digitalmars.D - Hair-pulling, D, and Optlink
- John Reimer (94/94) May 16 2005 Perhaps some kind soul can help me here. I've spent many hours trying
- Derek Parnell (37/39) May 16 2005 [snip]
- John Reimer (9/61) May 16 2005 Thanks for taking the time to answer, Derek.
- John Reimer (14/54) May 16 2005
- John Reimer (10/10) May 16 2005 Not too surprisingly, the issue turned out to be non existent on Linux.
- Ant (12/17) May 16 2005 Ah! CharacterT...
- John Reimer (6/23) May 16 2005 The strange thing, Ant, is that it compiles if I don't use the library
- Walter (16/16) May 16 2005 The problem is that when templates are instantiated, they are inserted i...
- Nick (6/22) May 16 2005 Interesting. But would it be possible to make the compiler auto detect t...
- Walter (4/8) May 16 2005 I'm not sure how that could work.
- John Reimer (13/28) May 16 2005 This has the potential for being a quite troublsome problem. Dool has
- Walter (3/14) May 16 2005 It's a problem with the OMF format. It isn't easilly fixable.
- Sean Kelly (29/45) Apr 05 2006 I just ran into this while merging some additional Mango code into Ares....
- kris (7/70) Apr 21 2006 This problem is not limited to OMF files -- it shows up on linux too,
- Lars Ivar Igesund (6/14) Apr 21 2006 Note that this has been reported before:
- Walter Bright (6/24) Apr 21 2006 It "works" in C++ because the compiler regenerates the template
- Sean Kelly (7/32) Apr 21 2006 But Ares is built one object at a time via a makefile, so there are no
- Sean Kelly (29/61) Apr 21 2006 Let me clarify a bit further. The problem I ran into when importing
- Walter Bright (20/49) Apr 21 2006 If the template instantiation occurs in an object file that is put into
- Sean Kelly (3/3) Apr 21 2006 Thanks for the clear explanation. I now feel like I have a reasonable
- John Reimer (4/29) May 16 2005 I really appreciate this explanation, Walter. I figured you would know
- Carlos Santander (7/32) May 16 2005 Could you add it somewhere in the docs? Something like, "if you have a t...
Perhaps some kind soul can help me here. I've spent many hours trying to make these procedures work to no avail. I imagine I could get bald soon. I'm trying to use Derek's build utility to create an executable. I would be asking him about this problem, but I'm beginning to think that the problem isn't in build: it's more likely something wrong with the Digitalmars link.exe or, perhaps, my head. (That said, if you have any idea's here Derek, please tell. We can discuss it more on dsource if need be.) My platform is Windows XP. My compiler is dmd 0.123. I'm using build version 2.07 What I've done: Using the build tools facility for creating library files, I've managed to put together three lib files (from Antonio's projects): dool.lib, dui.lib, and dantfw.lib. Both dui.lib and dantfw.lib use dool quite liberally. Building these libraries has been quite easy. I do something like this (using dui as an example): The build.d is a file at the root of the project directory tree that imports all appropriate modules needed to form the library; it's kind of like an All.d for the build utility. This directs build to collect the appropriate modules for compilation. Furthermore, build.d contains a pragma(tartget,"dui.lib") to indicate the name of the output file. A library file is automatically created because no "main" or "winmain" exists in any of the dui modules. All object files in the project are included in the library via the -allobj switch. To create dool.lib and dantfw.lib, I follow the same procedure. I then put the three library files into the \dmd\lib directory for future use. THE PROBLEM: The next step is to build an actual application using dui.lib, dool.lib, and dantfw.lib. This should be a piece of cake! The application is leds, Antonio's D IDE, which I want to successfully compile on Windows using the new dynamic DUI interface. First of all, I should make it clear that I've succeed in compiling leds with Derkek's build. It's easy if I don't use any pre-compiled library files. Just aim build at the project, give it enough information so that it knows where to find the dui, dool, and dantfw source modules and fire away. It compiles and links all the required object files for leds in a snap. But I want to be able to use the library files I created priorly. That is not so easy, I found out. I try a command like so: -I\Projects\D\dool\trunk\src -I\Projects\D\dantfw\trunk\src dool.lib dantfw.lib dui.lib This doesn't work. During the link phase it fails: #leds\Scintilla.obj(Scintilla) #leds\CodeView.obj(CodeView) This is from dool's Character.d file which contains a template like this: The last three aliases end the file. The template is filled with several static methods like toUpper, toLower, isAlnum, isAlpha, etc. So how do I fix the above problem? Simple, I do this: -I\Projects\D\dool\trunk\src -I\Projects\D\dantfw\trunk\src dool.lib dantfw.lib dui.lib dool\Character.obj Notice, all I did is tacked on the Character.obj. Everything compiles successfully. But no matter what I do, I cannot get those symbol errors eliminated by including dool.lib alone which is supposed to contain Character.obj already! And it does indeed from the checks I've made: And in both cases find that the symbols defined above do indeed exist. Dool.lib has them in there! So why doesn't optlink see them?! Why does linking with Character.obj work while linking with dool.lib does not? Furthermore, it appears that Character.obj is the only file in dool.lib that seems to be causing the trouble. No other object files needed to be added to the command line to get the program to link. Is this some sort problem with storing templates in a library file? I thought library files were extremely simple structures that merely archived object files. Is there something more to them that is tricky? I really want this to work. It's the only way to have build do it's intended task for me. If I can't make use of the libraries I build, what good are libraries in D? Thanks for listening! - JJR
