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digitalmars.D - array.length as an l value

reply Kevin Watters <Kevin_member pathlink.com> writes:
Just a quirk...

Is there any reason you can do

array.length = array.length - 1;

..but not

array.length--; // ?
Nov 24 2004
next sibling parent Sean Kelly <sean f4.ca> writes:
Kevin Watters wrote:
 Just a quirk...
 
 Is there any reason you can do
 
 array.length = array.length - 1;
 
 ..but not
 
 array.length--; // ?
I think to make it less simple to produce bad code such as this: array[--length*2] = x; Sean
Nov 24 2004
prev sibling parent reply Ilya Minkov <minkov cs.tum.edu> writes:
Kevin Watters schrieb:
 Just a quirk...
 
 Is there any reason you can do
Because resizing an array is a very costy operation in D and you really don't want to do that for each element. Resizing is more costy than, say, in STL, because ownage and memory management are done differently from, say, STL. Keywords: Garbage Collection, Copy-on-Write convention. As to reducing the array length... I'm not sure now, but i think it uses slice, not copy, so should incure almost no cost at all - as oppsed to increasing it. But i'm not sure it is worth an exception from the rules. -eye
Nov 25 2004
parent reply "Simon Buchan" <currently no.where> writes:
On Thu, 25 Nov 2004 17:00:57 +0100, Ilya Minkov <minkov cs.tum.edu> wrote:

 Kevin Watters schrieb:
 Just a quirk...
  Is there any reason you can do
Because resizing an array is a very costy operation in D and you really don't want to do that for each element. Resizing is more costy than, say, in STL, because ownage and memory management are done differently from, say, STL. Keywords: Garbage Collection, Copy-on-Write convention. As to reducing the array length... I'm not sure now, but i think it uses slice, not copy, so should incure almost no cost at all - as oppsed to increasing it. But i'm not sure it is worth an exception from the rules. -eye
Well its the same for increment and all the assign operators as well, (*=, etc...) so its not an exception. AFAIK, decreasing the length only tells the GC that it can use the memory after the end now, increasing an array the first time moves it to GC controlled mem (as opposed to the stack?) and afterwards only moves it if increasing the length would hit already alloc'ed mem. (This is all implentation dependant stuff, of course) If so, its only _occasionally_ expensive... (But that is a big If) Perhaps a .reserved array property? But that would be part of the GC, not the array... I don't know the answer, but I do know that it should be a damn sight easier to tell D you want to add one element. -- Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Nov 27 2004
parent "Ben Hinkle" <ben.hinkle gmail.com> writes:
[snip]
 Perhaps a .reserved array property?
That would be nice. MinTL has a "reserve" template that reserves space for dynamic or associative arrays but it is limited to non-zero length arrays and it doesn't return the current amount of available space.
 But that would be part of the GC, not  the
 array... I don't know the answer, but I do know that it should be a damn 
 sight
 easier to tell D you want to add one element.
Usually one knows what element to add and so ~= is the way to go.
Nov 28 2004