D - Interface behavior
- Joe Battelle (41/41) Aug 20 2002 The fact that interfaces are snapshots and not inherited from class to s...
- Walter (10/51) Aug 20 2002 There is a bug here, but I also want to ask what should happen with both...
- Joe Battelle (51/53) Aug 21 2002 Well I would rather see the interface truly inherited so you don't need ...
- Walter (16/70) Aug 21 2002 Ok, so are you saying that interfaces should be "virtually" inherited, i...
- Joe Battelle (29/32) Aug 21 2002 No, I think that is too restrictive.
- Joe Battelle (6/6) Aug 21 2002 Sorry--typo, the example code for rule 2 should have been:
- Walter (15/39) Aug 21 2002 up to
- Joe Battelle (6/14) Aug 21 2002 If you can make (D)b.foo() = b.foo() great, the restriction is not absol...
- Joe Battelle (15/17) Aug 22 2002 More bugs for the unittests when interfaces are fixed:
- Walter (7/22) Aug 23 2002 Yes, having a set of executable tests to illustrate and validate correct
The fact that interfaces are snapshots and not inherited from class to subclass can really mess you up sometimes. Just tacking on the interface at each level in the hierarchy doesn't work either--you get a unique interface each time. Casting to a superclass before casting to the interface that the derived type supports can alter which version of the interface is called. The spec doesn't say much about this. Are we stuck with this feature of interfaces or will they be inheritable at some point? Example code: ------------- import c.stdio; interface D { abstract int foo(); } class A : D { int foo() { return 1; } } class B : A, D { //carry the D's, 'cause they're not inherited //this should tell you something's up :) //A's foo is taken to satisfy D. //a cast(D) on a B will always use this foo //even if the B is actually a further derived type with overloaded foo() } class C : B, D { int foo() { return 2; } } int main (char[][] args) { C c = new C; A a = (A) c; int j = a.foo(); // 2 B b = (B) c; int k = b.foo(); // 2 D d1 = (D) c; int l = d1.foo(); // 2 D d2 = (D) b; int m = d2.foo(); // 1 Gotcha!!! b.foo() not equal to (D)b.foo() //prints 2 2 2 1 printf("%d %d %d %d", j, k, l, m); return 0; }
Aug 20 2002
There is a bug here, but I also want to ask what should happen with both A and C implement D? "Joe Battelle" <Joe_member pathlink.com> wrote in message news:ajv33k$2ntc$1 digitaldaemon.com...The fact that interfaces are snapshots and not inherited from class tosubclasscan really mess you up sometimes. Just tacking on the interface at eachlevelin the hierarchy doesn't work either--you get a unique interface eachtime.Casting to a superclass before casting to the interface that the derivedtypesupports can alter which version of the interface is called. The specdoesn'tsay much about this. Are we stuck with this feature of interfaces or will they be inheritableat somepoint? Example code: ------------- import c.stdio; interface D { abstract int foo(); } class A : D { int foo() { return 1; } } class B : A, D { //carry the D's, 'cause they're not inherited //this should tell you something's up :) //A's foo is taken to satisfy D. //a cast(D) on a B will always use this foo //even if the B is actually a further derived type with overloaded foo() } class C : B, D { int foo() { return 2; } } int main (char[][] args) { C c = new C; A a = (A) c; int j = a.foo(); // 2 B b = (B) c; int k = b.foo(); // 2 D d1 = (D) c; int l = d1.foo(); // 2 D d2 = (D) b; int m = d2.foo(); // 1 Gotcha!!! b.foo() not equal to (D)b.foo() //prints 2 2 2 1 printf("%d %d %d %d", j, k, l, m); return 0; }
Aug 20 2002
In article <ajvc6e$31e0$1 digitaldaemon.com>, Walter says...There is a bug here, but I also want to ask what should happen with both A and C implement D?Well I would rather see the interface truly inherited so you don't need to (can't?) specify it at more than one level in the hierarchy--but maybe there's an implementation obstacle to this? Otherwise, you just get deeper and deeper... Right now there is no compile-time enforcement of interface specifications, so I'm not absolutely sure what you're intending for them :) Interfaces seem to be unique for each subclass, and seem to be built from the point of view in the inheritance graph of the derived class. This makes it look like interfaces themselves are inherited and can be overriden, especially in the code below, where you can sandwich a class not having the interface between two that do--and yet the sandwiched class has an effect on the interface of the final derived class (that specifies, but doesn't implement the interface.) On the other hand, right now you can create holes in the interface graph as the crash on use of the sandwiched class directly shows. ---------------- import c.stdio; interface