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D.gnu - Trouble understanding crash when class is returned by value from C++

reply Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
I'm trying to add at least *some* type of pass-by-value support for
C++ classes when wrapping C++ libraries to D. I figured I could fake a
value class by using a D struct with a thunk field which matches the
size of the C++ object.

Returning a C++ object by value works in this plain C++ example (using
g++ on win32):
test.cpp: http://codepad.org/55pttk3I
$ g++ -m32 -g test.cpp -o main.exe -lstdc++
$ main.exe

If I take the same code but remove main and instead use a D driver app like so:
test.cpp: http://codepad.org/ZqieSXrb
main.d: http://codepad.org/6E5sbc7e

I compile it:
$ g++ -m32 -g -c ./test.cpp -o test.obj
$ gdc -m32 -g main.d test.obj -o main.exe -lstdc++
$ main.exe

and then I get a crash:
The instruction at "0x6fc8ea39" referenced memory at "0x006f6f62". The
memory could not be "read".

GDB tells me:
Program received signal SIGSEGV, Segmentation fault.
0x6fc8ea39 in libstdc++-6!_ZNSsC1ERKSs ()
   from C:\MinGW\bin\libstdc++-6.dll

If I replace the std::string field with an ordinary 'char*' the crash
is gone, so my wild guess is the crash happens in one of std::string's
special member functions (ctor/dtor/etc..).

C++ sizeof() tells me FileName is 4 bytes long, so I've matched that
in the fake D struct. If I increase the 'thunk' field to 9 bytes the
crash disappears. I have a hunch stack corruption might be to blame.

I can notice some difference in the ASM listings:
C++ plain sample: http://pastebin.com/xw3BhwwR
D driver sample: http://pastebin.com/TLa8k5A3

The suspicious thing there is the missing LEA instruction in the D
listing. If I change the thunk field to 9 bytes the LEA instruction
appears again (and this is when the crash disappears).

My ASM-foo is really weak though, so I don't know what any of this
means. Anyone know what's going on?
Sep 02 2012
parent reply Daniel Green <venix1 gmail.com> writes:
My best guess, is the issue is related to the struct being 4 bytes.
A similar segfault occurs if you attempt to access in a similar manner 
using c++.

A 4 byte struct will fit into a single register making pointers 
unnecessary/slower and it's likely some part of the ABI has taken this 
into consideration and the compiler is optimizing access to this.

However, I would imagine that such optimizations would not be allowed 
with C++ and so by using a class it requires a pointer type and not the 
optimized struct.

The following returns the value of 4 when I inspect the variable 
refValue instead of the correct address and segfaults.

http://codepad.org/eepFTfbX
Sep 03 2012
next sibling parent Iain Buclaw <ibuclaw ubuntu.com> writes:
On 3 September 2012 16:52, Daniel Green <venix1 gmail.com> wrote:
 My best guess, is the issue is related to the struct being 4 bytes.
 A similar segfault occurs if you attempt to access in a similar manner using
 c++.

 A 4 byte struct will fit into a single register making pointers
 unnecessary/slower and it's likely some part of the ABI has taken this into
 consideration and the compiler is optimizing access to this.

 However, I would imagine that such optimizations would not be allowed with
 C++ and so by using a class it requires a pointer type and not the optimized
 struct.

 The following returns the value of 4 when I inspect the variable refValue
 instead of the correct address and segfaults.

 http://codepad.org/eepFTfbX
Indeed, C++ classes are always passed in memory by design. Whereas pointers could be passed in registers. The difference between ABI handling of void* and FileName* here matter a lot. And this is one reason why you need to ensure that function signatures match in both D and C/C++ code. extern "C" FileName value_FileName(void* refVal) { return *(FileName*)refVal; } By the way, why extern "C" when extern (C++) works just fine? :-) Regards -- Iain Buclaw *(p < e ? p++ : p) = (c & 0x0f) + '0';
Sep 03 2012
prev sibling next sibling parent Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 9/3/12, Iain Buclaw <ibuclaw ubuntu.com> wrote:
 Indeed,  C++ classes are always passed in memory by design.  Whereas
pointers could be passed in registers. That's cool. I learn something new every day. :)
 And this is one
 reason why you need to ensure that function signatures match in both D
 and C/C++ code.
Yeah that's doable when the type is a POD but when it's a class returned by value there is no equivalent in D since D classes are always references, so I can't match the D function signature to the C one.
 extern "C"
 FileName value_FileName(void* refVal)
 {
     return *(FileName*)refVal;
 }
That won't work either since FileName is still in the return type and I can't match the function signature on the D side (it still crashes). The only thing I can think of is to match the C++ function signature to the D side via something like: C++: class FileName { ... } // same as before struct Fake { char __thunk[4]; }; Fake value_FileName(void* refVal) { return *(Fake*)(&(*(FileName*)refVal)); } It's ugly but it does seem to work and matches the D function signature. It would be a lot simpler if the return type was castable to (char[4]), but C/++ doesn't support returning arrays by value. :)
 By the way, why extern "C" when extern (C++) works just fine? :-)
I'm working on a codegenerator which uses C as the glue language, similar to SWIG. But the plan is to support more features than SWIG and have a faster and less memory-intensive cross-language virtual method invocation mechanism. Unlike SWIG I support passing PODs by value, but passing non-POD classes by value was problematic and I can see now why. Thanks for your help guys!
Sep 03 2012
prev sibling parent Iain Buclaw <ibuclaw ubuntu.com> writes:
On 3 September 2012 18:15, Andrej Mitrovic <andrej.mitrovich gmail.com> wrote:
 On 9/3/12, Iain Buclaw <ibuclaw ubuntu.com> wrote:
 Indeed,  C++ classes are always passed in memory by design.  Whereas
pointers could be passed in registers. That's cool. I learn something new every day. :)
 And this is one
 reason why you need to ensure that function signatures match in both D
 and C/C++ code.
Yeah that's doable when the type is a POD but when it's a class returned by value there is no equivalent in D since D classes are always references, so I can't match the D function signature to the C one.
 extern "C"
 FileName value_FileName(void* refVal)
 {
     return *(FileName*)refVal;
 }
That won't work either since FileName is still in the return type and I can't match the function signature on the D side (it still crashes). The only thing I can think of is to match the C++ function signature to the D side via something like:
Ah, sorry, my bad. I was testing marking D structs as addressable (meaning are always passed in memory) whilst in the middle of looking at the difference between D and C++ codegen. Must have left that turned on still in my copy of gdc. ;-) -- Iain Buclaw *(p < e ? p++ : p) = (c & 0x0f) + '0';
Sep 03 2012