digitalmars.D - Three improvements for constructor syntax
- arcanejill ramonsky.com (67/67) May 19 2004 Hi guys,
- Norbert Nemec (4/114) May 19 2004 Currently
- arcanejill ramonsky.com (42/45) May 19 2004 Yes, it would. That's something I hadn't thought of. Well, here are my t...
- Ivan Senji (26/74) May 19 2004 thoughts
- Arcane Jill (15/26) May 19 2004 I had thought of that, but in fact that isn't what I'm suggesting. I don...
- Ivan Senji (12/43) May 19 2004 "new". I
- Ant (5/6) May 19 2004 (I've said this before, I promisse it's the last time.)
- Ivan Senji (8/16) May 19 2004 What i wanted to write was:
- Arcane Jill (8/14) May 20 2004 Fair point. I concede that. But what about the distinction between:
- Arcane Jill (61/72) May 20 2004 Fair point. I concede that. But what about the distinction between:
- Bent Rasmussen (4/4) May 20 2004 Or use the same instantiation syntax for both templates and classtemplat...
- vanh (7/7) May 21 2004 After reading this thread for a while I'd to chime in.
- vanh (7/7) May 21 2004 After reading this thread for a while I'd to chime in.
- vanh (2/9) May 21 2004
- Juan C (4/6) May 19 2004 Indeed, a major flaw of C is that it makes things _too_ easy to write (i...
- Pablo Aguilar (5/11) May 19 2004 Remember C is from the days of teletype terminals and few kb RAM and dis...
- Juan C (1/4) May 19 2004 Then explain COBOL... No, don't.
- Ant (4/8) May 19 2004 but, isn't that an abstract function declaration
- Harvey (26/93) May 19 2004 Hear, hear! (see 'clumsy class instantiation quibble' thread).
- J Anderson (8/16) May 19 2004 I don't support this syntax form but I would like something like:
- Arcane Jill (6/11) May 20 2004 Interesting syntax. But it LOOKS like an assignment, not a declaration, ...
- J Anderson (6/23) May 20 2004 Well I did say the syntax need work. This was discussed before but I
Hi guys, My first suggestions for this forum - three improvements for constructor syntax. 1. The reserved word "new" is superfluous. It should be made optional. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following two statements are both legal, but do different things: (i) T * a = new T(parameters); // C++ (ii) T b = T(parameters); // C++ In case (i), the object is constructed on the heap (as in D), and the variable a is assigned a pointer to it. In case (ii), the object is constructed on the stack, and the variable b is assigned a reference to it. This distinction is apparent in the way that member variables are later accessed: (i) x = a->memberVariable; // C++ (ii) y = b.memberVariable; // C++ Now, NEITHER of these distinctions are relevant in D. Class objects are ALWAYS allocated on the heap, never on the stack, so there is no need for the "new" keyword to be present to distinguish the two cases. Further, D does not distinguish between the . operator and the -> operator, It would therefore be both syntactically elegant, and reasonable, to allow the following syntax: T a = T(parameters); // my suggestion: should be exactly equivalent to T a = new T(parameters); x = a.memberVariable; // member variable access I suggest, therefore, that the keyword "new" is superfluous, and should be made optional - required ONLY if some ambiguity I haven't thought of requires disambiguation. 2. Construction declaration statements ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following statement: T a(parameters); is equivalent to: T a = T(parameters); I suggest that this syntax should also be allowable in D. It is aesthetically much more pleasing, as there is no needless duplication of the class name. To give a real world example, you only have to compare: (i) MultiPrecisionDecimal z = new MultiPrecisionDecimal(5.2); // as now (ii) MultiPrecisionDecimal z(5.2); // what I'm suggesting Observe how much neater and cleaner version (ii) is. Further, there is (so far as I can tell) no possibility of ambiguity here. Syntactic elegance favors allowing the simpler syntax. 3. Assignment by value ~~~~~~~~~~~~~~~~~~~~~~ Finally, I propose a new operator, := (that's a colon followed by an equals). It should be used like this: a := b; Whenever it occurs, it should be rewritten by the compiler as: a = new T(b); // where T is the type of A It could be declared in the obvious way, like this (and multiply overloaded for different types of b): class T { this(U b) { // do stuff } } To make life easier, it should be a syntax error to use the assignment-by-value operator on an auto class. Of course, it is ALREADY possible to assign structs (but not classes) by value. In the case of a struct, I propose that the two statements following shall have identical behavior: a = b; // as now a := b; // rewritten as a = b; Thus, the existing syntax for both structs and classes is preserved, with its current behaviour, but new, simpler syntaxes also exist to make code smaller, neater, and cleaner. Well, just my suggestions. Please feel free to consider, accept, or reject. Jill
May 19 2004
