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D - dig/DEdit stat

reply "Andrew Edwards" <aedwards spamfreeamerica.com> writes:
Hey Burton,

What's the latest on the dig/DEdit project?  Are we to anticipate anything
in the near future?

Andrew
Jan 08 2003
parent Burton Radons <loth users.sourceforge.net> writes:
Andrew Edwards wrote:
 What's the latest on the dig/DEdit project?  Are we to anticipate anything
 in the near future?
I'm working on the next release now. dedit has mostly bug fixes and feature fill-out, status bar, menu bar. dig has a fairly large API change - GLFrame is completely different and easier to deal with, vec* and mat* structs have gone through huge advances. The only new widget will be the spinner, which is an edit box attached to up and down arrows that you can click or drag on a la 3DS MAX. Edit boxes themselves handle any D number for input now (things like 0b101 or 0x14.EF) and also do expression evaluation (4*6, sin(84), pi) a la TrueSpace. Oh, and there's an image loader app in there for loading in bitmaps or textures (loading is done through an abstract API so loading into other things is no problem), with PNG supported. Pretty small revision, mostly fixes. I've also put in keyboard accelerators: with (new Button (frame)) { caption ("&Okay"); onClick.add (&doOkay); bind ("Return", &onClick); } Then both enter and "o" will be bound to the button.
Jan 08 2003