digitalmars.D - New project on dsource.org
- mike84 (1/1) Sep 10 2005 http://svn.dsource.org/projects/damage/trunk/html/index.html
- Hasan Aljudy (18/21) Sep 10 2005 Sounds promising (this should've probably been in the announce section).
- mike84 (4/25) Sep 10 2005 hmm i dont suppose you dont mind compiling it in debug mode and giving i...
- Hasan Aljudy (38/71) Sep 10 2005 aaah .. it works when I use server.bat, regardless of whether or not
- mike84 (3/74) Sep 10 2005 Press tab in the console to see a list of commands. Check out the basemo...
http://svn.dsource.org/projects/damage/trunk/html/index.html
Sep 10 2005
mike84 wrote:http://svn.dsource.org/projects/damage/trunk/html/index.htmlSounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005
hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple. In article <dfvb9f$5cm$1 digitaldaemon.com>, Hasan Aljudy says...mike84 wrote:http://svn.dsource.org/projects/damage/trunk/html/index.htmlSounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005
aaah .. it works when I use server.bat, regardless of whether or not it's a deubg or a release build :) nice work by the way ;) but, when I tried to change the map from the console, it allowed me to play for two-three seconds then it crashed again with access voilation: error.txt: ------------------------------------------------ SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 Server started client connected \map USAGE: map <mapname.map> \maplist Unrecognized command: maplist \listmaps Unrecognized command: listmaps \whoami Unrecognized command: whoami \help Unrecognized command: help \map simple Disconnected from server Server terminated Server started client connected EXCEPTION: Access Violation --------------------------------------------------------------------------- mike84 wrote:hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple. In article <dfvb9f$5cm$1 digitaldaemon.com>, Hasan Aljudy says...mike84 wrote:http://svn.dsource.org/projects/damage/trunk/html/index.htmlSounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005
Press tab in the console to see a list of commands. Check out the basemod/maps folder to see what maps you can play. In article <dfvge3$i8j$1 digitaldaemon.com>, Hasan Aljudy says...aaah .. it works when I use server.bat, regardless of whether or not it's a deubg or a release build :) nice work by the way ;) but, when I tried to change the map from the console, it allowed me to play for two-three seconds then it crashed again with access voilation: error.txt: ------------------------------------------------ SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 Server started client connected \map USAGE: map <mapname.map> \maplist Unrecognized command: maplist \listmaps Unrecognized command: listmaps \whoami Unrecognized command: whoami \help Unrecognized command: help \map simple Disconnected from server Server terminated Server started client connected EXCEPTION: Access Violation --------------------------------------------------------------------------- mike84 wrote:hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple. In article <dfvb9f$5cm$1 digitaldaemon.com>, Hasan Aljudy says...mike84 wrote:http://svn.dsource.org/projects/damage/trunk/html/index.htmlSounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005