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D - functions and derived types

reply "LuigiG" <ask.if iyou.need.it> writes:
Hi All,
I had a look at the specifications of D, after reading the article on
(surprise! ;-) Slashdot

1st comment: It looks great! ;-)
I'd really like to get my hands on a D compiler.

2nd, one question:
In the section "TYPES"; why isn't "function returning.." mentioned as a
derived type?
How/where do functions fit in D's type system?
(apologies if this has been asked already)

Cheers,
--Luigi
Aug 17 2001
parent reply "Walter" <walter digitalmars.com> writes:
LuigiG wrote in message <9ljn4e$239i$1 digitaldaemon.com>...
Hi All,
I had a look at the specifications of D, after reading the article on
(surprise! ;-) Slashdot

1st comment: It looks great! ;-)
I'd really like to get my hands on a D compiler.
Thanks!
2nd, one question:
In the section "TYPES"; why isn't "function returning.." mentioned as a
derived type?
How/where do functions fit in D's type system?
(apologies if this has been asked already)
Functions are a derived type too. I'll fix the doc. -Walter
Aug 17 2001
parent reply Dan Hursh <hursh infonet.isl.net> writes:
Walter wrote:
 
 LuigiG wrote in message <9ljn4e$239i$1 digitaldaemon.com>...
Hi All,
I had a look at the specifications of D, after reading the article on
(surprise! ;-) Slashdot

1st comment: It looks great! ;-)
I'd really like to get my hands on a D compiler.
Thanks!
2nd, one question:
In the section "TYPES"; why isn't "function returning.." mentioned as a
derived type?
How/where do functions fit in D's type system?
(apologies if this has been asked already)
Functions are a derived type too. I'll fix the doc. -Walter
This looks like a great place to stir up a mess. How about anonymous functions? Granted, they would be worth more once a good solution is found for generics. Say anywhere you could pass a pointer to function you could also write an inline int[] list = transform(otherlist, lambda(int x){return x*x;}; Just to note, I'm endorsing the functionality, but not necessarily this syntax. I just know I writing a million different little functions in C/C++ to print a variable a certain way or to install a temporary event handler of some sort is messy and it just makes me feel dirty. Some tasks are so trivial that they don't deserve a name or they should be "declared" where they are needed for clarity. I will punt on the issue of using variables in the enclosing scope (closure style) until I see how this is excepted. :-> Dan
Aug 24 2001
parent reply "Walter" <walter digitalmars.com> writes:
Anonymous functions are a good idea, I'll have to think about it. -Walter

"Dan Hursh" <hursh infonet.isl.net> wrote in message
news:3B873562.896B7FED infonet.isl.net...
 This looks like a great place to stir up a mess.  How about anonymous
 functions?  Granted, they would be worth more once a good solution is
 found for generics.  Say anywhere you could pass a pointer to function
 you could also write an inline

 int[] list = transform(otherlist, lambda(int x){return x*x;};

 Just to note, I'm endorsing the functionality, but not necessarily this
 syntax.  I just know I writing a million different little functions in
 C/C++ to print a variable a certain way or to install a temporary event
 handler of some sort is messy and it just makes me feel dirty.  Some
 tasks are so trivial that they don't deserve a name or they should be
 "declared" where they are needed for clarity.
 I will punt on the issue of using variables in the enclosing scope
 (closure style) until I see how this is excepted.  :->

 Dan
Aug 29 2001
parent reply Dan Hursh <hursh infonet.isl.net> writes:
	Geez!  I was expecting to get shot down on this one.  I always do when
I suggest it for C++.  Now I feel obligated to go into the ideas I've
had for enclosing scopes.  Oh well, feel free to say if this is too
much.

1) static scope
	This is the easiest.  The anon gets no variable from the enclosing
scope.  It is a function like any other.  If declared in an object, go
ahead and give it object scope if that isn't too hard.  Passing around a
reference to the anon is safe.

		int f(){
			int i = 5;
			thing t[8];
			map(t, anon(thing t){t.add(i++);}); // illegal
			return i;
		}	

2) implied copy
	This is similar to the above.  The difference is that the code above
would work.  Any use of variable would imply a local variable set to the
same variable within the anon.  The anon does not share the variable
though.  It only copies that value, so f() would return 5.
	The best way to implement this is to implicitly create an object that
contain the variable referenced and copy the values in the object where
the anon is declared.  The anon would run in this object's scope, so
passing a reference to the anon out of the scope where it was declared
would work.


