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c++ - Problems linking to winmm.lib
Greetings, I hope someone can remove the cloud over my project. I am trying to use the multimedia function: BOOL PlaySound( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound ); Which is delcared within mmsystem.h. I have tried implib'ing all multimedia libraries from the system32 directory (this includes winmm.dll, mmsystem.dll). I am stuck! I've used the /system switch with the implib tool and tried linking against the files over and over. The result is always the same: greg# dmc testwin.c winmm.lib gdi32.lib mmsystem.lib link testwin,,,winmm+gdi32+mmsystem+user32+kernel32/noi; OPTLINK (R) for Win32 Release 7.50B1 Copyright (C) Digital Mars 1989 - 2001 All Rights Reserved testwin.obj(testwin) Error 42: Symbol Undefined _PlaySoundA 12 --- errorlevel 1 I have tried compiling "as is" with borland and the results are success. -- -Gregory Peet STLSoft FAQ: http://stlsoft.gregpeet.com Golden Rule of Open-Source Programming: "Don't whine about something unless you are going to implement it yourself." May 29 2003
Below is the smallest possible code I can use to give an example. Try compiling this, if you can get it to work, please post how you did it. I can get this to compile on other compilers except dmc. Make sure you have the chimes.wav (c:\windows\media\chimes.wav) in your directory: #include <windows.h> #include <mmsystem.h> int main() { PlaySound("chimes.wav", NULL, SND_FILENAME); return(0); } May 29 2003
In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says...Below is the smallest possible code I can use to give an example. Try May 29 2003
Do you mean a winmm.lib that comes with the retail version? I haven't received the CD yet. I have been trying to link with a winmm.lib I imported from the dll under system32. "Richard Grant" <fractal clark.net> wrote in message news:bb6iq5$77l$1 digitaldaemon.com...In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says...Below is the smallest possible code I can use to give an example. Try May 29 2003
The problem is that Windows doesn't use n decoration for it's internal DLLs, so simply implibing winmm.dll doesn't help. Nic Tiger. "Gregory Peet" <admin gregpeet.com> wrote in message news:bb6iuk$aep$1 digitaldaemon.com...Do you mean a winmm.lib that comes with the retail version? I haven't received the CD yet. I have been trying to link with a winmm.lib I May 29 2003
In article <bb666j$1u07$1 digitaldaemon.com>, Gregory Peet says... ooops. I see you tried with winmm.lib. Not sure, but your sample compiled fine for me. If you have dmc libunres, you can try to see if the lib has the routine: C:\dm\lib>libunres /p winmm.lib .. _PlaySound 12 _PlaySoundA 12 _PlaySoundW 12 Richard May 29 2003
Thanks to all. I know that the dll doesn't have the needed decoration, I was just trying with hopeful aspirations. The lib file isn't even useable (nothing is listed with libunres - fatal opening error lol). I will just have to wait for the cd to arrive. I don't much care for installing the *huge/bulky* win32 PSDK for just one file. Who says my apps need sound anyway...at least for now =P -- -Gregory Peet STLSoft FAQ: http://stlsoft.gregpeet.com Golden Rule of Open-Source Programming: "Don't whine about something unless you are going to implement it yourself." May 29 2003
If you want to use DirectShow later, you will have to install and setup *huge/bulky* win32 PSDK anyway :-) Nic Tiger. "Gregory Peet" <admin gregpeet.com> wrote in message news:bb6jls$1357$1 digitaldaemon.com...Thanks to all. I know that the dll doesn't have the needed decoration, I May 29 2003
True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the MSSDK. I also prefer OpenGL for 3D graphics over the MSSDK. My personal opinion is that M$'s framework is terrible. Their hungarian notation isn't even consistent and it isn't cross-platform (I could continue) =P May 29 2003
Gregory Peet wrote:True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the MSSDK. I also prefer OpenGL for 3D graphics over the MSSDK. My personal opinion is that M$'s framework is terrible. Their hungarian notation isn't even consistent and it isn't cross-platform (I could continue) =P May 30 2003
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