D - new control structure
Here is just an idea. Consider the following code : lock.acquire(); doSomthing(); lock.release(); acquire & release are tightly related : when you call one, you *must* call the other. There is many other exemple of that : acquiring a connection from a connection pool, thread from a thread pool, notify to the system that you start painting an area then notify that it's over, transactions ... What about something like that : interface Acquirable { void acquire(); void release(); } and this controle structure : acquire( Acquirable ) { // here Aquirable is released. } acquire( lock ) { doSomething(); } Well ... i dont know if it's realy usefull. -- Nicolas Repiquet
Aug 01 2003
somewhere back in the archive there is something from me about this using a templated auto class I wanted instance foo(T).obj OBJ; with( auto new OBJ(p) ) { } rather than { auto OBJ obj(p); } allowing any type of acquire/lock via a simple template. "DeadCow" <deadcow-remove-this free.fr> wrote in message news:bgesvf$1fq8$1 digitaldaemon.com...Here is just an idea. Consider the following code : lock.acquire(); doSomthing(); lock.release(); acquire & release are tightly related : when you call one, you *must* call the other. There is many other exemple of that : acquiring a connectionfroma connection pool, thread from a thread pool, notify to the system thatyoustart painting an area then notify that it's over, transactions ... What about something like that : interface Acquirable { void acquire(); void release(); } and this controle structure : acquire( Acquirable ) { // here Aquirable is released. } acquire( lock ) { doSomething(); } Well ... i dont know if it's realy usefull. -- Nicolas Repiquet
Aug 01 2003