May 16 2005
On Mon, 16 May 2005 04:43:05 -0700, John Reimer wrote:Perhaps some kind soul can help me here. I've spent many hours trying to make these procedures work to no avail. I imagine I could get bald soon.[snip] I'm thinking about your issue now ... hang on, it might take awhile as you've got lots of things going on here... Firstly, the compiler needs .d files to *compile* applications. This means that if you import a file, its a ".d" file that is imported (used by the compiler) and not the .obj file or any library. Secondly, the linker uses .obj and .lib files and never used .d files. This means, from the point of view of the source file being compiled, that you source code *must* have all the imported ".d" source files available too. These can be either the full implementation of modules or just their stubs - it doesn't matter. So, if you are compiling a file called "xyzzy.d", and it imports "abc.d" and that imports "ghj.d", then at the time of compiling xyzzy.d, you must have both abc.d and ghj.d available and visible to the compiler. This will create an xyzzy.obj (only). To link this, with the modules 'abc' and 'ghj', which are stored in the library 'qwerty.lib', you only need to supply 'xyzzy.obj' and 'qwerty'.lib'. If you are using Build, and do not want to use any of the 'excess' object files, then place in those source files (eg. abc.d and ghj.d in this example), the Build pragma(nolink). eg. version(build) pragma(nolink); This will cause Build to make sure that their object files are not passed on to the linker. The net result is that 'dmd' will get the source file for 'xyzzy.d' and not get the 'abc.obj' and 'ghj.obj' files. You will most likely use the dmd lib pragma or the build link pragma ... eg. version(build) pragma(link, "dool.lib", "dui.lib", "dantfw.lib"); The -X switch on Build command line will ensure that Build doesn't try to compile any files in these packages. Hope this helps. Let me know how it goes. Use DSource forum if you like. -- Derek Parnell Melbourne, Australia 16/05/2005 11:01:22 PM
May 16 2005
Thanks for taking the time to answer, Derek. I need to get some sleep before I go at this again. I'll study your answer and keep you posted on further issues/questions. I'm going to try this on Linux and see if there's any difference. If linux works, I can imagine it might be a optlink problem. I still think something is weird with the linker. :-( But I could be in over my head with build. :-P -JJR On Mon, 16 May 2005 23:20:15 +1000, Derek Parnell wrote:On Mon, 16 May 2005 04:43:05 -0700, John Reimer wrote:Perhaps some kind soul can help me here. I've spent many hours trying to make these procedures work to no avail. I imagine I could get bald soon.[snip] I'm thinking about your issue now ... hang on, it might take awhile as you've got lots of things going on here... Firstly, the compiler needs .d files to *compile* applications. This means that if you import a file, its a ".d" file that is imported (used by the compiler) and not the .obj file or any library. Secondly, the linker uses .obj and .lib files and never used .d files. This means, from the point of view of the source file being compiled, that you source code *must* have all the imported ".d" source files available too. These can be either the full implementation of modules or just their stubs - it doesn't matter. So, if you are compiling a file called "xyzzy.d", and it imports "abc.d" and that imports "ghj.d", then at the time of compiling xyzzy.d, you must have both abc.d and ghj.d available and visible to the compiler. This will create an xyzzy.obj (only). To link this, with the modules 'abc' and 'ghj', which are stored in the library 'qwerty.lib', you only need to supply 'xyzzy.obj' and 'qwerty'.lib'. If you are using Build, and do not want to use any of the 'excess' object files, then place in those source files (eg. abc.d and ghj.d in this example), the Build pragma(nolink). eg. version(build) pragma(nolink); This will cause Build to make sure that their object files are not passed on to the linker. The net result is that 'dmd' will get the source file for 'xyzzy.d' and not get the 'abc.obj' and 'ghj.obj' files. You will most likely use the dmd lib pragma or the build link pragma ... eg. version(build) pragma(link, "dool.lib", "dui.lib", "dantfw.lib"); The -X switch on Build command line will ensure that Build doesn't try to compile any files in these packages. Hope this helps. Let me know how it goes. Use DSource forum if you like.