D { abstract int foo(); } class A : D { int foo() { printf("A"); return 0; } } class B : A { int foo() { printf("B"); return 1; } } class C : B, D { //this hides B's foo--note altered return type void foo() { printf("C"); } } int main (char[][] args) { C c = new C; D d = (D)c; c.foo(); //C--makes sense; we're hiding D's foo d.foo(); //B--Whoah! The D interface takes a snapshot at C of the //inheritance hierarchy bringing in to the interface whatever //matches exactly. //OK, so B participates in C's D, but does B inherit D from A? B b = new B; if ((D) b) { //This succeeds so B must printf("X"); D d = (D) b; version(crash) { d.foo(); //CRASH; guess not //Should this be A? } } //while I'm at it: D d1 = new D; //what does that do? compiles fine. return 0; }
Aug 21 2002
Ok, so are you saying that interfaces should be "virtually" inherited, i.e. no matter how many times they appear in the inheritance heirarchy there is only one instance of them? "Joe Battelle" <Joe_member pathlink.com> wrote in message news:ajvq0n$gpf$1 digitaldaemon.com...In article <ajvc6e$31e0$1 digitaldaemon.com>, Walter says...AThere is a bug here, but I also want to ask what should happen with boththere'sand C implement D?Well I would rather see the interface truly inherited so you don't need to (can't?) specify it at more than one level in the hierarchy--but maybean implementation obstacle to this? Otherwise, you just get deeper and deeper... Right now there is nocompile-timeenforcement of interface specifications, so I'm not absolutely sure whatyou'reintending for them :) Interfaces seem to be unique for each subclass, andseemto be built from the point of view in the inheritance graph of the derived class. This makes it look like interfaces themselves are inherited andcan beoverriden, especially in the code below, where you can sandwich a classnothaving the interface between two that do--and yet the sandwiched class hasaneffect on the interface of the final derived class (that specifies, butdoesn'timplement the interface.) On the other hand, right now you can createholes inthe interface graph as the crash on use of the sandwiched class directlyshows.---------------- import c.stdio; interface D { abstract int foo(); } class A : D { int foo() { printf("A"); return 0; } } class B : A { int foo() { printf("B"); return 1; } } class C : B, D { //this hides B's foo--note altered return type void foo() { printf("C"); } } int main (char[][] args) { C c = new C; D d = (D)c; c.foo(); //C--makes sense; we're hiding D's foo d.foo(); //B--Whoah! The D interface takes a snapshot at C of the //inheritance hierarchy bringing in to the interface whatever //matches exactly. //OK, so B participates in C's D, but does B inherit D from A? B b = new B; if ((D) b) { //This succeeds so B must printf("X"); D d = (D) b; version(crash) { d.foo(); //CRASH; guess not //Should this be A? } } //while I'm at it: D d1 = new D; //what does that do? compiles fine. return 0; }
Aug 21 2002
Ok, so are you saying that interfaces should be "virtually" inherited, i.e. no matter how many times they appear in the inheritance heirarchy there is only one instance of them?No, I think that is too restrictive. These are the rules I want to see. They are close to what you are doing now. (1) & (3) add compile-time restrictions to your current implementation to close up the holes I demonstrated earlier. (2) fixes what I think is a bug/limitation in your current implementation. 1) Strict specification -- if a D class implements an interface, then the interface must be fully satisfied through methods in the inheritance graph up to and including that class, otherwise you get a compile-time error. interface D { void foo(); } class X : D { char[] foo(); } //ERROR, X doesn't implement D class A { void foo(); } class B : D {} //OK, B satisfies D through A's methods 2) Inheritance of Interfaces -- if a D class implements an interface, then all subclasses of the class will also implement the interface. interface D { void foo(); } class A { void foo(); } class B : A {} This means (D) B is legal. 3) Overriding Interfaces -- if a subclass of a class that implements an interface, overrides a member of that interface then it is a compile-time error, unless the class specifies that it is redefining the interface, whereby a new interface is created from that point in the hierarchy. interface D { void foo(); } class A : D { void foo() {} } class B : A { void foo() {} } //ERROR, redefining D without specifying it class C : B, D { void foo() {} } //OK, we get a new interface here class C : B, D { char[] foo() {} } //ERROR, we didn't override anything in D This will keep your current behavior, but prohibit the bad apples I showed in my other posts.
