D - SDL translated
- Pavel Minayev (10/10) Jan 04 2002 SDL (one that is Simple DirectMedia Layer, http://www.libsdl.org/)
- Pavel Minayev (5/5) Jan 04 2002 Forgot to ask... what would you like to see translated to D
- Robert W. Cunningham (4/9) Jan 04 2002 The Qt (and maybe GTK+) APIs. When D becomes available on multiple
- Pavel Minayev (4/6) Jan 05 2002 For now, let's focus on Windows. I believe we won't see
- NancyEtRoland (3/9) Jan 05 2002 DOSX ?
- Pavel Minayev (3/4) Jan 05 2002 Who knows?
- Robert W. Cunningham (7/13) Jan 05 2002 Yes, but both those libraries are available on Windows! And they beat
- Walter (6/16) Jan 04 2002 Jan says he's working on Quake2 to DMC. To D is a bit too much to ask! I...
- Pavel Minayev (5/5) Jan 05 2002 SDL and OpenGL headers translated to D - grab 'em here:
SDL (one that is Simple DirectMedia Layer, http://www.libsdl.org/) headers are completely translated to D - which gives us access to 2D fullscreen graphics, sound and direct control over keyboard & mouse & joystick. As soon as I translate OpenGL, we'll get 3D as well. I didn't yet release it because of the problem with atoll() which stops programs that import string from compiling. Of course, one can simply declare an empty function (I did =)), still... As soon as we get the working version, I'll put the headers on my site. Oh yes. Let's port Doom to D now! =LOL=
Jan 04 2002
Forgot to ask... what would you like to see translated to D first? In my list now are: Windows API headers (of course!) OpenGL Other ideas (but please... don't say DirectX! =))?
Jan 04 2002
Pavel Minayev wrote:Forgot to ask... what would you like to see translated to D first? In my list now are: Windows API headers (of course!) OpenGL Other ideas (but please... don't say DirectX! =))?The Qt (and maybe GTK+) APIs. When D becomes available on multiple platforms, those are the GUI kits I'd like to use. -BobC
Jan 04 2002
"Robert W. Cunningham" <rwc_2001 yahoo.com> wrote in message news:3C365BB9.22BA6ABF yahoo.com...The Qt (and maybe GTK+) APIs. When D becomes available on multiple platforms, those are the GUI kits I'd like to use.For now, let's focus on Windows. I believe we won't see D on other platforms in near future...
Jan 05 2002
Pavel Minayev a écrit :"Robert W. Cunningham" <rwc_2001 yahoo.com> wrote in message news:3C365BB9.22BA6ABF yahoo.com...DOSX ? RolandThe Qt (and maybe GTK+) APIs. When D becomes available on multiple platforms, those are the GUI kits I'd like to use.For now, let's focus on Windows. I believe we won't see D on other platforms in near future...
Jan 05 2002
"NancyEtRoland" <nancyetroland free.fr> wrote in message news:3C3737EC.411FE5B6 free.fr...DOSX ?Who knows?
Jan 05 2002
Pavel Minayev wrote:"Robert W. Cunningham" <rwc_2001 yahoo.com> wrote in message news:3C365BB9.22BA6ABF yahoo.com...Yes, but both those libraries are available on Windows! And they beat the Windows API hands down. Then when the magical day comes that D *is* available on other platforms, there will be a host of application ready and waiting to make the trip. -BobCThe Qt (and maybe GTK+) APIs. When D becomes available on multiple platforms, those are the GUI kits I'd like to use.For now, let's focus on Windows. I believe we won't see D on other platforms in near future...
Jan 05 2002
"Pavel Minayev" <evilone omen.ru> wrote in message news:a1581j$2eju$1 digitaldaemon.com...SDL (one that is Simple DirectMedia Layer, http://www.libsdl.org/) headers are completely translated to D - which gives us access to 2D fullscreen graphics, sound and direct control over keyboard & mouse & joystick. As soon as I translate OpenGL, we'll get 3D as well. I didn't yet release it because of the problem with atoll() which stops programs that import string from compiling. Of course, one can simply declare an empty function (I did =)), still... As soon as we get the working version, I'll put the headers on my site. Oh yes. Let's port Doom to D now! =LOL=Jan says he's working on Quake2 to DMC. To D is a bit too much to ask! I've tried some conversions myself, and the main difficulty comes from redesigning the algorithms to not rely on 0 string termination but .length string termination.
Jan 04 2002
SDL and OpenGL headers translated to D - grab 'em here: http://d.batcave.net/ Note that URL was changed, due to the problems I had with Brinkster. Oh yes... OpenGL really works! That colored rotating cube sample... now we can move on to Quake2 =)
Jan 05 2002