May 16 2005
On Mon, 16 May 2005 23:20:15 +1000, Derek Parnell wrote:Firstly, the compiler needs .d files to *compile* applications. This means that if you import a file, its a ".d" file that is imported (used by the compiler) and not the .obj file or any library.Secondly, the linker uses .obj and .lib files and never used .d files.This means, from the point of view of the source file being compiled, that you source code *must* have all the imported ".d" source files available too. These can be either the full implementation of modules or just their stubs - it doesn't matter. So, if you are compiling a file called "xyzzy.d", and it imports "abc.d" and that imports "ghj.d", then at the time of compiling xyzzy.d, you must have both abc.d and ghj.d available and visible to the compiler. This will create an xyzzy.obj (only). To link this, with the modules 'abc' and 'ghj', which are stored in the library 'qwerty.lib', you only need to supply 'xyzzy.obj' and 'qwerty'.lib'.Very Good explanations for what's going on. I understand all this. :-)If you are using Build, and do not want to use any of the 'excess' object files, then place in those source files (eg. abc.d and ghj.d in this example), the Build pragma(nolink). eg. version(build) pragma(nolink); This will cause Build to make sure that their object files are not passed on to the linker. The net result is that 'dmd' will get the source file for 'xyzzy.d' and not get the 'abc.obj' and 'ghj.obj' files. You will most likely use the dmd lib pragma or the build link pragma ... eg. version(build) pragma(link, "dool.lib", "dui.lib", "dantfw.lib"); The -X switch on Build command line will ensure that Build doesn't try to compile any files in these packages. Hope this helps. Let me know how it goes. Use DSource forum if you like.Even more good descriptions. I think this might be my problem: I've been using switches on build with the assumption that I new what they were doing. If I re-attack the problem with these clarified workings of build, I think I still have a chance. I'll let you know how it goes. For some reason, I thought -X meant "don't include object files in the final executable/lib"; your explanation help clarify why I was having trouble with another issue. I thought build wasn't working right, but it was my misunderstanding of what build was doing. Thanks for the help, John
May 16 2005
Not too surprisingly, the issue turned out to be non existent on Linux. Performing the same steps results in a proper executable. Gentoo Linux 2.6 based kernel gcc 3.4.3 dmd 0.123 Thus, I had no trouble including just libdool.a, libdantfw.a, and libdui.a as I would have expected. The Build tool worked like a champ. I think I really don't like optlinker on windows. :-( -John
May 16 2005
In article <d6a11p$1kpq$1 digitaldaemon.com>, John Reimer says...Perhaps some kind soul can help me here. I've spent many hours trying to make these procedures work to no avail. I imagine I could get bald soon.[...]#leds\Scintilla.obj(Scintilla)Ah! CharacterT... I had the same problem. I just made CharacterT(T) into Character { alias char T; } and forget the others types. So I do have the same problem. Ant
May 16 2005
On Mon, 16 May 2005 13:46:16 +0000, Ant wrote:The strange thing, Ant, is that it compiles if I don't use the library format. Build just pulls in all necessary objects and makes one large file. That's the only way I can get to work. And I don't want to have to continually pull in object files every time I use "build." -JJR#leds\Scintilla.obj(Scintilla)Ah! CharacterT... I had the same problem. I just made CharacterT(T) into Character { alias char T; } and forget the others types. So I do have the same problem. Ant
May 16 2005
The problem is that when templates are instantiated, they are inserted into an object file record called a COMDAT. COMDATs have the necessary feature that if multiple object files have a COMDAT with the same name, the duplicates are discarded. This feature is necessary for template instantiations, since the compiler compiling one module doesn't know about the same templates being instantiated by another module. An unfortunate side effect is that the one cannot pull object files out of a library by referencing COMDATs alone, one must reference something else in that object file, too. The dmdscript.lib library has the same problem with protoerror.d. I solved it with the kludge of inserting: int foo; into the file, and then referencing it in dobject.d with: int* pfoo = &dmdscript.protoerror.foo; Not too pretty, but it works.