Currently T a = T(arguments); would call a static opCall defined in the class T. arcanejill ramonsky.com wrote:Hi guys, My first suggestions for this forum - three improvements for constructor syntax. 1. The reserved word "new" is superfluous. It should be made optional. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following two statements are both legal, but do different things: (i) T * a = new T(parameters); // C++ (ii) T b = T(parameters); // C++ In case (i), the object is constructed on the heap (as in D), and the variable a is assigned a pointer to it. In case (ii), the object is constructed on the stack, and the variable b is assigned a reference to it. This distinction is apparent in the way that member variables are later accessed: (i) x = a->memberVariable; // C++ (ii) y = b.memberVariable; // C++ Now, NEITHER of these distinctions are relevant in D. Class objects are ALWAYS allocated on the heap, never on the stack, so there is no need for the "new" keyword to be present to distinguish the two cases. Further, D does not distinguish between the . operator and the -> operator, It would therefore be both syntactically elegant, and reasonable, to allow the following syntax: T a = T(parameters); // my suggestion: should be exactly equivalent to T a = new T(parameters); x = a.memberVariable; // member variable access I suggest, therefore, that the keyword "new" is superfluous, and should be made optional - required ONLY if some ambiguity I haven't thought of requires disambiguation. 2. Construction declaration statements ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following statement: T a(parameters); is equivalent to: T a = T(parameters); I suggest that this syntax should also be allowable in D. It is aesthetically much more pleasing, as there is no needless duplication of the class name. To give a real world example, you only have to compare: (i) MultiPrecisionDecimal z = new MultiPrecisionDecimal(5.2); // as now (ii) MultiPrecisionDecimal z(5.2); // what I'm suggesting Observe how much neater and cleaner version (ii) is. Further, there is (so far as I can tell) no possibility of ambiguity here. Syntactic elegance favors allowing the simpler syntax. 3. Assignment by value ~~~~~~~~~~~~~~~~~~~~~~ Finally, I propose a new operator, := (that's a colon followed by an equals). It should be used like this: a := b; Whenever it occurs, it should be rewritten by the compiler as: a = new T(b); // where T is the type of A It could be declared in the obvious way, like this (and multiply overloaded for different types of b): class T { this(U b) { // do stuff } } To make life easier, it should be a syntax error to use the assignment-by-value operator on an auto class. Of course, it is ALREADY possible to assign structs (but not classes) by value. In the case of a struct, I propose that the two statements following shall have identical behavior: a = b; // as now a := b; // rewritten as a = b; Thus, the existing syntax for both structs and classes is preserved, with its current behaviour, but new, simpler syntaxes also exist to make code smaller, neater, and cleaner. Well, just my suggestions. Please feel free to consider, accept, or reject. Jill
May 19 2004
In article <c8f2rl$11af$1 digitaldaemon.com>, Norbert Nemec says...Currently T a = T(arguments); would call a static opCall defined in the class T.Yes, it would. That's something I hadn't thought of. Well, here are my thoughts on that, for what they're worth.... It occurs to me that the whole POINT of overloading operator () using opCall() is to create an object which behaves like a function - kinda like a modern day version of the old-fashioned callback routine you used to get in C. There's even a word for them - "functors" - and they are very useful. However, a STATIC functor? Surely a static functor is just a FUNCTION? To put it another way, instead of declaring: class A { int opCall(int x, int y) { // function body } } you could just as easily do this: int A(int x, int y) { // function body } which would achieve exactly the same effect. The static functor version does have the ability to access static members of A, which the function version can't, but frankly there are other ways of achieving this effect. Moreover, the static functor version violates the D style guide in that you now have a function (or at least, a function-like-object) whose name starts with an upper case letter. If there is a real need for a CLASS (as opposed to an instance of a class) to be callable, then I can't think of any circumstance where simply providing a named member function won't do. That is, instead of calling: A(parameters); we would have to call: A.namedFunction(parameters); So - I can see NO NEED for static functors, and I humbly suggest that the syntax: A a = A(parameters) SHOULD call a constructor, and should NOT call static opCall(). In fact, I would argue further that static opCall should be a compile error, as it is a completely pointless thing to do, and yields code which looks ... unintuitive. Now, I'm arguing in favor of removing a feature, so I don't expect everyone to agree with me. But this forum is for discussion, so let's discuss. I'd be really interested to know what others think about this.
