digitalmars.D.learn - gl3n does not seem to have an ortho function like glm. Any
- WhatMeWorry (9/9) Oct 04 2015 I'm porting some C++/OpenGL/glm code over to D, And I've run into
- Rene Zwanenburg (2/11) Oct 04 2015 https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284
- WhatMeWorry (4/20) Oct 04 2015 Thanks! I did search all over before posting. I went back to
I'm porting some C++/OpenGL/glm code over to D, And I've run into a glm::ortho function. glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat> (HEIGHT)); gl3n is great for vecs and mats but does not appear to have an ortho function. Any suggestions? Thanks in advance.
Oct 04 2015
On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:I'm porting some C++/OpenGL/glm code over to D, And I've run into a glm::ortho function. glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat> (HEIGHT)); gl3n is great for vecs and mats but does not appear to have an ortho function. Any suggestions? Thanks in advance.https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284
Oct 04 2015
On Monday, 5 October 2015 at 00:05:42 UTC, Rene Zwanenburg wrote:On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:Thanks! I did search all over before posting. I went back to GitHub in the search field and typed ortho. Got nothing. Typed in orthographic and got hits.I'm porting some C++/OpenGL/glm code over to D, And I've run into a glm::ortho function. glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat> (HEIGHT)); gl3n is great for vecs and mats but does not appear to have an ortho function. Any suggestions? Thanks in advance.https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284
Oct 04 2015