D.gnu - Integrating gdc and D in Xcode
- Drew McCormack (2/2) Apr 28 2004 Has anyone tried to integrate D and gdc into Xcode on Mac OS X? Any succ...
- Stephan Wienczny (2/7) Apr 28 2004
- bjoern (23/28) Apr 28 2004 Hi,
- Brian Chapman (19/54) Nov 23 2004 Thanks Bjoern,
Has anyone tried to integrate D and gdc into Xcode on Mac OS X? Any success? Drew McCormack
Apr 28 2004
It would be nice to have a kdevelop integration, too... Drew McCormack wrote:Has anyone tried to integrate D and gdc into Xcode on Mac OS X? Any success? Drew McCormack
Apr 28 2004
Hi, I was looking into it for one evening... and I have produced the attached files to get syntax highlighting. You have to put them into: (~)/Library/Application Support/Apple/Developer Tools/Specifications And I was able to get Xcode to compile the d-Files, but not to link them... You can "right-click" on your target, choose "Get Info", then select "Rules", and add a custom rule with the following settings: Process: <<Source with names matching:>> <<*.d>> using: <<Custom script:>> <</usr/local/bin/gdc -c $(INPUT_FILE_PATH); mv $(INPUT_FILE_DIR)/$(INPUT_FILE_BASE).o $(DERIVED_FILES_DIR)/$(INPUT_FILE_BASE).o;>> with output files: <<$(DERIVED_FILES_DIR)/$(INPUT_FILE_BASE).o>> Then you will be where I left off. If you want to work on it, you should definitly have a look at: /Library/Application Support/Apple/Developer Tools/ where you will find "Project Templates". I copied the c++-Tool-Template, which wasn't very smart, maybe the java-tool template would have been better... You can also look at the Xcode help (search for "configuring a target") and then look at "Build Rules" for infos on how a script could work... Good luck, - Bjoern Drew McCormack wrote:Has anyone tried to integrate D and gdc into Xcode on Mac OS X? Any success? Drew McCormack
Apr 28 2004
On 2004-04-28 11:06:28 -0500, bjoern <b.z. gmx.net> said:Drew McCormack wrote: Has anyone tried to integrate D and gdc into Xcode on Mac OS X? Any success? Drew McCormackThanks Bjoern, I tried to write my own pb{file,lang}specs but they didn't work. Yours did though. :-) I'm still using Project Builder because I don't have the cash to upgrade to 10.3 at the moment (I'm just going to go strait to 10.4 I think). Anyway, have you guys tried using a custom Makefile? It works for me. In PB, you start a new Empty Project and then create a new build target called a "Legacy Makefile." In Xcode, I think it's more aptly called "GNU Makefile." I haven't tried the debugger yet, but I've heard some people are having problems setting breakpoints. I'd say try putting a call to raise(SIGTRAP) before the line in question and see if that works. I might put together a sample project if anyone is interested. Xcode will still load PB projects IIRC. The only problem with this method is that you have to know how to write Makefiles. That's not a problem for me, but it could be for some. O'Reilly has a good book on 'make' though. It's what I learned from. Cheers, BrianHi, I was looking into it for one evening... and I have produced the attached files to get syntax highlighting. You have to put them into: (~)/Library/Application Support/Apple/Developer Tools/Specifications And I was able to get Xcode to compile the d-Files, but not to link them... You can "right-click" on your target, choose "Get Info", then select "Rules", and add a custom rule with the following settings: Process: <<Source with names matching:>> <<*.d>> using: <<Custom script:>> <</usr/local/bin/gdc -c $(INPUT_FILE_PATH); mv $(INPUT_FILE_DIR)/$(INPUT_FILE_BASE).o $(DERIVED_FILES_DIR)/$(INPUT_FILE_BASE).o;>> with output files: <<$(DERIVED_FILES_DIR)/$(INPUT_FILE_BASE).o>> Then you will be where I left off. If you want to work on it, you should definitly have a look at: /Library/Application Support/Apple/Developer Tools/ where you will find "Project Templates". I copied the c++-Tool-Template, which wasn't very smart, maybe the java-tool template would have been better... You can also look at the Xcode help (search for "configuring a target") and then look at "Build Rules" for infos on how a script could work... Good luck, - Bjoern
Nov 23 2004