digitalmars.D.learn - Quite sure a simple basic problem...
- WhatMeWorry (29/29) Jun 01 2016 I've got a fairly complex D project (25+ modules) that has grown
- docandrew (34/64) Jun 01 2016 Since blop is being declared inside your main() function, it
I've got a fairly complex D project (25+ modules) that has grown haphazardly over time. So it is not well designed. But I want to get the thing fully ported before refining the code. (that's called refactoring, I believe?) Anyway, there is a new module called audio.d which which has all the sound functionality. And in the (main.d) module is a code snippet like so void main(string[] argv) { // . . . auto blop = new AlurePlaySound("../bleep.wav"); blop.play(); // . . . } So all is well and good except I need to place the sound in another module (game.d) where collisions are detected. I tried: module game; import main; // is this as ugly as I think it is? if (collision[0]) // If collision make sound blop.play(); but this returns: game.d(501): Error: undefined identifier 'blop' So can someone tell me what various solutions to this problem or type of problems? I presume there are quick and dirty solutions (like here) and more elegant solutions? Would this type of problem fall under the domain of "scope". Like in global scope. But I don't think D has such a concept. Thanks.
Jun 01 2016
On Thursday, 2 June 2016 at 00:37:58 UTC, WhatMeWorry wrote:I've got a fairly complex D project (25+ modules) that has grown haphazardly over time. So it is not well designed. But I want to get the thing fully ported before refining the code. (that's called refactoring, I believe?) Anyway, there is a new module called audio.d which which has all the sound functionality. And in the (main.d) module is a code snippet like so void main(string[] argv) { // . . . auto blop = new AlurePlaySound("../bleep.wav"); blop.play(); // . . . } So all is well and good except I need to place the sound in another module (game.d) where collisions are detected. I tried: module game; import main; // is this as ugly as I think it is? if (collision[0]) // If collision make sound blop.play(); but this returns: game.d(501): Error: undefined identifier 'blop' So can someone tell me what various solutions to this problem or type of problems? I presume there are quick and dirty solutions (like here) and more elegant solutions? Would this type of problem fall under the domain of "scope". Like in global scope. But I don't think D has such a concept. Thanks.Since blop is being declared inside your main() function, it isn't visible to other modules or functions. You're right that the issue is a problem of "scope". Importing your main module will work, but you must declare your as a global variable outside the main() function. i.e. ---------------------- module main; AlurePlaySound blop; void main() { //etc... blop = new AlurePlaySound("../beep.wav"); //etc... } ---------------------- module game; import main; void collision() { blop.play(); //or whatever } If your game loop is running in a separate thread, then I think you'll want to use: __gshared AlurePlaySound blop; for the declaration, since variables are thread-local by default. Using global variables is generally frowned upon for production code because you can never be sure which functions are modifying it. But for a quick hack, it works! A better option might be to make a third module with a class containing all your audio objects, initialize it in main(), and then pass it to your main game loop. -Jon
Jun 01 2016