3) implied reference
	In this case, the example for 1 would work.  The anon would have
references to the real variables in the enclosing scope.  In this case
then, f() would return 13;
	Now this has a serious potential for gross errors.  If a reference to
the anon were to be passed around, any variables referenced from an
enclosing scope would be out of scope after exiting the enclosing
scope.  Since objects and arrays are all dynamically allocated they
could be safe, but built-ins are a serious problem.
	Unfortunately the compiler probably could not detect all the way a
function pointer could get passed beyond it's scope.  We should only
pick this one if we are willing to live with the possibility for
misuse.  Think of it like the delete operator.  Powerful, but easily
misused.

4) anonymous object scope
	Here we have another anonymous object created.  This time however, the
object is created when you enter a scope that uses an anon.  Any
variable that an anon might use from that scope is in the object instead
of on the stack.  All the anons in the scope share this object with the
enclosing scope.  When exiting the scope defining the object, any anons
that are still referenced would share this object.  Re-entering the
scope would create a new object.
	This is the safest.  I think it might be real closures.  (I always get
confused about what is or isn't a closure.  If it is, it is.  If it's
not, it's not.)  There may be the need to have an object of each scope,
and the anon would have to reference the object of each scope contain a
variable it references.
	This is also the most complex and hence the most likely to get turned
down.  
Well maybe 3 would get turned down first.


	Anyhow, I know this might be inappropriate for D given it's design
goals, but I've missed anonymous functions ever since I played with my
lisp-a-like.  

Dan


Walter wrote:
 
 Anonymous functions are a good idea, I'll have to think about it. -Walter
 
 "Dan Hursh" <hursh infonet.isl.net> wrote in message
 news:3B873562.896B7FED infonet.isl.net...
 This looks like a great place to stir up a mess.  How about anonymous
 functions?  Granted, they would be worth more once a good solution is
 found for generics.  Say anywhere you could pass a pointer to function
 you could also write an inline

 int[] list = transform(otherlist, lambda(int x){return x*x;};

 Just to note, I'm endorsing the functionality, but not necessarily this
 syntax.  I just know I writing a million different little functions in
 C/C++ to print a variable a certain way or to install a temporary event
 handler of some sort is messy and it just makes me feel dirty.  Some
 tasks are so trivial that they don't deserve a name or they should be
 "declared" where they are needed for clarity.
 I will punt on the issue of using variables in the enclosing scope
 (closure style) until I see how this is excepted.  :->

 Dan
Aug 29 2001
parent reply "Walter" <walter digitalmars.com> writes:
Making them static is the best idea.

Dan Hursh wrote in message <3B8DCC3E.D59FEA4A infonet.isl.net>...
 Geez!  I was expecting to get shot down on this one.  I always do when
I suggest it for C++.  Now I feel obligated to go into the ideas I've
had for enclosing scopes.  Oh well, feel free to say if this is too
much.

1) static scope
 This is the easiest.  The anon gets no variable from the enclosing
scope.  It is a function like any other.  If declared in an object, go
ahead and give it object scope if that isn't too hard.  Passing around a
reference to the anon is safe.

 int f(){
 int i = 5;
 thing t[8];
 map(t, anon(thing t){t.add(i++);}); // illegal
 return i;
 }

2) implied copy
 This is similar to the above.  The difference is that the code above
would work.  Any use of variable would imply a local variable set to the
same variable within the anon.  The anon does not share the variable
though.  It only copies that value, so f() would return 5.
 The best way to implement this is to implicitly create an object that
contain the variable referenced and copy the values in the object where
the anon is declared.  The anon would run in this object's scope, so
passing a reference to the anon out of the scope where it was declared
would work.


3) implied reference
 In this case, the example for 1 would work.  The anon would have
references to the real variables in the enclosing scope.  In this case
then, f() would return 13;
 Now this has a serious potential for gross errors.  If a reference to
the anon were to be passed around, any variables referenced from an
enclosing scope would be out of scope after exiting the enclosing
scope.  Since objects and arrays are all dynamically allocated they
could be safe, but built-ins are a serious problem.
 Unfortunately the compiler probably could not detect all the way a
function pointer could get passed beyond it's scope.  We should only
pick this one if we are willing to live with the possibility for
misuse.  Think of it like the delete operator.  Powerful, but easily
misused.