May 16 2005
Interesting. But would it be possible to make the compiler auto detect these cases and insert a hidden reference "behind the scenes"? It seems like a straight forward workaround, and straight forward workarounds like to be automated :) Nick In article <d6am2c$28v5$1 digitaldaemon.com>, Walter says...The problem is that when templates are instantiated, they are inserted into an object file record called a COMDAT. COMDATs have the necessary feature that if multiple object files have a COMDAT with the same name, the duplicates are discarded. This feature is necessary for template instantiations, since the compiler compiling one module doesn't know about the same templates being instantiated by another module. An unfortunate side effect is that the one cannot pull object files out of a library by referencing COMDATs alone, one must reference something else in that object file, too. The dmdscript.lib library has the same problem with protoerror.d. I solved it with the kludge of inserting: int foo; into the file, and then referencing it in dobject.d with: int* pfoo = &dmdscript.protoerror.foo; Not too pretty, but it works.
May 16 2005
I'm not sure how that could work. "Nick" <Nick_member pathlink.com> wrote in message news:d6aq0f$2chg$1 digitaldaemon.com...Interesting. But would it be possible to make the compiler auto detectthesecases and insert a hidden reference "behind the scenes"? It seems like a straight forward workaround, and straight forward workarounds like to be automated :)
May 16 2005
Walter wrote:I'm not sure how that could work. "Nick" <Nick_member pathlink.com> wrote in message news:d6aq0f$2chg$1 digitaldaemon.com...This has the potential for being a quite troublsome problem. Dool has several template-only object files in the lib. Problems with the other objects in the lib haven't shown up because they are being used yet in a project. :-( Linux is free of this problem, thankfully. So there is no possibility of a fix for this? Is it quite complicated to repair? Perhaps it's a problem with the legacy OMF format. Your technique fixed the problem like you said, but I'd have to start adding it to several object files in the library; dool has minimum coupling, so in order to fix the problems I'd have to reverse this fact and start making spaghetti imports in the library. Thank you very much for the solution, though. I can get by for now. -JJRInteresting. But would it be possible to make the compiler auto detectthesecases and insert a hidden reference "behind the scenes"? It seems like a straight forward workaround, and straight forward workarounds like to be automated :)
May 16 2005
"John Reimer" <brk_6502 yahoo.com> wrote in message news:d6bg0g$2ufn$1 digitaldaemon.com...This has the potential for being a quite troublsome problem. Dool has several template-only object files in the lib. Problems with the other objects in the lib haven't shown up because they are being used yet in a project. :-( Linux is free of this problem, thankfully. So there is no possibility of a fix for this? Is it quite complicated to repair? Perhaps it's a problem with the legacy OMF format. Your technique fixed the problem like you said, but I'd have to start adding it to several object files in the library; dool has minimum coupling, so in order to fix the problems I'd have to reverse this fact and start making spaghetti imports in the library. Thank you very much for the solution, though. I can get by for now.It's a problem with the OMF format. It isn't easilly fixable.