May 19 2004
<arcanejill ramonsky.com> wrote in message news:c8fk7j$1s6d$1 digitaldaemon.com...In article <c8f2rl$11af$1 digitaldaemon.com>, Norbert Nemec says...thoughtsCurrently T a = T(arguments); would call a static opCall defined in the class T.Yes, it would. That's something I hadn't thought of. Well, here are myon that, for what they're worth.... It occurs to me that the whole POINT of overloading operator () usingopCall()is to create an object which behaves like a function - kinda like a moderndayversion of the old-fashioned callback routine you used to get in C.There's evena word for them - "functors" - and they are very useful. However, a STATIC functor? Surely a static functor is just a FUNCTION? To put it another way, instead of declaring: class A { int opCall(int x, int y) { // function body } } you could just as easily do this: int A(int x, int y) { // function body } which would achieve exactly the same effect. The static functor versiondoeshave the ability to access static members of A, which the function version can't, but frankly there are other ways of achieving this effect. Moreover, the static functor version violates the D style guide in thatyou nowhave a function (or at least, a function-like-object) whose name startswith anupper case letter. If there is a real need for a CLASS (as opposed to an instance of a class)to becallable, then I can't think of any circumstance where simply providing anamedmember function won't do. That is, instead of calling: A(parameters); we would have to call: A.namedFunction(parameters); So - I can see NO NEED for static functors, and I humbly suggest that the syntax: A a = A(parameters) SHOULD call a constructor, and should NOT call static opCall(). In fact, Iwouldargue further that static opCall should be a compile error, as it is a completely pointless thing to do, and yields code which looks ...unintuitive.Now, I'm arguing in favor of removing a feature, so I don't expecteveryone toagree with me. But this forum is for discussion, so let's discuss. I'd bereallyinterested to know what others think about this.But static opCall enables you to do exactly what you want! class A { this(int x){...} static A opCall(int x) { return new A(x); } } and you can create class objects the in a c++ syntax A a = A(5);
May 19 2004
But static opCall enables you to do exactly what you want! class A { this(int x){...} static A opCall(int x) { return new A(x); } } and you can create class objects the in a c++ syntax A a = A(5);I had thought of that, but in fact that isn't what I'm suggesting. I don't merely want to be able to create classes which callers can call without "new". I want to be able to construct ANY class without using "new". For example: OutBuffer a = OutBuffer(); or, better still, Outbuffer a(); To implement "don't need new" in some classes but not in others would be silly. It would lead to less clarity, not more. Please understand - this is purely an AESTHETIC consideration. There is no deficiency in the language which needs a workaround. But ... the guys who wrote D are very proud of the fact that D has a simple syntax - see the stuff about complex numbers, for example. If they can implement a simple syntax for something which is so common a task as constructing a class, then, why wouldn't they? Unless it's a hard problem - but I suspect it isn't. Arcane Jill
May 19 2004
"Arcane Jill" <Arcane_member pathlink.com> wrote in message news:c8g72s$2pko$1 digitaldaemon.com..."new". IBut static opCall enables you to do exactly what you want! class A { this(int x){...} static A opCall(int x) { return new A(x); } } and you can create class objects the in a c++ syntax A a = A(5);I had thought of that, but in fact that isn't what I'm suggesting. I don't merely want to be able to create classes which callers can call withoutwant to be able to construct ANY class without using "new". For example: OutBuffer a = OutBuffer(); or, better still, Outbuffer a(); To implement "don't need new" in some classes but not in others would besilly.It would lead to less clarity, not more. Please understand - this is purely an AESTHETIC consideration. There is no deficiency in the language which needs a workaround. But ... the guys whowroteD are very proud of the fact that D has a simple syntax - see the stuffaboutcomplex numbers, for example. If they can implement a simple syntax for something which is so common a task as constructing a class, then, whywouldn'tthey? Unless it's a hard problem - but I suspect it isn't.I think the way it is now is much clearer and it is very clear from the code that a "new" object is being instantiated. And in my opinion this synatx is very simple and those three letters "new" aren't that hard to type.Arcane Jill