4) anonymous object scope
 Here we have another anonymous object created.  This time however, the
object is created when you enter a scope that uses an anon.  Any
variable that an anon might use from that scope is in the object instead
of on the stack.  All the anons in the scope share this object with the
enclosing scope.  When exiting the scope defining the object, any anons
that are still referenced would share this object.  Re-entering the
scope would create a new object.
 This is the safest.  I think it might be real closures.  (I always get
confused about what is or isn't a closure.  If it is, it is.  If it's
not, it's not.)  There may be the need to have an object of each scope,
and the anon would have to reference the object of each scope contain a
variable it references.
 This is also the most complex and hence the most likely to get turned
down.
Well maybe 3 would get turned down first.


 Anyhow, I know this might be inappropriate for D given it's design
goals, but I've missed anonymous functions ever since I played with my
lisp-a-like.

Dan


Walter wrote:
 Anonymous functions are a good idea, I'll have to think about it. -Walter

 "Dan Hursh" <hursh infonet.isl.net> wrote in message
 news:3B873562.896B7FED infonet.isl.net...
 This looks like a great place to stir up a mess.  How about anonymous
 functions?  Granted, they would be worth more once a good solution is
 found for generics.  Say anywhere you could pass a pointer to function
 you could also write an inline

 int[] list = transform(otherlist, lambda(int x){return x*x;};

 Just to note, I'm endorsing the functionality, but not necessarily this
 syntax.  I just know I writing a million different little functions in
 C/C++ to print a variable a certain way or to install a temporary event
 handler of some sort is messy and it just makes me feel dirty.  Some
 tasks are so trivial that they don't deserve a name or they should be
 "declared" where they are needed for clarity.
 I will punt on the issue of using variables in the enclosing scope
 (closure style) until I see how this is excepted.  :->

 Dan
Sep 23 2001
parent reply a <a b.c> writes:
	Do you think there would be a way to pass info from the outside world
(say the block that declares the function) into the declaration of the
function that would not violate the design goals of D?  That would make
them a lot more useful.  It would be nice to be able the get result
back, but that could be done with a pointer if there is a way to pass
data into it.

	int foo(int a[], char prefix[]){
		int ret = 0;  // yes I know it's redundant
		// and yes I know a for() would work just fine here
		map(t, annon(int i){ 
			printf("%.*s %d\n", prefix, i);
			ret += i; 
		});  
		return ret;   // it's just an example
	}

This is an idealized chunk of code.  I know the static version would
require a lot less (almost no?) black magic in the compiler.  Static
annons would be cool, but the above feature (though maybe not the
syntax) will be the first thing people ask for after they see annons. 
Just thought I'd see what you think would be the hardest part.

Dan

Walter wrote:
 
 Making them static is the best idea.
 
 Dan Hursh wrote in message <3B8DCC3E.D59FEA4A infonet.isl.net>...
 Geez!  I was expecting to get shot down on this one.  I always do when
I suggest it for C++.  Now I feel obligated to go into the ideas I've
had for enclosing scopes.  Oh well, feel free to say if this is too
much.

1) static scope
 This is the easiest.  The anon gets no variable from the enclosing
scope.  It is a function like any other.  If declared in an object, go
ahead and give it object scope if that isn't too hard.  Passing around a
reference to the anon is safe.

 int f(){
 int i = 5;
 thing t[8];
 map(t, anon(thing t){t.add(i++);}); // illegal
 return i;
 }

2) implied copy
 This is similar to the above.  The difference is that the code above
would work.  Any use of variable would imply a local variable set to the
same variable within the anon.  The anon does not share the variable
though.  It only copies that value, so f() would return 5.
 The best way to implement this is to implicitly create an object that
contain the variable referenced and copy the values in the object where
the anon is declared.  The anon would run in this object's scope, so
passing a reference to the anon out of the scope where it was declared
would work.


3) implied reference
 In this case, the example for 1 would work.  The anon would have
references to the real variables in the enclosing scope.  In this case
then, f() would return 13;
 Now this has a serious potential for gross errors.  If a reference to
the anon were to be passed around, any variables referenced from an
enclosing scope would be out of scope after exiting the enclosing
scope.  Since objects and arrays are all dynamically allocated they
could be safe, but built-ins are a serious problem.
 Unfortunately the compiler probably could not detect all the way a
function pointer could get passed beyond it's scope.  We should only
pick this one if we are willing to live with the possibility for
misuse.  Think of it like the delete operator.  Powerful, but easily
misused.