May 16 2005
Walter wrote:"John Reimer" <brk_6502 yahoo.com> wrote in message news:d6bg0g$2ufn$1 digitaldaemon.com...I just ran into this while merging some additional Mango code into Ares. Fortunately, this thread was fairly easy to track down, but implementing the fix has required changing almost 10 files so far, and Ares includes a very minimal portion of Mango. I have no idea why Mango itself doesn't have this problem, but it seems I'm stuck with it. And while this is merely annoying so far, I can see this becoming a real maintenance problem down the road.This has the potential for being a quite troublsome problem. Dool has several template-only object files in the lib. Problems with the other objects in the lib haven't shown up because they are being used yet in a project. :-( Linux is free of this problem, thankfully.Why isn't this a problem with C++ template code? A module is roughly the same as a C++ translation unit, so I imagine the same problem must occur there as well. Here's Walter's description of the problem for reference: ---------- The problem is that when templates are instantiated, they are inserted into an object file record called a COMDAT. COMDATs have the necessary feature that if multiple object files have a COMDAT with the same name, the duplicates are discarded. This feature is necessary for template instantiations, since the compiler compiling one module doesn't know about the same templates being instantiated by another module. An unfortunate side effect is that the one cannot pull object files out of a library by referencing COMDATs alone, one must reference something else in that object file, too. The dmdscript.lib library has the same problem with protoerror.d. I solved it with the kludge of inserting: int foo; into the file, and then referencing it in dobject.d with: int* pfoo = &dmdscript.protoerror.foo; Not too pretty, but it works.So there is no possibility of a fix for this? Is it quite complicated to repair? Perhaps it's a problem with the legacy OMF format. Your technique fixed the problem like you said, but I'd have to start adding it to several object files in the library; dool has minimum coupling, so in order to fix the problems I'd have to reverse this fact and start making spaghetti imports in the library. Thank you very much for the solution, though. I can get by for now.It's a problem with the OMF format. It isn't easilly fixable.
Apr 05 2006
This problem is not limited to OMF files -- it shows up on linux too, where ELF format is used. Sean asked why this issue does not crop up with DMC, or other C++ compilers supporting templates? I'd like to understand that too. Would be nice if this (serious) difficulty were to get some lovin' - Kris Sean Kelly wrote:Walter wrote:"John Reimer" <brk_6502 yahoo.com> wrote in message news:d6bg0g$2ufn$1 digitaldaemon.com...I just ran into this while merging some additional Mango code into Ares. Fortunately, this thread was fairly easy to track down, but implementing the fix has required changing almost 10 files so far, and Ares includes a very minimal portion of Mango. I have no idea why Mango itself doesn't have this problem, but it seems I'm stuck with it. And while this is merely annoying so far, I can see this becoming a real maintenance problem down the road.This has the potential for being a quite troublsome problem. Dool has several template-only object files in the lib. Problems with the other objects in the lib haven't shown up because they are being used yet in a project. :-( Linux is free of this problem, thankfully.Why isn't this a problem with C++ template code? A module is roughly the same as a C++ translation unit, so I imagine the same problem must occur there as well. Here's Walter's description of the problem for reference: ---------- The problem is that when templates are instantiated, they are inserted into an object file record called a COMDAT. COMDATs have the necessary feature that if multiple object files have a COMDAT with the same name, the duplicates are discarded. This feature is necessary for template instantiations, since the compiler compiling one module doesn't know about the same templates being instantiated by another module. An unfortunate side effect is that the one cannot pull object files out of a library by referencing COMDATs alone, one must reference something else in that object file, too. The dmdscript.lib library has the same problem with protoerror.d. I solved it with the kludge of inserting: int foo; into the file, and then referencing it in dobject.d with: int* pfoo = &dmdscript.protoerror.foo; Not too pretty, but it works.So there is no possibility of a fix for this? Is it quite complicated to repair? Perhaps it's a problem with the legacy OMF format. Your technique fixed the problem like you said, but I'd have to start adding it to several object files in the library; dool has minimum coupling, so in order to fix the problems I'd have to reverse this fact and start making spaghetti imports in the library. Thank you very much for the solution, though. I can get by for now.It's a problem with the OMF format. It isn't easilly fixable.
Apr 21 2006
kris wrote:This problem is not limited to OMF files -- it shows up on linux too, where ELF format is used. Sean asked why this issue does not crop up with DMC, or other C++ compilers supporting templates? I'd like to understand that too. Would be nice if this (serious) difficulty were to get some lovin' - KrisNote that this has been reported before: http://www.digitalmars.com/drn-bin/wwwnews?digitalmars.D.bugs/5951 Walter promised to check out it, but I haven't noticed any replies. Sitting around #D, I've gotten the impression that Mr Chancellor and others consider D's templates to be thouroughly broken due to these issues.