May 19 2004
In article <c8g87d$2rht$1 digitaldaemon.com>, Ivan Senji says...and those three letters "new" aren't that hard to type.(I've said this before, I promisse it's the last time.) It isn't the how hard is to type that matters it's how easy is to read. Ant
May 19 2004
"Ant" <Ant_member pathlink.com> wrote in message news:c8g9om$2toq$1 digitaldaemon.com...In article <c8g87d$2rht$1 digitaldaemon.com>, Ivan Senji says...What i wanted to write was: A a = new A(); is much easier to read than A a(); The first one just shouts "instantiating object here" and the second one doesn'tand those three letters "new" aren't that hard to type.(I've said this before, I promisse it's the last time.) It isn't the how hard is to type that matters it's how easy is to read.Ant
May 19 2004
What i wanted to write was: A a = new A(); is much easier to read than A a(); The first one just shouts "instantiating object here" and the second one doesn'tFair point. I concede that. But what about the distinction between: (a) A a = new A(parameters); (b) A a = A(parameters); ..? Regarding shouting: I've thought a bit about this, and after much contemplation, I've come to the conclusion that such shouting (in this case) is pretty meaningless. Consider: Suppose we see this in source code:
May 20 2004
WAAAAH! My posts got truncated. I'll try again. This is a resend... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~What i wanted to write was: A a = new A(); is much easier to read than A a(); The first one just shouts "instantiating object here" and the second one doesn'tFair point. I concede that. But what about the distinction between: (a) A a = new A(parameters); (b) A a = A(parameters); ..? Regarding shouting: I've thought a bit about this, and after much contemplation, I've come to the conclusion that such shouting (in this case) is pretty meaningless. Consider: Suppose we see this in source code:Regarding shouting: I've thought a bit about this, and after much contemplation, I've come to the conclusion that such shouting is pretty meaningless. Consider: Suppose we see this in source code:b = a.f(); c = a.g();Now, what we can SEE at a glance from this is that f and g (both member functions of typeof(a)) are both called, but we CAN'T see what goes on inside those functions - not at THIS point in the source code, anyway. Without hunting down the declarations, we can't know whether f() is a short one-liner and g() is a thousand lines long, or whether it is the other way round, or neither. Now, similarly, consider the following two statements:b = new A(); c = f();You are certainly correct in that the first of these shouts CONSTRUCTION IS HAPPENING at you, but the truth is, that's not particularly important. After all, A.this() might be only one line long, or might even be empty. The function call in the second line might be so complicated that it takes half an hour to execute. You just can't tell from looking at the code. A constructor, after all, is just another function. In fact, the only _real_ thing that "new" tells you is that, at some point, MEMORY ALLOCATION IS HAPPENING. (A function call only tells you that memory allocation MIGHT be happening). But is this really a piece of information you want shouted at you? I would say not, since the mechanism of reserving a slice of the heap and returning a pointer to it is really not that slow. Actually, in D, it's very fast. It's the execution of the body of the constructor which takes the time, and that will be true of _any_ function, not just a constructor. (Reserving a slice of the stack is unlikely to be much faster if stack-checking is enabled). In other words, I don't think that the presence of the keyword "new" in the statement:a = new A(parameters);tells you ANYTHING useful at all. Yes, it does shout at you - but shouting