Aug 21 2002
Sorry--typo, the example code for rule 2 should have been: interface D { void foo(); } class A : D { void foo(); } //A implements D class B : A {} //so does B through inheritance B b; (D) b is legal.
Aug 21 2002
"Joe Battelle" <Joe_member pathlink.com> wrote in message news:ak0o22$2opb$1 digitaldaemon.com...1) Strict specification -- if a D class implements an interface, then the interface must be fully satisfied through methods in the inheritance graphup toand including that class, otherwise you get a compile-time error. interface D { void foo(); } class X : D { char[] foo(); } //ERROR, X doesn't implement DShould already be doing that.class A { void foo(); } class B : D {} //OK, B satisfies D through A's methodsThat's the virtual inheritance thing.2) Inheritance of Interfaces -- if a D class implements an interface, thenallsubclasses of the class will also implement the interface. interface D { void foo(); } class A { void foo(); }I think you meant class A:D{void foo(); }class B : A {} This means (D) B is legal.Yes.3) Overriding Interfaces -- if a subclass of a class that implements an interface, overrides a member of that interface then it is a compile-timeerror,unless the class specifies that it is redefining the interface, whereby anewinterface is created from that point in the hierarchy. interface D { void foo(); } class A : D { void foo() {} } class B : A { void foo() {} } //ERROR, redefining D without specifying itI guess I don't agree.class C : B, D { void foo() {} } //OK, we get a new interface here class C : B, D { char[] foo() {} } //ERROR, we didn't override anything inD I tentatively agree.This will keep your current behavior, but prohibit the bad apples I showedin myother posts.I think the bad apple is just a bug in the implementation.
Aug 21 2002
Right, it doesn't, so it's a bug.class X : D { char[] foo(); } //ERROR, X doesn't implement DShould already be doing that.Doesn't work though, so that's a bug too.This means (D) B is legal.Yes.If you can make (D)b.foo() = b.foo() great, the restriction is not absolutely necessary. On the otherhand I like it because it shows you where in the graph, D can actually change behavior. Thanks for your responses.interface D { void foo(); } class A : D { void foo(); } class B : A { void foo() {} } //ERROR, redefining D without specifying itI guess I don't agree.
Aug 21 2002
More bugs for the unittests when interfaces are fixed: interface D { int foo(); } class A : D { int foo() { return 1; } } class B : A { int foo() { return 2; } D me() { return this; } } unittest() { A a = new A; B b = new B; assert(b.me().foo() != a.foo()); } Currently, this gives compilation error: "cannot implicitly convert B to D." Also, as would be expected if you define me() up in A, you get no compile time error, but the current implementation uses A's foo() instead of B's foo() on a call such as b.me().foo().This means (D) B is legal.Yes.
Aug 22 2002
Yes, having a set of executable tests to illustrate and validate correct behavior is very nice. Thanks! "Joe Battelle" <Joe_member pathlink.com> wrote in message news:ak44i2$32d$1 digitaldaemon.com...More bugs for the unittests when interfaces are fixed: interface D { int foo(); } class A : D { int foo() { return 1; } } class B : A { int foo() { return 2; } D me() { return this; } } unittest() { A a = new A; B b = new B; assert(b.me().foo() != a.foo()); } Currently, this gives compilation error: "cannot implicitly convert B toD."Also, as would be expected if you define me() up in A, you get no compiletimeerror, but the current implementation uses A's foo() instead of B's foo()on acall such as b.me().foo().
Aug 23 2002