4) anonymous object scope
 Here we have another anonymous object created.  This time however, the
object is created when you enter a scope that uses an anon.  Any
variable that an anon might use from that scope is in the object instead
of on the stack.  All the anons in the scope share this object with the
enclosing scope.  When exiting the scope defining the object, any anons
that are still referenced would share this object.  Re-entering the
scope would create a new object.
 This is the safest.  I think it might be real closures.  (I always get
confused about what is or isn't a closure.  If it is, it is.  If it's
not, it's not.)  There may be the need to have an object of each scope,
and the anon would have to reference the object of each scope contain a
variable it references.
 This is also the most complex and hence the most likely to get turned
down.
Well maybe 3 would get turned down first.


 Anyhow, I know this might be inappropriate for D given it's design
goals, but I've missed anonymous functions ever since I played with my
lisp-a-like.

Dan


Walter wrote:
 Anonymous functions are a good idea, I'll have to think about it. -Walter

 "Dan Hursh" <hursh infonet.isl.net> wrote in message
 news:3B873562.896B7FED infonet.isl.net...
 This looks like a great place to stir up a mess.  How about anonymous
 functions?  Granted, they would be worth more once a good solution is
 found for generics.  Say anywhere you could pass a pointer to function
 you could also write an inline

 int[] list = transform(otherlist, lambda(int x){return x*x;};

 Just to note, I'm endorsing the functionality, but not necessarily this
 syntax.  I just know I writing a million different little functions in
 C/C++ to print a variable a certain way or to install a temporary event
 handler of some sort is messy and it just makes me feel dirty.  Some
 tasks are so trivial that they don't deserve a name or they should be
 "declared" where they are needed for clarity.
 I will punt on the issue of using variables in the enclosing scope
 (closure style) until I see how this is excepted.  :->

 Dan
Sep 24 2001
next sibling parent Yu Qian Zhou <yqz comlab.ox.ac.uk> writes:

Sep 24 2001
prev sibling parent reply "Walter" <walter digitalmars.com> writes:
The most obvious model for doing that is Pascal, which gives nested
functions access to lexically enclosed local variables. -Walter

a wrote in message <3BAFEA9E.2FAE409 b.c>...
 Do you think there would be a way to pass info from the outside world
(say the block that declares the function) into the declaration of the
function that would not violate the design goals of D?  That would make
them a lot more useful.  It would be nice to be able the get result
back, but that could be done with a pointer if there is a way to pass
data into it.

 int foo(int a[], char prefix[]){
 int ret = 0;  // yes I know it's redundant
 // and yes I know a for() would work just fine here
 map(t, annon(int
 printf("%.*s %d\n", prefix, i);
 ret += i;
 });
 return ret;   // it's just an example
 }

This is an idealized chunk of code.  I know the static version would
require a lot less (almost no?) black magic in the compiler.  Static
annons would be cool, but the above feature (though maybe not the
syntax) will be the first thing people ask for after they see annons.
Just thought I'd see what you think would be the hardest part.

Dan

Walter wrote:
 Making them static is the best idea.

 Dan Hursh wrote in message <3B8DCC3E.D59FEA4A infonet.isl.net>...
 Geez!  I was expecting to get shot down on this one.  I always do when
I suggest it for C++.  Now I feel obligated to go into the ideas I've
had for enclosing scopes.  Oh well, feel free to say if this is too
much.

1) static scope
 This is the easiest.  The anon gets no variable from the enclosing
scope.  It is a function like any other.  If declared in an object, go
ahead and give it object scope if that isn't too hard.  Passing around a
reference to the anon is safe.

 int f(){
 int i = 5;
 thing t[8];
 map(t, anon(thing t){t.add(i++);}); // illegal
 return i;
 }

2) implied copy
 This is similar to the above.  The difference is that the code above
would work.  Any use of variable would imply a local variable set to the
same variable within the anon.  The anon does not share the variable
though.  It only copies that value, so f() would return 5.
 The best way to implement this is to implicitly create an object that
contain the variable referenced and copy the values in the object where
the anon is declared.  The anon would run in this object's scope, so
passing a reference to the anon out of the scope where it was declared
would work.


3) implied reference
 In this case, the example for 1 would work.  The anon would have
references to the real variables in the enclosing scope.  In this case
then, f() would return 13;
 Now this has a serious potential for gross errors.  If a reference to
the anon were to be passed around, any variables referenced from an
enclosing scope would be out of scope after exiting the enclosing
scope.  Since objects and arrays are all dynamically allocated they
could be safe, but built-ins are a serious problem.
 Unfortunately the compiler probably could not detect all the way a
function pointer could get passed beyond it's scope.  We should only
pick this one if we are willing to live with the possibility for
misuse.  Think of it like the delete operator.  Powerful, but easily
misused.