Apr 21 2006
Lars Ivar Igesund wrote:kris wrote:It "works" in C++ because the compiler regenerates the template instantiation in *every* object file where it is used. The C++ compiler doesn't know about other object files. In D, when multiple sources are given on the command line, the compiler doesn't generate redundant template instantiations.This problem is not limited to OMF files -- it shows up on linux too, where ELF format is used. Sean asked why this issue does not crop up with DMC, or other C++ compilers supporting templates? I'd like to understand that too. Would be nice if this (serious) difficulty were to get some lovin' - KrisNote that this has been reported before: http://www.digitalmars.com/drn-bin/wwwnews?digitalmars.D.bugs/5951 Walter promised to check out it, but I haven't noticed any replies. Sitting around #D, I've gotten the impression that Mr Chancellor and others consider D's templates to be thouroughly broken due to these issues.
Apr 21 2006
Walter Bright wrote:Lars Ivar Igesund wrote:But Ares is built one object at a time via a makefile, so there are no "multiple sources given on the command line." Did you mean, perhaps, that this is somehow related to how DMD treats modules vs. how DMC treats source files? ie. that the #include model effectively copy/pastes code while importing modules does not? Seankris wrote:It "works" in C++ because the compiler regenerates the template instantiation in *every* object file where it is used. The C++ compiler doesn't know about other object files. In D, when multiple sources are given on the command line, the compiler doesn't generate redundant template instantiations.This problem is not limited to OMF files -- it shows up on linux too, where ELF format is used. Sean asked why this issue does not crop up with DMC, or other C++ compilers supporting templates? I'd like to understand that too. Would be nice if this (serious) difficulty were to get some lovin'Note that this has been reported before: http://www.digitalmars.com/drn-bin/wwwnews?digitalmars.D.bugs/5951 Walter promised to check out it, but I haven't noticed any replies. Sitting around #D, I've gotten the impression that Mr Chancellor and others consider D's templates to be thouroughly broken due to these issues.
Apr 21 2006
Sean Kelly wrote:Walter Bright wrote:Let me clarify a bit further. The problem I ran into when importing Mango code into Ares was that when modules with non-template code instantiated template code also defined in the library, then I'd get a link error when attempting to use that non-template library code in an application. I speculated that perhaps the template code simply wasn't being generated for some reason so I ran obj2asm on the library object files and found I was wrong--so far as I could tell, the template code had been instantiated into the object file of every module using the code. But that's as far as I got. I wondered if perhaps the code was perhaps being thrown out by the 'lib' tool, but didn't make much progress inspecting the library code itself. Further, it seems kind of odd that the same problem seems to occur on Linux, which has a different object file format AFAIK. Aside from the workaround you suggest a while back--adding 'fake' non-template data and referencing it in the appropriate places--are there any other options for library writers? Your proposed solution works (or it did for me at any rate), but it's a nasty hack that I don't see being well-accepted in the long term. Implementation complexity aside, I would be happy with even "broken" code generation similar to how C++ object files are created if it would actually solve this problem without introducing a host of new ones. But I still don't entirely understand what's going on. Is the problem truly in code generation or does it occur later during library assembly or during linking? And are there any alternatives such as different object file formats that might correct this as well? From your discussion of COMDATs I don't understand why this would be a problem on Linux as well, unless perhaps the object files have a similarly bad design? SeanLars Ivar Igesund wrote:But Ares is built one object at a time via a makefile, so there are no "multiple sources given on the command line." Did you mean, perhaps, that this is somehow related to how DMD treats modules vs. how DMC treats source files? ie. that the #include model effectively copy/pastes code while importing modules does not?kris wrote:It "works" in C++ because the compiler regenerates the template instantiation in *every* object file where it is used. The C++ compiler doesn't know about other object files. In D, when multiple sources are given on the command line, the compiler doesn't generate redundant template instantiations.This problem is not limited to OMF files -- it shows up on linux too, where ELF format is used. Sean asked why this issue does not crop up with DMC, or other C++ compilers supporting templates? I'd like to understand that too. Would be nice if this (serious) difficulty were to get some lovin'Note that this has been reported before: http://www.digitalmars.com/drn-bin/wwwnews?digitalmars.D.bugs/5951 Walter promised to check out it, but I haven't noticed any replies. Sitting around #D, I've gotten the impression that Mr Chancellor and others consider D's templates to be thouroughly broken due to these issues.
