www.digitalmars.com         C & C++   DMDScript  

D.gnu - Spec file for gdc?

reply Wolfgang Draxinger <wdraxinger darkstargames.de> writes:
Currently my scons files have a quite annoying header, that adds

-m32
-Wa,--32
-I /usr/local/include/d/4.0.3
-I /usr/local/include/d
-I /usr/local/include/d/4.0.3/i686-pc-linux-gnu

to all gdc calls. I wondered if somebody is working on a spec
file to put stuff like that as default into gdc?

Wolfgang Draxinger
-- 
E-Mail address works, Jabber: hexarith jabber.org, ICQ: 134682867
GPG key FP: 2FC8 319E C7D7 1ADC 0408 65C6 05F5 A645 1FD3 BD3E
Sep 19 2006
parent reply Gregor Richards <Richards codu.org> writes:
Wolfgang Draxinger wrote:
 Currently my scons files have a quite annoying header, that adds
 
 -m32
 -Wa,--32
 -I /usr/local/include/d/4.0.3
 -I /usr/local/include/d
 -I /usr/local/include/d/4.0.3/i686-pc-linux-gnu
 
 to all gdc calls. I wondered if somebody is working on a spec
 file to put stuff like that as default into gdc?
 
 Wolfgang Draxinger
Am I correct in assuming that you're using an AMD-64 or EM64T system? On such a system, GDC would probably be much happier compiled as a cross-compiler than as a native compiler, eg: ../configure --prefix=/opt/gdc-i686 \ --target=i686-pc-linux-gnu \ --host=x86_64-pc-linux-gnu - Gregor Richards PS: Not tested, just speculation.
Sep 19 2006
parent reply Wolfgang Draxinger <wdraxinger darkstargames.de> writes:
Gregor Richards wrote:

 Am I correct in assuming that you're using an AMD-64 or EM64T
 system?
You are correct. A few months ago I tried to build GDC as a cross compiler but didn't succed. So I'm using the precompiled binaries now. However building a cross compiler won't help with the include directories issue, for that a spec is needed AFAIK. BTW 64 bit. Is there already experimental support? I'm beginning to need that, as I want to provide native 64 bit builds of my engine. Wolfgang Draxinger -- E-Mail address works, Jabber: hexarith jabber.org, ICQ: 134682867 GPG key FP: 2FC8 319E C7D7 1ADC 0408 65C6 05F5 A645 1FD3 BD3E
Sep 19 2006
parent Gregor Richards <Richards codu.org> writes:
Wolfgang Draxinger wrote:
 Gregor Richards wrote:
 
 Am I correct in assuming that you're using an AMD-64 or EM64T
 system?
You are correct. A few months ago I tried to build GDC as a cross compiler but didn't succed. So I'm using the precompiled binaries now. However building a cross compiler won't help with the include directories issue, for that a spec is needed AFAIK.
Said spec file is compiled in. It is not necessary unless you've somehow overridden it.
 
 BTW 64 bit. Is there already experimental support? I'm beginning
 to need that, as I want to provide native 64 bit builds of my
 engine. 
To be honest, I have no idea, nor do I know if there's even any real porting effort going on.
 
 Wolfgang Draxinger
- Gregor Richards
Sep 19 2006