digitalmars.D - enum toString()?
- Nick Sabalausky (8/8) Feb 25 2005 In C# it is possible to do something like this (Although I'm sure I have...
- Matthew (4/12) Feb 25 2005 AFAIK, it's not currently supported. I think it's something that would
- Charlie Patterson (10/13) Feb 28 2005 This is something I've wanted for a long time, too. Enums are nice to
the syntax and name of the text output function wrong):
enum Shape {Circle, Square};
Shape myShape = Circle;
forget)
That would display the text "Circle". Is this possible in D? If not, is
it something what would require reflection?
Feb 25 2005
AFAIK, it's not currently supported. I think it's something that would
be nice to have, but I suspect this is a D 2.x feature, if ever.
"Nick Sabalausky" <a a.a> wrote in message
news:cvof4j$1te2$1 digitaldaemon.com...
have the syntax and name of the text output function wrong):
enum Shape {Circle, Square};
Shape myShape = Circle;
(I forget)
That would display the text "Circle". Is this possible in D? If not,
is it something what would require reflection?
Feb 25 2005
"Nick Sabalausky" <a a.a> wrote in message
news:cvof4j$1te2$1 digitaldaemon.com...
enum Shape {Circle, Square};
Shape myShape = Circle;
writeln(myShape.ToString());
This is something I've wanted for a long time, too. Enums are nice to
self-document a program but also get speed by using simple, small ints.
However, when it comes time to debug, it is a pain and error-pront to have
to create a ShapeToString(Shape) function for each enum.
Likewise, it would be nice to read them in:
Shape myShape.FromString( "Circle" );
Then a config file could use the actual enum name and save us from writing
the common StringToShape(String) function as well.
Feb 28 2005









"Matthew" <admin stlsoft.dot.dot.dot.dot.org> 