digitalmars.D - opengl and phobos
- bobef (7/7) Sep 26 2004 i found few "translations" of opengl headers to D
- Lars Ivar Igesund (8/15) Sep 26 2004 Well, no ;) There are far to many possible underlying implementations
i found few "translations" of opengl headers to D i wonder which one i should use so i feel opengl should be made part of phobos. it would be very cool if we can compile same opengl programs under windows/linux without changing the source and without additional libraries. feel free to support me ;]
Sep 26 2004
bobef wrote:feel free to support me ;]Well, no ;) There are far to many possible underlying implementations for that to be a smart thing to do. Also, OpenGL grows fast, whereas a standard library should be as stable as possible (not barring new additions, but still).i found few "translations" of opengl headers to D i wonder which one i should use so i feel opengl should be made part of phobos. it would be very cool if we can compile same opengl programs under windows/linux without changing the source and without additional libraries.You should use the one that works best for you. Derelict (http://www.dsource.org/projects/derelict) might fit the bill. Lars Ivar Igesund
Sep 26 2004