D - new control structure
Here is just an idea.
Consider the following code :
lock.acquire();
doSomthing();
lock.release();
acquire & release are tightly related : when you call one, you *must* call
the other. There is many other exemple of that : acquiring a connection from
a connection pool, thread from a thread pool, notify to the system that you
start painting an area then notify that it's over, transactions ...
What about something like that :
interface Acquirable {
void acquire();
void release();
}
and this controle structure :
acquire( Acquirable ) {
// here Aquirable is released.
}
acquire( lock ) {
doSomething();
}
Well ... i dont know if it's realy usefull.
-- Nicolas Repiquet
Aug 01 2003
somewhere back in the archive there is something from me about this
using a templated auto class
I wanted
instance foo(T).obj OBJ;
with( auto new OBJ(p) ) {
}
rather than
{
auto OBJ obj(p);
}
allowing any type of acquire/lock via a simple template.
"DeadCow" <deadcow-remove-this free.fr> wrote in message
news:bgesvf$1fq8$1 digitaldaemon.com...
Here is just an idea.
Consider the following code :
lock.acquire();
doSomthing();
lock.release();
acquire & release are tightly related : when you call one, you *must* call
the other. There is many other exemple of that : acquiring a connection
from
a connection pool, thread from a thread pool, notify to the system that
you
start painting an area then notify that it's over, transactions ...
What about something like that :
interface Acquirable {
void acquire();
void release();
}
and this controle structure :
acquire( Acquirable ) {
// here Aquirable is released.
}
acquire( lock ) {
doSomething();
}
Well ... i dont know if it's realy usefull.
-- Nicolas Repiquet
Aug 01 2003








"Mike Wynn" <mike.wynn l8night.co.uk>