4) anonymous object scope
 Here we have another anonymous object created.  This time however, the
object is created when you enter a scope that uses an anon.  Any
variable that an anon might use from that scope is in the object instead
of on the stack.  All the anons in the scope share this object with the
enclosing scope.  When exiting the scope defining the object, any anons
that are still referenced would share this object.  Re-entering the
scope would create a new object.
 This is the safest.  I think it might be real closures.  (I always get
confused about what is or isn't a closure.  If it is, it is.  If it's
not, it's not.)  There may be the need to have an object of each scope,
and the anon would have to reference the object of each scope contain a
variable it references.
 This is also the most complex and hence the most likely to get turned
down.
Well maybe 3 would get turned down first.


 Anyhow, I know this might be inappropriate for D given it's design
goals, but I've missed anonymous functions ever since I played with my
lisp-a-like.

Dan


Walter wrote:
 Anonymous functions are a good idea, I'll have to think about
it. -Walter
 "Dan Hursh" <hursh infonet.isl.net> wrote in message
 news:3B873562.896B7FED infonet.isl.net...
 This looks like a great place to stir up a mess.  How about
anonymous
 functions?  Granted, they would be worth more once a good solution
is
 found for generics.  Say anywhere you could pass a pointer to
function
 you could also write an inline

 int[] list = transform(otherlist, lambda(int x){return x*x;};

 Just to note, I'm endorsing the functionality, but not necessarily
this
 syntax.  I just know I writing a million different little functions
in
 C/C++ to print a variable a certain way or to install a temporary
event
 handler of some sort is messy and it just makes me feel dirty.  Some
 tasks are so trivial that they don't deserve a name or they should
be
 "declared" where they are needed for clarity.
 I will punt on the issue of using variables in the enclosing scope
 (closure style) until I see how this is excepted.  :->

 Dan
Sep 25 2001
parent reply a <a b.c> writes:
	Can you pass around pointers to functions in pascal?  I don't know
pascal well enough to know.  If so, did they try to do something to keep
the user from returning a pointer to the nested function?  I don't think
any C based language should have to, but I always got the impression
that the pascal based languages tried to keep the programmer from
shooting himself in the foot at (almost) any expense.

Dan

Walter wrote:
 
 The most obvious model for doing that is Pascal, which gives nested
 functions access to lexically enclosed local variables. -Walter
 
 a wrote in message <3BAFEA9E.2FAE409 b.c>...
 Do you think there would be a way to pass info from the outside world
(say the block that declares the function) into the declaration of the
function that would not violate the design goals of D?  That would make
them a lot more useful.  It would be nice to be able the get result
back, but that could be done with a pointer if there is a way to pass
data into it.

 int foo(int a[], char prefix[]){
 int ret = 0;  // yes I know it's redundant
 // and yes I know a for() would work just fine here
 map(t, annon(int
 printf("%.*s %d\n", prefix, i);
 ret += i;
 });
 return ret;   // it's just an example
 }

This is an idealized chunk of code.  I know the static version would
require a lot less (almost no?) black magic in the compiler.  Static
annons would be cool, but the above feature (though maybe not the
syntax) will be the first thing people ask for after they see annons.
Just thought I'd see what you think would be the hardest part.

Dan

Walter wrote:
 Making them static is the best idea.

 Dan Hursh wrote in message <3B8DCC3E.D59FEA4A infonet.isl.net>...
 Geez!  I was expecting to get shot down on this one.  I always do when
I suggest it for C++.  Now I feel obligated to go into the ideas I've
had for enclosing scopes.  Oh well, feel free to say if this is too
much.

1) static scope
 This is the easiest.  The anon gets no variable from the enclosing
scope.  It is a function like any other.  If declared in an object, go
ahead and give it object scope if that isn't too hard.  Passing around a
reference to the anon is safe.

 int f(){
 int i = 5;
 thing t[8];
 map(t, anon(thing t){t.add(i++);}); // illegal
 return i;
 }

2) implied copy
 This is similar to the above.  The difference is that the code above
would work.  Any use of variable would imply a local variable set to the
same variable within the anon.  The anon does not share the variable
though.  It only copies that value, so f() would return 5.
 The best way to implement this is to implicitly create an object that
contain the variable referenced and copy the values in the object where
the anon is declared.  The anon would run in this object's scope, so
passing a reference to the anon out of the scope where it was declared
would work.


