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digitalmars.D - New project on dsource.org

reply mike84 <mike84_member pathlink.com> writes:
http://svn.dsource.org/projects/damage/trunk/html/index.html
Sep 10 2005
parent reply Hasan Aljudy <hasan.aljudy gmail.com> writes:
mike84 wrote:
 http://svn.dsource.org/projects/damage/trunk/html/index.html
 
 
Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005
parent reply mike84 <mike84_member pathlink.com> writes:
hmm i dont suppose you dont mind compiling it in debug mode and giving it a run?
Ive created the .sln solution files for Visual Studio so that should be pretty
simple.

In article <dfvb9f$5cm$1 digitaldaemon.com>, Hasan Aljudy says...
mike84 wrote:
 http://svn.dsource.org/projects/damage/trunk/html/index.html
 
 
Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005
parent reply Hasan Aljudy <hasan.aljudy gmail.com> writes:
aaah .. it works when I use server.bat, regardless of whether or not 
it's a deubg or a release build :)

nice work by the way ;)

but, when I tried to change the map from the console, it allowed me to 
play for two-three seconds then it crashed again with access voilation:

error.txt:
------------------------------------------------
SDL initialized
RakNet initialized
mod dll initialized
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 1.5.3
Pixelformat: color(32) depth(16) stencil(0)
GL_MAX_TEXTURE_UNITS: 4
GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
Using software transforming for model skinning
GL_MAX_VERTEX_UNITS_ARB: 0
Server started
client connected
\map
USAGE: map <mapname.map>
\maplist
Unrecognized command: maplist
\listmaps
Unrecognized command: listmaps
\whoami
Unrecognized command: whoami
\help
Unrecognized command: help
\map simple
Disconnected from server
Server terminated
Server started
client connected
EXCEPTION: Access Violation
---------------------------------------------------------------------------

mike84 wrote:
 hmm i dont suppose you dont mind compiling it in debug mode and giving it a
run?
 Ive created the .sln solution files for Visual Studio so that should be pretty
 simple.
 
 In article <dfvb9f$5cm$1 digitaldaemon.com>, Hasan Aljudy says...
 
mike84 wrote:

http://svn.dsource.org/projects/damage/trunk/html/index.html
Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005
parent mike84 <mike84_member pathlink.com> writes:
Press tab in the console to see a list of commands. Check out the basemod/maps
folder to see what maps you can play.

In article <dfvge3$i8j$1 digitaldaemon.com>, Hasan Aljudy says...
aaah .. it works when I use server.bat, regardless of whether or not 
it's a deubg or a release build :)

nice work by the way ;)

but, when I tried to change the map from the console, it allowed me to 
play for two-three seconds then it crashed again with access voilation:

error.txt:
------------------------------------------------
SDL initialized
RakNet initialized
mod dll initialized
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 1.5.3
Pixelformat: color(32) depth(16) stencil(0)
GL_MAX_TEXTURE_UNITS: 4
GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
Using software transforming for model skinning
GL_MAX_VERTEX_UNITS_ARB: 0
Server started
client connected
\map
USAGE: map <mapname.map>
\maplist
Unrecognized command: maplist
\listmaps
Unrecognized command: listmaps
\whoami
Unrecognized command: whoami
\help
Unrecognized command: help
\map simple
Disconnected from server
Server terminated
Server started
client connected
EXCEPTION: Access Violation
---------------------------------------------------------------------------

mike84 wrote:
 hmm i dont suppose you dont mind compiling it in debug mode and giving it a
run?
 Ive created the .sln solution files for Visual Studio so that should be pretty
 simple.
 
 In article <dfvb9f$5cm$1 digitaldaemon.com>, Hasan Aljudy says...
 
mike84 wrote:

http://svn.dsource.org/projects/damage/trunk/html/index.html
Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation
Sep 10 2005