D - Struct constructors
- Simon Hobbs (8/8) Apr 15 2004 Just started looking at D (from a game programming perspective) and it s...
- Andy Friesen (11/20) Apr 15 2004 You can override operator() and make it static like so:
Just started looking at D (from a game programming perspective) and it seems superb in almost every way, except it doesn't appear that structs can have constructors. Is this correct? If so, how am I to implement a usable Vector4 type (i.e. an array of 4 floats)? And please don't tell me to make it a class - the overhead is not acceptable - this has to be a value type. Here's hoping I'm missing something. Si
Apr 15 2004
Simon Hobbs wrote:Just started looking at D (from a game programming perspective) and it seems superb in almost every way, except it doesn't appear that structs can have constructors. Is this correct? If so, how am I to implement a usable Vector4 type (i.e. an array of 4 floats)? And please don't tell me to make it a class - the overhead is not acceptable - this has to be a value type. Here's hoping I'm missing something.You can override operator() and make it static like so: struct Vec4 { float w,x,y,z; static Vec4 opCall(float W, float X, float Y, float Z) { ... } } Vec4 blah = Vec4(0,0,0,1); -- andy
Apr 15 2004