
implemented in the compiler.  But then, I haven't looked at any of the 
compilers' internals yet, so I'm really just spouting conjecture atm. ;-)

Thoughts?

Walter? :-)
Jun 16 2004
parent reply Arcane Jill <Arcane_member pathlink.com> writes:
In article <james-7A325D.00183717062004 digitalmars.com>, James Widman says...
I'm imagining something that allows me to browse through D source, 
select some template instantiation, and then step into it (as one would 
step into a function call).  In a separate window would be displayed 
various template parameters (and the types that have been assigned to 
them).  One would also be able to see the names of dependent types 
(analogous to instance variables) and their types (analogous to values).  
In this way, one would be able to see the type being built up from the 
template arguments and dependent types in a fashion analogous to that in 
which one can see the return value of a function being computed while 
stepping through it in a normal debugger. 
I've mentioned this before, and it's one of those things that's really important to some of us, but totally irrelevant to others, so I don't know what kind of priority it has. The story so far, though, is that the DMD compiler does not, currently, write enough accurate debugging information into the generated .obj file for interactive debuggers to work with templates. In fact - it's not juat templates for which debugging information is missing or inaccurate. Also missing are: member variables of this; member variables of structures; member variables of objects (actually, just member variables general). There are plenty of existing IDEs around which could do the job, if only the information were correctly stored in the .obj file in the first place. I use VC++ myself, but sometimes it is a pain not being able to see member variables (although I can get around that with the memory view and knowledge of the layout of D objects) - but I can't get around the inability to step into templates. It's something that needs to be fixed (IMO). But I really don't know if anyone's giving this a sufficiently high priority. In any case, I don't think that any of us non-Digital-Mars types can do about it, short of writing a second D compiler. I guess we just keep pointing out that we think it's important until someone with power agrees. Jill
Jun 17 2004
parent Daniel Horn <hellcatv hotmail.com> writes:
There's gdc which has a nicer ability to debug.
You can get at local vars and class vars...
even global vars if you mangle the name properly

The name gets pretty mangled in the debugger...you have to look 1/3 down 
the string to find the actual function name because the name space is 
pasted a good 2-3 times first.

I really hope that gdc (gcc's D compiler) revs their versions. They 
still have a few old bugs and no support for recent features.  The bugs 
include silent ?: failures and silent failures when casting from static 
sized arrays to dynamic arrays. They're stuck on the feature set of the 
earrly .80's as well.

--Daniel

Arcane Jill wrote:
 In article <james-7A325D.00183717062004 digitalmars.com>, James Widman says...
 
I'm imagining something that allows me to browse through D source, 
select some template instantiation, and then step into it (as one would 
step into a function call).  In a separate window would be displayed 
various template parameters (and the types that have been assigned to 
them).  One would also be able to see the names of dependent types 
(analogous to instance variables) and their types (analogous to values).  
In this way, one would be able to see the type being built up from the 
template arguments and dependent types in a fashion analogous to that in 
which one can see the return value of a function being computed while 
stepping through it in a normal debugger. 
I've mentioned this before, and it's one of those things that's really important to some of us, but totally irrelevant to others, so I don't know what kind of priority it has. The story so far, though, is that the DMD compiler does not, currently, write enough accurate debugging information into the generated .obj file for interactive debuggers to work with templates. In fact - it's not juat templates for which debugging information is missing or inaccurate. Also missing are: member variables of this; member variables of structures; member variables of objects (actually, just member variables general). There are plenty of existing IDEs around which could do the job, if only the information were correctly stored in the .obj file in the first place. I use VC++ myself, but sometimes it is a pain not being able to see member variables (although I can get around that with the memory view and knowledge of the layout of D objects) - but I can't get around the inability to step into templates. It's something that needs to be fixed (IMO). But I really don't know if anyone's giving this a sufficiently high priority. In any case, I don't think that any of us non-Digital-Mars types can do about it, short of writing a second D compiler. I guess we just keep pointing out that we think it's important until someone with power agrees. Jill
Jun 17 2004