D - update and D3D imports [D Quake anyone]
- Mike Wynn (5/5) Aug 10 2003 Sean Palmer has kindly send me his Direct3D code. which I've put online ...
- Mike Wynn (8/13) Aug 10 2003 for
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Carlos Santander B.
(38/38)
Aug 10 2003
"Mike Wynn"
wrote in message - Mike Wynn (17/34) Aug 11 2003 Sean's code as is, does require you have converted d3d8.lib and dxguid.l...
- Sean L. Palmer (15/53) Aug 11 2003 The unittest wasn't failing for me. ;)
- Farmer (8/10) Aug 11 2003 Have you a link at hand for this?
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Carlos Santander B.
(20/20)
Aug 11 2003
"Farmer"
wrote in message - Mike Wynn (6/16) Aug 12 2003 (source
Sean Palmer has kindly send me his Direct3D code. which I've put online for all to use at http://www.geocities.com/one_mad_alien/dcom_not_dcom.html and all) anyone fancy porting it to D ?
Aug 10 2003
"Mike Wynn" <mike.wynn l8night.co.uk> wrote in message news:bh6p7s$2lor$1 digitaldaemon.com...Sean Palmer has kindly send me his Direct3D code. which I've put onlineforall to use at http://www.geocities.com/one_mad_alien/dcom_not_dcom.html and all) anyone fancy porting it to D ?I've updated my projects.zip file now includes Sean's demo ported to use the current incarnation of my ported win32 headers (patched a little more to work with phobos::windows.d) without the need for any other libs than the standard dmd libs, (quick cheat with a bit of manual dll loading) (the Sean's d3d8 stuff in win32.directx.*** )
Aug 10 2003
"Mike Wynn" <mike.wynn l8night.co.uk> wrote in message news:bh6p7s$2lor$1 digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html | | and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it's still available at opend.org. ————————————————————————— Carlos Santander "Mike Wynn" <mike.wynn l8night.co.uk> wrote in message news:bh6p7s$2lor$1 digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html | | and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it's still available at opend.org. ————————————————————————— Carlos Santander
Aug 10 2003
Sean's code as is, does require you have converted d3d8.lib and dxguid.lib to OMF from COFF but it you download my projects.zip file you will see a version that builds without needing them. files in `projects\src\d3d` uses the files in `projects\lib\win32\*` (should only need *=> win32/*.d, win32/directx/*.d) I've not had the time to make each project in there into a stand alone zip with the reqd libs/d files as most share the same win32 ported headers. don't compile with unittest! does not look like the vector unit test code actually checks anything. I guess at some point I'll change from using cygwin make to using digc, so its a bit more other ppl friendly. (theres a challenge if your up for it). "Carlos Santander B." <carlos8294 msn.com> wrote in message news:bh7447$30g4$1 digitaldaemon.com..."Mike Wynn" <mike.wynn l8night.co.uk> wrote in message news:bh6p7s$2lor$1 digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html |(source| and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it'sstillavailable at opend.org.
Aug 11 2003
The unittest wasn't failing for me. ;) It's not important anyhow. In that sample the vector class isn't used for anything but storage anyway. It was a last-minute addition to show how to do operator overloading in D. Well I hope it helps somebody somehow. It's not much, but it lets you get some triangles on the screen (the hardest part!) and it's small and fairly simple, and all D! ;) Thanks for hosting it, Mike! Sean "Carlos Santander B." <carlos8294 msn.com> wrote in message news:bh7447$30g4$1 digitaldaemon.com..."Mike Wynn" <mike.wynn l8night.co.uk> wrote in message news:bh6p7s$2lor$1 digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html |(source| and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it'sstillavailable at opend.org. ------------------------- Carlos Santander "Mike Wynn" <mike.wynn l8night.co.uk> wrote in message news:bh6p7s$2lor$1 digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html |(source| and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it'sstillavailable at opend.org. ------------------------- Carlos Santander
Aug 11 2003
"Mike Wynn" <mike.wynn l8night.co.uk> wrote in news:bh6p7s$2lor$1 digitaldaemon.com:and all) anyone fancy porting it to D ?Have you a link at hand for this? I only found 2 links so far: Conversion to managed C++ -http://www.codeproject.com/managedcpp/Quake2.asp Conversion to Delphi -http://www.sulaco.co.za/quake2/
Aug 11 2003
"Farmer" <itsFarmer. freenet.de> wrote in message news:Xns93D4EFA77E0B5itsFarmer 63.105.9.61... | Have you a link at hand for this? | | I only found 2 links so far: | | Conversion to managed C++ | -http://www.codeproject.com/managedcpp/Quake2.asp | | Conversion to Delphi | -http://www.sulaco.co.za/quake2/ | | http://www.3dgamers.com/games/quake2/ ————————————————————————— Carlos Santander --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.509 / Virus Database: 306 - Release Date: 2003-08-12
Aug 11 2003
"Farmer" <itsFarmer. freenet.de> wrote in message news:Xns93D4EFA77E0B5itsFarmer 63.105.9.61..."Mike Wynn" <mike.wynn l8night.co.uk> wrote in news:bh6p7s$2lor$1 digitaldaemon.com:(sourceyour right, my error, I got told Quake.net yeah! (by a friend) did not still its managed c++ apparently on clr, still anyone for a D port ?and all) anyone fancy porting it to D ?Have you a link at hand for this? I only found 2 links so far: Conversion to managed C++ -http://www.codeproject.com/managedcpp/Quake2.aspConversion to Delphi -http://www.sulaco.co.za/quake2/
Aug 12 2003