Apr 21 2006
Sean Kelly wrote:Let me clarify a bit further. The problem I ran into when importing Mango code into Ares was that when modules with non-template code instantiated template code also defined in the library, then I'd get a link error when attempting to use that non-template library code in an application. I speculated that perhaps the template code simply wasn't being generated for some reason so I ran obj2asm on the library object files and found I was wrong--so far as I could tell, the template code had been instantiated into the object file of every module using the code. But that's as far as I got. I wondered if perhaps the code was perhaps being thrown out by the 'lib' tool, but didn't make much progress inspecting the library code itself. Further, it seems kind of odd that the same problem seems to occur on Linux, which has a different object file format AFAIK.If the template instantiation occurs in an object file that is put into a library, the name associated with it is *not* inserted into the library's symbol table. Thus, the linker won't find it when searching a library for the name, even if the name is defined in every object file in that library. This exact same thing happens with C++, except you don't notice it because the template instantiation is *also* inserted into every object file that references that template instantiation, including the non-library application code. If just one of those gets linked in by either linking in the object file directly or by having another reference to an object file that instantiates the template, then the linker will see it.Aside from the workaround you suggest a while back--adding 'fake' non-template data and referencing it in the appropriate places--are there any other options for library writers? Your proposed solution works (or it did for me at any rate), but it's a nasty hack that I don't see being well-accepted in the long term. Implementation complexity aside, I would be happy with even "broken" code generation similar to how C++ object files are created if it would actually solve this problem without introducing a host of new ones.The C++ solution sucks because it (often) creates massive object files and slow compilation times.But I still don't entirely understand what's going on. Is the problem truly in code generation or does it occur later during library assembly or during linking?The problem is the object file format. There is no way to specify "if multiple instances of this name occur, discard all but one" along with "include this name in the library dictionary."And are there any alternatives such as different object file formats that might correct this as well? From your discussion of COMDATs I don't understand why this would be a problem on Linux as well, unless perhaps the object files have a similarly bad design?ELF does things the same braindamaged way. Sheesh, ELF doesn't even support "discard this name if nobody references it", a feature commonly found on DOS object formats 25 years ago.
Apr 21 2006
Thanks for the clear explanation. I now feel like I have a reasonable understanding of the problem, even if I'm no closer to a solution :-) Sean
Apr 21 2006
Walter wrote:The problem is that when templates are instantiated, they are inserted into an object file record called a COMDAT. COMDATs have the necessary feature that if multiple object files have a COMDAT with the same name, the duplicates are discarded. This feature is necessary for template instantiations, since the compiler compiling one module doesn't know about the same templates being instantiated by another module. An unfortunate side effect is that the one cannot pull object files out of a library by referencing COMDATs alone, one must reference something else in that object file, too. The dmdscript.lib library has the same problem with protoerror.d. I solved it with the kludge of inserting: int foo; into the file, and then referencing it in dobject.d with: int* pfoo = &dmdscript.protoerror.foo; Not too pretty, but it works.I really appreciate this explanation, Walter. I figured you would know what was going on! You may have saved me a few hairs on my scalp. - JJR
May 16 2005
Walter escribió:The problem is that when templates are instantiated, they are inserted into an object file record called a COMDAT. COMDATs have the necessary feature that if multiple object files have a COMDAT with the same name, the duplicates are discarded. This feature is necessary for template instantiations, since the compiler compiling one module doesn't know about the same templates being instantiated by another module. An unfortunate side effect is that the one cannot pull object files out of a library by referencing COMDATs alone, one must reference something else in that object file, too. The dmdscript.lib library has the same problem with protoerror.d. I solved it with the kludge of inserting: int foo; into the file, and then referencing it in dobject.d with: int* pfoo = &dmdscript.protoerror.foo; Not too pretty, but it works.Could you add it somewhere in the docs? Something like, "if you have a template like this and use it like this, then do this to make it work". While I've experienced that problem (and I think Ben too), I have no idea what you're talking about. Maybe checking dmdscript might help. -- Carlos Santander Bernal
May 16 2005