D - About Events (Pointer to Funcions)
- Juarez Rudsatz (81/81) Dec 05 2001 The Delphi Event approach has its drawbacks.
- Pavel Minayev (9/14) Dec 05 2001 IMHO the big problem here is that unlimited-depth cascading
The Delphi Event approach has its drawbacks. The major one is the dificulty of making cascating events : type TEvent = procedure of object; TMyObj = class(TAnyClass) private FOnEvent : TEventProc. published property Event : TEvent read FOnEvent write FOnEvent; end; var MyObj : TMyObj; ... procedure ProcEvent; begin ... end; ... begin MyObj.Event := ProcEvent. end. Until now nothing new. But try assign a new event for any object without droping the last. Think in another object TAnotherObj wich know TMyObj and need add a new action when event is fired. Always the programmer must code the cascating : type TAnotherObj = class(TAnyoneObj) private FEventCasc : TEvent ... procedure TAnotherObj.AssignEvent(Obj : TMyObj). begin FEventCasc := Obj.OnEvent; Obj.OnEvent := Self.FireEvent; end; procedure TAnotherObj.FireEvent; begin if FEventCasc <> nil then FEvent; // Fire the old event ... end; The problem is the endless repetition of this problem in all Delphi components and framewoks. Sometime can we think in a better solution for this problem. If you are thinking in adding event like mecanism for D is important to think in event cascating too. "Pavel Minayev" <evilone omen.ru> wrote in message news:9uidvf$2212$1 digitaldaemon.com... I've probably explained the thing badly. Yes, C++ has pointers to methods. However, they point to method of some _class_ rather than to method of some _object_. These are very different things. Of course, you can store pointer to object elsewhere, but not only it looks clumsy from the POV of end-user, there is also a stupid limitation of method belonging to exact given class, not even its child classes - and no workaround for the problem. Such pointers are completely useless in context of GUI library: void (CForm::*OnClick)(int x, y); ... class CMyForm: public CForm { public: void Click(int x, y); } MyForm; OnClick = CMyForm::Click; // oops, won't work! On other hand, Delphi pointers do point to method of one concrete object, and they absolutely don't care of its class - they simply treat method as a function which has a context "this" pointer associated with it: var OnClick: procedure(x,y: integer) of object; ... type TMyForm = class(TForm); public procedure Click(x,y: integer); end; var MyForm: TMyForm; begin OnClick := MyForm.Click; // everything's fine end;
Dec 05 2001
"Juarez Rudsatz" <juarez mpsinf.com.br> wrote in message news:9um1r4$1oeq$1 digitaldaemon.com...The problem is the endless repetition of this problem in all Delphi components and framewoks. Sometime can we think in a better solution for this problem. If you are thinking in adding event like mecanism for D is important to think in event cascating too.IMHO the big problem here is that unlimited-depth cascading requires growing stack, which would be much slower and memory-consuming compared to a simple pair of pointers. Cascading is not always that necessary, in most cases you just want to set a handler to be called when a button is clicked etc... if it'd really to become a part of a language, it should be a separate type of the pointer, IMHO.
Dec 05 2001