c++ - Problems linking to winmm.lib
- Gregory Peet (26/26) May 29 2003 Greetings, I hope someone can remove the cloud over my project.
- Gregory Peet (11/11) May 29 2003 Below is the smallest possible code I can use to give an example. Try
- Richard Grant (3/4) May 29 2003 Try linking with winmm.lib
- Gregory Peet (5/10) May 29 2003 Do you mean a winmm.lib that comes with the retail version? I haven't
- Nic Tiger (6/20) May 29 2003 The problem is that Windows doesn't use @n decoration for it's internal
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Richard Grant
(10/10)
May 29 2003
In article
, Gregory Peet says... - Gregory Peet (12/12) May 29 2003 Thanks to all. I know that the dll doesn't have the needed decoration, I...
- Nic Tiger (7/19) May 29 2003 If you want to use DirectShow later, you will have to install and setup
- Gregory Peet (4/4) May 29 2003 True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the
- Ilya Minkov (4/8) May 30 2003 Very true. SDL+OpenGL is more sane, even within one platform. And OpenGL...
Greetings, I hope someone can remove the cloud over my project. I am trying to use the multimedia function: BOOL PlaySound( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound ); Which is delcared within mmsystem.h. I have tried implib'ing all multimedia libraries from the system32 directory (this includes winmm.dll, mmsystem.dll). I am stuck! I've used the /system switch with the implib tool and tried linking against the files over and over. The result is always the same: link testwin,,,winmm+gdi32+mmsystem+user32+kernel32/noi; OPTLINK (R) for Win32 Release 7.50B1 Copyright (C) Digital Mars 1989 - 2001 All Rights Reserved testwin.obj(testwin) Error 42: Symbol Undefined _PlaySoundA 12 --- errorlevel 1 I have tried compiling "as is" with borland and the results are success. -- -Gregory Peet STLSoft FAQ: http://stlsoft.gregpeet.com Golden Rule of Open-Source Programming: "Don't whine about something unless you are going to implement it yourself."
May 29 2003
Below is the smallest possible code I can use to give an example. Try compiling this, if you can get it to work, please post how you did it. I can get this to compile on other compilers except dmc. Make sure you have the chimes.wav (c:\windows\media\chimes.wav) in your directory: #include <windows.h> #include <mmsystem.h> int main() { PlaySound("chimes.wav", NULL, SND_FILENAME); return(0); }
May 29 2003
In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says...Below is the smallest possible code I can use to give an example. TryTry linking with winmm.lib Richard
May 29 2003
Do you mean a winmm.lib that comes with the retail version? I haven't received the CD yet. I have been trying to link with a winmm.lib I imported from the dll under system32. "Richard Grant" <fractal clark.net> wrote in message news:bb6iq5$77l$1 digitaldaemon.com...In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says...Below is the smallest possible code I can use to give an example. TryTry linking with winmm.lib Richard
May 29 2003
The problem is that Windows doesn't use n decoration for it's internal DLLs, so simply implibing winmm.dll doesn't help. Nic Tiger. "Gregory Peet" <admin gregpeet.com> wrote in message news:bb6iuk$aep$1 digitaldaemon.com...Do you mean a winmm.lib that comes with the retail version? I haven't received the CD yet. I have been trying to link with a winmm.lib Iimportedfrom the dll under system32. "Richard Grant" <fractal clark.net> wrote in message news:bb6iq5$77l$1 digitaldaemon.com...In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says...Below is the smallest possible code I can use to give an example. TryTry linking with winmm.lib Richard
May 29 2003
In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says... ooops. I see you tried with winmm.lib. Not sure, but your sample compiled fine for me. If you have dmc libunres, you can try to see if the lib has the routine: C:\dm\lib>libunres /p winmm.lib .. _PlaySound 12 _PlaySoundA 12 _PlaySoundW 12 Richard
May 29 2003
Thanks to all. I know that the dll doesn't have the needed decoration, I was just trying with hopeful aspirations. The lib file isn't even useable (nothing is listed with libunres - fatal opening error lol). I will just have to wait for the cd to arrive. I don't much care for installing the *huge/bulky* win32 PSDK for just one file. Who says my apps need sound anyway...at least for now =P -- -Gregory Peet STLSoft FAQ: http://stlsoft.gregpeet.com Golden Rule of Open-Source Programming: "Don't whine about something unless you are going to implement it yourself."
May 29 2003
If you want to use DirectShow later, you will have to install and setup *huge/bulky* win32 PSDK anyway :-) Nic Tiger. "Gregory Peet" <admin gregpeet.com> wrote in message news:bb6jls$1357$1 digitaldaemon.com...Thanks to all. I know that the dll doesn't have the needed decoration, Iwasjust trying with hopeful aspirations. The lib file isn't even useable (nothing is listed with libunres - fatal opening error lol). I will just have to wait for the cd to arrive. I don't much care for installing the *huge/bulky* win32 PSDK for just one file. Who says my apps need sound anyway...at least for now =P -- -Gregory Peet STLSoft FAQ: http://stlsoft.gregpeet.com Golden Rule of Open-Source Programming: "Don't whine about something unless you are going to implement ityourself."
May 29 2003
True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the MSSDK. I also prefer OpenGL for 3D graphics over the MSSDK. My personal opinion is that M$'s framework is terrible. Their hungarian notation isn't even consistent and it isn't cross-platform (I could continue) =P
May 29 2003
Gregory Peet wrote:True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the MSSDK. I also prefer OpenGL for 3D graphics over the MSSDK. My personal opinion is that M$'s framework is terrible. Their hungarian notation isn't even consistent and it isn't cross-platform (I could continue) =PVery true. SDL+OpenGL is more sane, even within one platform. And OpenGL is even faster unless you load new textures too often. -i.
May 30 2003