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digitalmars.D - OpenGL Bindings

reply Michael <Michael_member pathlink.com> writes:
Im using the GL bindings from
http://dsource.org/projects/bindings/wiki/OpenGraphicsLibrary but they cause my
executable to crash, even before my main has been called. Has anyone else
experienced this? There doesnt seem to be any documentation that I can see.
May 24 2006
next sibling parent reply Anders Runesson <anders runesson.info> writes:
I'm guessing it's something to do with the bindings using std.loader to
get the addresses of the functions used, and making function pointers to
call them. I haven't tried using OpenGL with D before, but I was
planning on doing it soon, so I'm probably going to follow in your
steps. :)
Btw, what platform are you on?

/Anders

ons 2006-05-24 klockan 20:23 +0000 skrev Michael:
 Im using the GL bindings from
 http://dsource.org/projects/bindings/wiki/OpenGraphicsLibrary but they cause my
 executable to crash, even before my main has been called. Has anyone else
 experienced this? There doesnt seem to be any documentation that I can see.
 
 
May 24 2006
parent reply Mike Parker <aldacron71 yahoo.com> writes:
Anders Runesson wrote:
 I'm guessing it's something to do with the bindings using std.loader to
 get the addresses of the functions used, and making function pointers to
 call them. I haven't tried using OpenGL with D before, but I was
 planning on doing it soon, so I'm probably going to follow in your
 steps. :)
The OpenGL bindings in the Bindings project do not load through std.loader. It's a binding that requires statically linking with the import library. Derelict is the project that loads dynamically, but through a custom loading mechanism rather than std.loader.
 
 ons 2006-05-24 klockan 20:23 +0000 skrev Michael:
 Im using the GL bindings from
 http://dsource.org/projects/bindings/wiki/OpenGraphicsLibrary but they cause my
 executable to crash, even before my main has been called. Has anyone else
 experienced this? There doesnt seem to be any documentation that I can see.
The Bindings project is a loose collection of bindings contributed by several different people. Sort of a fire and forget thing. That's most likely why there's not any documentation. If you are on Windows, make sure you use the lib and def files provided by the bindings projects (in the lib and def subdirectories, respectively).
May 24 2006
parent reply James Pelcis <jpelcis gmail.com> writes:
No, those bindings do use std.loader.  They are very similar in concept 
to the ones in Derelict, with the main difference being support for 
extensions.  Hopefully they can be merged later, but that's not up to 
Mike Parker.

If you can give more information about what's going wrong, we can try to 
help.

Mike Parker wrote:
 Anders Runesson wrote:
 I'm guessing it's something to do with the bindings using std.loader to
 get the addresses of the functions used, and making function pointers to
 call them. I haven't tried using OpenGL with D before, but I was
 planning on doing it soon, so I'm probably going to follow in your
 steps. :)
The OpenGL bindings in the Bindings project do not load through std.loader. It's a binding that requires statically linking with the import library. Derelict is the project that loads dynamically, but through a custom loading mechanism rather than std.loader.
 ons 2006-05-24 klockan 20:23 +0000 skrev Michael:
 Im using the GL bindings from
 http://dsource.org/projects/bindings/wiki/OpenGraphicsLibrary but 
 they cause my
 executable to crash, even before my main has been called. Has anyone 
 else
 experienced this? There doesnt seem to be any documentation that I 
 can see.
The Bindings project is a loose collection of bindings contributed by several different people. Sort of a fire and forget thing. That's most likely why there's not any documentation. If you are on Windows, make sure you use the lib and def files provided by the bindings projects (in the lib and def subdirectories, respectively).
May 24 2006
next sibling parent James Pelcis <jpelcis gmail.com> writes:
Sorry.  the sentence "Hopefully they can be merged later, but that's not 
up to Mike Parker." isn't supposed to have a "not" in it.

James Pelcis wrote:
 No, those bindings do use std.loader.  They are very similar in concept 
 to the ones in Derelict, with the main difference being support for 
 extensions.  Hopefully they can be merged later, but that's not up to 
 Mike Parker.
 
 If you can give more information about what's going wrong, we can try to 
 help.
 
 Mike Parker wrote:
 Anders Runesson wrote:
 I'm guessing it's something to do with the bindings using std.loader to
 get the addresses of the functions used, and making function pointers to
 call them. I haven't tried using OpenGL with D before, but I was
 planning on doing it soon, so I'm probably going to follow in your
 steps. :)
The OpenGL bindings in the Bindings project do not load through std.loader. It's a binding that requires statically linking with the import library. Derelict is the project that loads dynamically, but through a custom loading mechanism rather than std.loader.
 ons 2006-05-24 klockan 20:23 +0000 skrev Michael:
 Im using the GL bindings from
 http://dsource.org/projects/bindings/wiki/OpenGraphicsLibrary but 
 they cause my
 executable to crash, even before my main has been called. Has anyone 
 else
 experienced this? There doesnt seem to be any documentation that I 
 can see.
The Bindings project is a loose collection of bindings contributed by several different people. Sort of a fire and forget thing. That's most likely why there's not any documentation. If you are on Windows, make sure you use the lib and def files provided by the bindings projects (in the lib and def subdirectories, respectively).
May 24 2006
prev sibling parent Mike Parker <aldacron71 yahoo.com> writes:
James Pelcis wrote:
 No, those bindings do use std.loader.  They are very similar in concept 
 to the ones in Derelict, with the main difference being support for 
 extensions.  Hopefully they can be merged later, but that's not up to 
 Mike Parker.
I see. You must be talking about the zip download on the project homepage. That's a bit confusing, as John Reimer committed OpenGL and GLU bindings to the Bindings project trunk some time ago and that's the first place I looked. That definitely doesn't use std.loader. BTW, I'll definitely be looking at getting those extensions into Derelict. I haven't looked yet at how you've structured it. Derelict originally included automatic extension loading, but I wasn't quite happy with my initial implementation and pulled it in the hopes I'd come up with something slick later on.
May 24 2006
prev sibling parent Johan Granberg <lijat.meREM OVEgmail.com> writes:
Michael wrote:
 Im using the GL bindings from
 http://dsource.org/projects/bindings/wiki/OpenGraphicsLibrary but they cause my
 executable to crash, even before my main has been called. Has anyone else
 experienced this? There doesnt seem to be any documentation that I can see.
 
 
If you want openGL bindings the glfw project have some that I have found working glfw.sf.net just download the archive and dig trough it for gl.d and glu.d
May 25 2006