is only useful if it tells you something important, and that's really the point I'm trying to make. It's not something important, and doesn't need to be shouted. It's just another function call, so the word just adds unneccessary clutter to the source code. Observe that D _encourages_ the use of memory allocation. Its garbage collector hides the delete process from your source code. (And it's worth pointing out that, in C++, deletion is much slower than allocation. I don't know if this is the case in D or not because I don't know how the garbage collector works). In D, _all_ objects are constructed on the heap. *ALL* of them. Every single one. I stress this, because it's not true in C++. In C++, the word "new" does mean something - it tells you that the object is being constructed on the heap rather than on the stack (and that's ALL it tells you). In D, this is not a useful thing to know, because it's ALWAYS true. In fact, the only way to stop it happening is to use a struct rather than a class. (And, interestingly, in C++ the words struct and class are interchangable). In other words, in C++, the word "new" is important, but in D, the word "class" is important in an analogous way. My apologies for this tediously long explanation, but I wanted to try to be clear and avoid misunderstandings. In its present use, the word "new" serves only to distinguish between a call to this() and a call to static opCall(). I would prefer that static opCall() be a compile error (because, as I argued in a previous post, a static functor is just a function - and we already have a syntax for functions). This would leave the way open for removing the need for "new" in a call to this(). Arcane Jill
May 20 2004
Or use the same instantiation syntax for both templates and classtemplates and classes, if that's possible; if it is then it seems that new is used to make class instantiations familiar to outsiders. The template instantiation syntax is quite neat.
May 20 2004
After reading this thread for a while I'd to chime in. I agree with Arcane Jill point. My motivation is this I'd like D to be a simple language as possible. Easy to read, easy to write, easy to understand, easy to maintain, and ofcourse, easy on the compiler. And every unnecessary rule should be depricated away. Rule such as: new, brace as block of code, class, and function, semicolon as end of statement. I'll could think of more. vanh
May 21 2004
After reading this thread for a while I'd to chime in. I agree with Arcane Jill point. My motivation is this I'd like D to be a simple language as possible. Easy to read, easy to write, easy to understand, easy to maintain, and ofcourse, easy on the compiler. And every unnecessary rule should be depricated away. Rule such as: new, brace as block of code, class, and function, semicolon as end of statement. I'll could think of more. vanh
May 21 2004
Oop! me bad. I double click on the postmessage. Sorry for that. VanhAfter reading this thread for a while I'd to chime in. I agree with Arcane Jill point. My motivation is this I'd like D to be a simple language as possible. Easy to read, easy to write, easy to understand, easy to maintain, and ofcourse, easy on the compiler. And every unnecessary rule should be depricated away. Rule such as: new, brace as block of code, class, and function, semicolon as end of statement. I'll could think of more. vanh
May 21 2004
It isn't the how hard is to type that matters it's how easy is to read.Indeed, a major flaw of C is that it makes things _too_ easy to write (i.e. using a minimum of keystrokes), but when written that way it's dang hard to read. I never understood the "fewer keystrokes is better" mentality.
May 19 2004
(i.e.It isn't the how hard is to type that matters it's how easy is to read.Indeed, a major flaw of C is that it makes things _too_ easy to writeusing a minimum of keystrokes), but when written that way it's dang hardtoread. I never understood the "fewer keystrokes is better" mentality.Remember C is from the days of teletype terminals and few kb RAM and disk units... Fewer was definitely better back then!
May 19 2004
Remember C is from the days of teletype terminals and few kb RAM and disk units... Fewer was definitely better back then!Then explain COBOL... No, don't.