3) implied reference
 In this case, the example for 1 would work.  The anon would have
references to the real variables in the enclosing scope.  In this case
then, f() would return 13;
 Now this has a serious potential for gross errors.  If a reference to
the anon were to be passed around, any variables referenced from an
enclosing scope would be out of scope after exiting the enclosing
scope.  Since objects and arrays are all dynamically allocated they
could be safe, but built-ins are a serious problem.
 Unfortunately the compiler probably could not detect all the way a
function pointer could get passed beyond it's scope.  We should only
pick this one if we are willing to live with the possibility for
misuse.  Think of it like the delete operator.  Powerful, but easily
misused.

4) anonymous object scope
 Here we have another anonymous object created.  This time however, the
object is created when you enter a scope that uses an anon.  Any
variable that an anon might use from that scope is in the object instead
of on the stack.  All the anons in the scope share this object with the
enclosing scope.  When exiting the scope defining the object, any anons
that are still referenced would share this object.  Re-entering the
scope would create a new object.
 This is the safest.  I think it might be real closures.  (I always get
confused about what is or isn't a closure.  If it is, it is.  If it's
not, it's not.)  There may be the need to have an object of each scope,
and the anon would have to reference the object of each scope contain a
variable it references.
 This is also the most complex and hence the most likely to get turned
down.
Well maybe 3 would get turned down first.


 Anyhow, I know this might be inappropriate for D given it's design
goals, but I've missed anonymous functions ever since I played with my
lisp-a-like.

Dan


Walter wrote:
 Anonymous functions are a good idea, I'll have to think about
it. -Walter
 "Dan Hursh" <hursh infonet.isl.net> wrote in message
 news:3B873562.896B7FED infonet.isl.net...
 This looks like a great place to stir up a mess.  How about
anonymous
 functions?  Granted, they would be worth more once a good solution
is
 found for generics.  Say anywhere you could pass a pointer to
function
 you could also write an inline

 int[] list = transform(otherlist, lambda(int x){return x*x;};

 Just to note, I'm endorsing the functionality, but not necessarily
this
 syntax.  I just know I writing a million different little functions
in
 C/C++ to print a variable a certain way or to install a temporary
event
 handler of some sort is messy and it just makes me feel dirty.  Some
 tasks are so trivial that they don't deserve a name or they should
be
 "declared" where they are needed for clarity.
 I will punt on the issue of using variables in the enclosing scope
 (closure style) until I see how this is excepted.  :->

 Dan
Sep 26 2001
parent reply Axel Kittenberger <axel dtone.org> writes:
a wrote:

 Can you pass around pointers to functions in pascal?  I don't know
 pascal well enough to know.  
Yes you can.
 If so, did they try to do something to keep
 the user from returning a pointer to the nested function?  
Very interesting question, indeed. I just tried it out. At least in 'GNU Pascal version 19991030, based on 2.95.2 19991024 (release)' nothing prevents you from doing this. If you access arguments in the inner function from the outer one you get random results :( Might be worth checking out on newer release / reporting on their mailing list.
 I don't think
 any C based language should have to, but I always got the impression
 that the pascal based languages tried to keep the programmer from
 shooting himself in the foot at (almost) any expense.
Well pascal tried that, but didn't really succeed. You can also as good call a function pointer holding yet null. However might be interesting that java is in principle C based and yet keeps you 100% assured not to reach your foot anyway, or to see it at all :o) - Axel \ |D> http://www.dtone.org /
Sep 27 2001
parent a <a b.c> writes:
Axel Kittenberger wrote:
 I don't think
 any C based language should have to, but I always got the impression
 that the pascal based languages tried to keep the programmer from
 shooting himself in the foot at (almost) any expense.
Well pascal tried that, but didn't really succeed. You can also as good call a function pointer holding yet null. However might be interesting that java is in principle C based and yet keeps you 100% assured not to reach your foot anyway, or to see it at all :o)
Well, I'll agree that java won't let you see your foot, but I'll go with http://www.claessens16.yucom.be/howto.htm as to shooting yourself in the foot: Java The gun fires just fine, but your foot can't figure out what the bullets are and ignores them. http://duff.geology.washington.edu/mdbrg/staff_pages/shootfoot.html and http://compsoc.ucc.ie/joke14.html kind of agrees with you though: Java: You can do it with a standalone interpreter, but a java applet will not let you access your foot. Java The Java Verifier will not allow you to handle a Gun. Dan
Sep 29 2001