May 19 2004
In article <c8g72s$2pko$1 digitaldaemon.com>, Arcane Jill says...want to be able to construct ANY class without using "new". For example: OutBuffer a = OutBuffer(); or, better still, Outbuffer a();but, isn't that an abstract function declaration that returns an object of type Outbuffer? Ant
May 19 2004
Hear, hear! (see 'clumsy class instantiation quibble' thread). <arcanejill ramonsky.com> wrote in message news:c8f0sa$tqk$1 digitaldaemon.com...Hi guys, My first suggestions for this forum - three improvements for constructorsyntax.1. The reserved word "new" is superfluous. It should be made optional. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following two statements are both legal, but do differentthings:(i) T * a = new T(parameters); // C++ (ii) T b = T(parameters); // C++ In case (i), the object is constructed on the heap (as in D), and thevariable ais assigned a pointer to it. In case (ii), the object is constructed onthestack, and the variable b is assigned a reference to it. This distinctionisapparent in the way that member variables are later accessed: (i) x = a->memberVariable; // C++ (ii) y = b.memberVariable; // C++ Now, NEITHER of these distinctions are relevant in D. Class objects areALWAYSallocated on the heap, never on the stack, so there is no need for the"new"keyword to be present to distinguish the two cases. Further, D does not distinguish between the . operator and the -> operator, It would thereforebeboth syntactically elegant, and reasonable, to allow the following syntax: T a = T(parameters); // my suggestion: should be exactly equivalentto Ta = new T(parameters); x = a.memberVariable; // member variable access I suggest, therefore, that the keyword "new" is superfluous, and should bemadeoptional - required ONLY if some ambiguity I haven't thought of requires disambiguation. 2. Construction declaration statements ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following statement: T a(parameters); is equivalent to: T a = T(parameters); I suggest that this syntax should also be allowable in D. It isaestheticallymuch more pleasing, as there is no needless duplication of the class name.Togive a real world example, you only have to compare: (i) MultiPrecisionDecimal z = new MultiPrecisionDecimal(5.2); //asnow (ii) MultiPrecisionDecimal z(5.2); //whatI'm suggesting Observe how much neater and cleaner version (ii) is. Further, there is (sofaras I can tell) no possibility of ambiguity here. Syntactic elegance favors allowing the simpler syntax. 3. Assignment by value ~~~~~~~~~~~~~~~~~~~~~~ Finally, I propose a new operator, := (that's a colon followed by anequals). Itshould be used like this: a := b; Whenever it occurs, it should be rewritten by the compiler as: a = new T(b); // where T is the type of A It could be declared in the obvious way, like this (and multiplyoverloaded fordifferent types of b): class T { this(U b) { // do stuff } } To make life easier, it should be a syntax error to use theassignment-by-valueoperator on an auto class. Of course, it is ALREADY possible to assignstructs(but not classes) by value. In the case of a struct, I propose that thetwostatements following shall have identical behavior: a = b; // as now a := b; // rewritten as a = b; Thus, the existing syntax for both structs and classes is preserved, withitscurrent behaviour, but new, simpler syntaxes also exist to make codesmaller,neater, and cleaner. Well, just my suggestions. Please feel free to consider, accept, orreject.Jill
May 19 2004
arcanejill ramonsky.com wrote:Hi guys, My first suggestions for this forum - three improvements for constructor syntax. 1. The reserved word "new" is superfluous. It should be made optional. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In C++, the following two statements are both legal, but do different things: (i) T * a = new T(parameters); // C++ (ii) T b = T(parameters); // C++I don't support this syntax form but I would like something like: new b = T(parameters); That way there is no repetition which means improved maintance. The form could be changed, its the repetition reduction that is important. VB does something like that. -- -Anderson: http://badmama.com.au/~anderson/
May 19 2004
In article <c8hhns$223p$1 digitaldaemon.com>, J Anderson says......but I would like something like: new b = T(parameters); That way there is no repetition which means improved maintance. The form could be changed, its the repetition reduction that is important. VB does something like that.Interesting syntax. But it LOOKS like an assignment, not a declaration, so it probably wouldn't work. Opinion on this thread has not endorsed the second of my suggestions, so I'd be quite happy to drop it. After all - it's not like I have a PROBLEM - it's just aesthetics after all. So if:
May 20 2004
Arcane Jill wrote:In article <c8hhns$223p$1 digitaldaemon.com>, J Anderson says...Well I did say the syntax need work. This was discussed before but I forget the syntax suggestion. Parhaps something like: A b = new(); -- -Anderson: http://badmama.com.au/~anderson/...but I would like something like: new b = T(parameters); That way there is no repetition which means improved maintance. The form could be changed, its the repetition reduction that is important. VB does something like that.Interesting syntax. But it LOOKS like an assignment, not a declaration, so it probably wouldn't work. Opinion on this thread has not endorsed the second of my suggestions, so I'd be quite happy to drop it. After all - it's not like I have a PROBLEM - it's just aesthetics after all. So if:
May 20 2004